
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery.
Modeled estimate, not a reported figure. How we estimate →
Media
About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 320 reviews with recorded playtime.
Reviews
Themes across 319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Otra gran forma de resolver puzzles e ir uniendo pistas, el final fue mucho mejor de lo que esperaba.
Un jeu d'enquête incroyable au niveau d'Obra Dinn et des Rootrees Et à la fois, une expérience immersive parfaitement bien menée qui ne cesse de surprendre. Bravo pour cet excellente oeuvre qui sort complètement du cadre classique d'un jeu vidéo ! J'ai eu la sensation d'être dans un théâtre interactif où j'ai été directement acteur. Une vraie prouesse !!!
William Rous is a MAD GENIOUS! It was insanely fun to discover every last thing in this game. The writing is pure flex in narrative joggling. Acting is great, atmosphere just right. Absolute recommendation to everyone who likes detective games of any kind!
Это было круто! Любителям детективных головоломок к прохождению обязательно!
Fantastic deductive mystery game, not that surprising given that it's from the same people who gave us The Roottrees are Dead, but they have delivered another solid hit here. Scratches a specific itch in the same way as the aforementioned Roottrees and the equally as amazing Obra Dinn.
Very good
a great combination of all my favorite things: a cursed family, an evil house, and a player piano
Exceedingly good game. Great art direction, fantastic story and voice acting, and the deductive gameplay is stellar. It's all fair with no leaps in logic. Highly recommend.
I was waiting for this game ever since I had heard about Type Help, but couldn't get into the text based interface. This was so worth the wait! Absolute masterpiece of a puzzle game that hooked me in and didn't let me go. One of those games I wish I could play again for the first time.
This game was fantastic! My partner and I played it all in one sitting, and it took a long time but we sure loved it. The non-linear-ish narrative, the deduction mechanics, all of it was great. I loved the Roottrees Are Dead and this follows a similar sort of gameplay with a bit less clicking (no journals or websites this time) and a more supernatural flare, and it was unique, engaging, challenging and rewarding to play. My only actual critique is one little fiddly moment at the end, which was so infuriating it remains one of only a very few negatives for a game that is overwhelmingly awesome, and it is the very last set of coordinates with the, let's say, "Original group" of 11. [spoiler] how in the WORLD did anyone playtest this and decide, "Sure, you have to name this one character as Person K, even though you know her name by the point you have to use it for the final "scene" to view. She gives her name as Katherine Beaumont, I've never once had to change the calibration from a number to a letter, so why would I know to do that? It should work with her name, because no other person needs a special label and so it just kept coming up as nothing when it should have shown the last scene. Either don't have her give her name so we don't know it (knowing it means I am going to call her that! That's what the name field is for!) or before that bit, have SOMETHING that indicates you might need to change from numbers to letters because otherwise, it wasn't something I was going to do since the default of the numbers worked just fine. This was so frustrating because we did the whole game without a single hint and had to use them for this, and it wasn't that we didn't know the answer, it was just the input was suddenly completely different than the entirety of the gameplay beforehand. A baffling choice, and it soured us a bit but we did get right back into giddy at playing through the final "group" of people and their stories.[/spoiler] All in all, if you like puzzle games, deductive reasoning games, fun stories with cool visuals and unique gameplay, you'd be silly to miss this one. It's as close to perfect as a game can get, honestly, if I had to rate it I'd give it a 9/10 -- my only dings are for the aforementioned input thing, and I probably didn't LOVE the voice acting as much as I would have liked, but these are really minor things that should in no way keep anyone from playing this gem. Games like this are so fun and i hope to see more from these devs, I'm a fan!
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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