
The Innsmouth Case is a text adventure game inspired by H.P. Lovecraft and the very first text-based adventure to combine horror and comedy in a fit and proper way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 204reviews | 65% | — | $26.9K |
| $14.99 | 137ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun visual novel where you play a hapless private detective caricature hired to find a missing child in Innsmouth. The expected trouble soon ensues, and your methods of handling said trouble lead you to a surprising amount of possible endings. It's frequently deliberately silly, which I enjoyed, but if you're looking for po-faced horror this is not your game. I'm not sure I've gotten all 27 endings, but it's been fun trying. It's best in small doses over a longer period of time since, like most visual novels and choose-your-own-adventures, there's a lot of repeat playing until you get to the branching junction you want to try this time. Wait for a sale if you're unsure, but if you like humor with your horror it's a good time.
Знала бы, что тут ералаш с аншлагом, даже бы не начинала. В прочем в обзоре товарища Godlieb в обзоре всё написано подробно. Недоумеваю, зачем нужна эта пародийная поделка, вместе с ним.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese
| $14.99 |
| 70ratings |
| 64% |
| — |
| not modelled |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok where to start... I got this game a few years ago with a few other indie Lovecraftian horror games, thinking there could be hidden, underrated jewels amongst them. Nope. I was dead wrong. This is a steaming pile of garbage which feels like it was written by Chatgpt after being told to write a pulp Lovecraftian story which is full of unfunny humour and random events or smt. The game starts by calling out Lovecraft's racist personality for some reason and apologises for his "problematic" personality and then assures the player that the game was made by people who believe in equality and inclusivity. Ok but who cares? It's like that one time when Microsoft remastered AOE III and said "oh you know we offended Native Americans by killing them years ago and now we behave politically correct so that they forgive us" or smt to that effect. When I first started my brain likened the thing to "Slay the Princess" or even "Disco Elysium" with its self deprecating attitude. I guess you could say its like them if they were full of cringe dialogue that thinks it's making something awesome there. I am not trying to be rude or downright an ♥♥♥♥♥♥♥ here and I really am ok with a mediocre narrative, but with this one it just doesnt move anywhere. With Disco you come to investigate a murder and end up running after weird lifeforms, yay! Humour is there, tension is there, suspense is there but with this one, protagonist sees an Innsmouth native every five seconds and just screams "ew you're ugly what the hell is wrong with your face" or smt like that. I don't know. I guess you could try if it really goes on a mega discount like the 70 cents I am seeing right now or smt? It definitely does not come close being worth of 7 dollars, that's for sure.
"We understand the problematic beliefs of H P Lovecraft"? Wtf? What a parody is this, the statement and the game...
A obra imortal de H.P. Lovecraft já serviu de plataforma para crítica social (invertendo, inclusive, o próprio posicionamento retrógrado do autor), para um drama poético, e, mais frequentemente, porta de entrada para um universo de horrores inexplicados. O que eu nunca tinha visto até então eram os mitos de Cthulhu servindo de pano de fundo para um jogo de humor. The Innsmouth Case é uma visual novel que busca fazer graça em cima do clássico The Shadow over Innsmouth, já referenciado tanto em The Sinking City quanto em Call of Cthulhu: Dark Corners of the Earth, que já passaram pelo blog. Basicamente, existe essa cidade chamada Innsmouth e seus habitantes tem uma conexão muito, digamos, íntima, com uma raça de servos de Dagon, o Deus Antigo que habita o fundo dos oceanos. Onde o grotesco se impunha anteriormente, agora temos espaço para o cômico. Os limites entre o bizarro e o hilário sempre estiveram no quanto você está disposto a aceitar aquela situação como plausível. Desta forma, controlamos um detetive particular estereotipado (ou seja, com graves problemas financeiros) que é contratado por uma cliente sedutora para descobrir o paradeiro de uma criança desaparecida na sinistra Innsmouth. E aqui eu confesso que não