
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

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Engagement
Reviews
Themes across 2061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well-written mystery I througly enjoyed. Great characters. Anything more would be spoilers. Just play it.
Type help was one of my favourite mystery games I've played. And this rendition of it is incredible. It is a great way to (re)experience the original with some extras added for those who already played it. Highly recommended if you love any mystery/detective games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played "Type Help" more than a year ago and have been looking forward to this version of the game ever since then. Even if you played the original this is well worth your time.
if you love puzzles, this is a great one.
One of the best deduction games since Return of the Obra Dinn
One of the most unique and captivating games I have ever played. I literally couldn’t walk away, I forgot to eat food or drink water and ended the day with a blinding migraine because I loved this game so much
Jump back in time to watch scenes play out like Obra Dinn, but you've got a machine that lets you jump to exactly where you want (even down to the exact line of dialogue) without having to watch the same transition over and over. Piece together relationships and motives like Roottrees, but it's a murder mystery instead of genealogical research. Setting reminiscent of one of the best Agatha Christie novels but with spooky stuff and a completely different cast. This one sets a new standard for detective/deduction games that really make you use your brain. I want to especially call out just how good it feels to lock in a code. You think successfully locking in three correct answers feels good in Obra Dinn/Roottrees? Try this. The UI is also excellent. There's a ton of information and they give you all the tools you need to cross-reference it by time/person/location, bookmark important parts of scenes, and take notes.
I came into this game from "type help", which I loved. This is a strictly better version in my opinion, a wonderful puzzle game with lots of unique ideas and a central discovery mechanic that I haven't seen elsewhere, aside from maybe TR-49. If you like puzzles, you'll likely like this; it's a wonderful clockwork watch of a game, with lots of interlinking parts and careful construction.
they did it again 10/10
Fixed most of the problems from "The roottrees are dead", the biggest one being the variance in difficulty, where there really isn't any really hard clues that are easily overlooked
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