
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

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Engagement
Reviews
Themes across 2065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw another review suggest playing with the "show connections" setting turned off for a more immersive experience. So that's what I did, and as such, I have no idea what "show connections" would have done. The gameplay loop is essentially using a machine to enter a scene from the past, listen in on what people are saying, and try to figure out who is who, where they went next, how they died, etc. The main puzzle is finding every scene and working out how everyone moved between them. In that regard, the game is certainly an "Obra Dinn"-like deduction game, but its focus is more on keeping track of everyone's movements to find out where they went next. Their identities aren't that hard to find, though, since you listen in on their conversations. You still need to roughly know who is who to find every scene, but putting the correct name or picture on anyone doesn't seem to actually matter. The game never appeared to verify any of that, so it seems to be mostly for your own benefit. I think I got everything mapped correctly. I got all the achievements, saw the credits, and the post-credits scene. So I assume I "beat" the game, as much as one can. The story just ends once you've found all the scenes, rather than giving you any final verification that every name, picture, and other detail was filled in exactly as intended. I did get stuck a few times, but whenever I properly focused on the game, I could usually find at least one more scene to go to. There are a lot of subtle hints about where people are going next, who they are going to interact with, etc. Failing that, there would normally only be one or two people left to account for, at which point I could look for mentions of them in earlier scenes or brute-force their location. For example, I once had one person left for a time slot, so I just tried them in every room until I found the correct one. Maybe there are enough clues for every single location, but I didn't spot them... It's more than possible that I missed some. Overall, I found the game interesting, but much easier than Obra Dinn. Assuming you don't abuse the "three correct answers" mechanic in Obra Dinn, which makes it a lot easier. But if you only fill in details you are certain about, then Obra Dinn is harder and more engaging. The story wasn't as impactful as I would have liked, either. There are mysteries to uncover, but those mostly add to the puzzle of figuring out what happened rather than making the story itself more interesting. For me, finding every scene was more engaging than the actual events being revealed, although the story still plays a large part in making that puzzle work. The Incident at Galley House is more of a visual novel with puzzles sprinkled in to find the next scene than an investigation-type game. I'd give it an overall score of 7/10. The concept was interesting, but the story and deductions didn't execute it well enough for a higher score. Still a good game, though.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superb game. The game has a really originally story and plot, and is revealed by a extremely well designed game interface. You're dropped into the mystery from the start, and have to use a strange machine to piece together what is going on. There are plenty of surprises along the way, and everything ties together satisfyingly by the end. If you like induction/deduction games like The Roottrees are Dead, Return of the Obra Dinn or the Golden Idol games, then this game is definitely for you. The game mechanics are different but the same style of problem solving is front and centre. One recommendation: when you start the game go into setting and turn OFF "Show connections". This would make it too easy, and it's more interesting to find the path yourself, plus there is an excellent hint system anyway if you do get truly stuck. I played this game on Linux throughout without any issues.
I'd recommend this on sale, but roughly 7 hours for full price isn't the best offering. The game is good, although the ending is quite unsatisfying.
Albeit different from Roottrees, I think this is another excellent entry into the deduction genre. I'm only 3 hours in as things are starting to get meaty and my notes are building out - as expected - the balance of deduction and available information, as well as needed guesswork and trial and error, are phenomenally constructed here. After a couple steps training you how to think, the game really allows logic to flow and the depth of the machine tech really allows for that
Perfectly scratches the mystery itch. I like this one more than The Roottrees Are Dead and the Rise of the Golden Idol. I think the Obra Dinn is still the gold standard for me, and I put it on par with Case of the Golden Idol. I'm big on atmosphere and like historical settings, so if that's your thing then this is a slam-dunk purchase.
Absolutely fantastic game.
Incredibly well written and well acted. Easily one of the better 'Obra Dinn'-likes, great pacing and doesn't overstay its welcome.
Just absolutely phenomenal. I never played Type Help as when I discovered Roottrees, I wanted to save my playthrough for this remake. I realise that Red Pearls of Borneo follows the design of this game, and what a wonderful game this was! A proper deduction and logic game that scratched that itch I've been waiting for since Roottrees. Well done again!
It has very detailed story lines and you're always on the edge of your seat waiting to see what happens next. I love that you get to be so investigative and put your big brain to use!
A deduction puzzle on a grand scale that easily stands aside Obra Dinn and Roottrees. This is a remake of "TYPE HELP," which I played on its release and enjoyed immensely. This remake changes enough to feel fresh and surprising without compromising what made Type Help so good. Well worth the asking price IMO.
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