sabia que o jogo era de humor quando comecei, mas percebi o tom logo nos primeiros diálogos. Encarei a experiência a partir dessa premissa, mas o resultado não foi dos melhores. A trilha sonora não ajuda a entrar no clima, até porque ela não se decide sobre qual clima provocar: tensão ou relaxamento? A interface é texto puro, com raras ilustrações. Há bem pouco visual nessa novel… Há também a sugestão de elementos aleatórios, de alguma jogabilidade, mas não passa da imagem de dois dados permanentes na tela. Nesse sentido, livros-jogo eram infinitamente mais interessantes. O grande problema de The Innsmouth Case nem é tentar ser engraçado com temáticas que evocam horrores além da compreensão. O quadrinista Kristian Nygård é muito bom nisso. O grande problema de The Innsmouth Case é ter um humor raso e forçado, com um protagonista aparvalhado e um texto que beira o constrangedor. O pequeno problema de The Innsmouth Case é precisar conciliar piadas e situações que, no máximo, provocam um sorriso de canto de boca, com momentos em que a mão pesa e o espectro de Lovecraft fala mais alto. E isso inclui sacrifícios humanos, brutalidade, violência e outros componentes indispensáveis de sua obra. Fui cercado e assassinado no final de minha primeira tentativa, em uma reprodução de um dos momentos mais tensos de Call of Cthulhu: Dark Corners of the Earth. Foram quase sessenta minutos de jornada. Fiquei imaginando se tentaria outros sessenta minutos em busca de um final melhor em meio a várias outras possibilidades. Ou se me lançaria novamente nos braços dos deuses da aleatoriedade em busca de um jogo melhor na vastidão cósmica. Caso encerrado. Análise publicada originalmente em: [url=https://blog.retinadesgastada.com.br/2026/03/nao-jogando-innsmouth-case.html]https://blog.retinadesgastada.com.br/2026/03/nao-jogando-innsmouth-case.html[/url]
I bought this game on super offer (about 1€) with the prospect of "using" it to improve my English in view of the C1 exam. I love Lovecraft and The shadow over Innsmouth, this game is simply an interactive book where you can shape the story yourself by choosing the answers. If you follow a guide it's easy to get all the achievements but it seems very very boring and repetitive :/ I hoped it would be more creepy and less comedy... but anyway for my purpose and the price paid, i'ts ok.
First look is nice and atmospheric, somewhat interesting start, it catches by a glimpse of mystery. However later it turned out to be mixed with comedy gold stuff. "Pretend to be deaf" - option in dialogue as we talk right now LOL So I just saw that, laugh at, and clicked it, for it's stupidity haha and now "ummm okay we are the deaf detective". Moving on, the person noticed that I'm fraud pretending that and guess what another gold option poped in - "Throw sand at George's face" :) LOL , and that wasn't an end. (But where is the horror I was think awhile). Never mind. Back to topic. It turned out that it was rock inside later on xD, and almost I got confirmed kill. Nice. But then our detective want to offer a help with previously injured man. Wtf, seriously wtf, this dialogues writing is so dumb that makes game even... ummmh... better (: It gives you atrocious options sometimes, as for example choose your name when you book room hotel - nooobslayer75 instead of real name haha. Can I laugh in your face? What on earth is going in this game is just pure gold. But when you reach the hotel chapter, game tone becomes more dark and spooky. But I love the dumb moments in this game. It has amount of sarcasm what I like:) (wink wink)
This isn't really a game. It's a chose your own adventure story. It takes about 30 minutes to read it. There's nothing really imaginative about it. You'd be better off just reading the original story by H.P. Lovecraft.
Bastante interesante. Es un juego netamente narrativo que tiene un planteo del estilo de "elige tu propia aventura", en función de las decisiones que vas tomando es el final que se obtiene. Es una historia típica de Lovecraft pero en la actualidad. Vi por ahí que tiene como 27 finales lo cual me parece una locura; locura en la que me encantaría meterme si no fuera que el juego está 100% en inglés, necesita urgentemente una traducción al español.
Far too short for me to really enjoy and I don't really want to go through the story a dozen times doing weird or silly stuff to unlock every ending.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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