
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery.
Modeled estimate, not a reported figure. How we estimate →
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 320 reviews with recorded playtime.
Reviews
Themes across 319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An extremely well put together mystery. It's best to go into this game blind, it's really hard to explain what makes this story so fascinating without spoiling anything.
I played the original game on Itch.io and absolutely loved it. I am so glad that this game not only kept everything I loved but was also able to expand and improve upon the story and puzzles. This game will throw curveballs at you at every turn which makes the payoffs very satisfying. For those who have already played Type Help: this game is still worth buying if only for the expanded story and lore twists that you haven't seen yet.
Not as complex as something like Roottrees Are Dead or Blue Prince, but oh my goodness is is a real good time! Satisfying deduction and all the tools needed in-game to get you through the process in a way that can be difficult without being frustrating. My only complaint is I wish there was a button to reset all the 'people' switches to Off, because I forgot to do this myself many, MANY times while trying to enter new codes. Highly recommended for fans of the puzzle/deduction genre!
Great puzzle game with some weird stuff going on that I don't want to give spoilers for. I need to finish The Roottrees are Dead after this!
this was STELLAR. absolutely stellar. wonderfully robust hint system, too. piecing together what was going on gave me CHILLS.
This game is INCREDIBLE. This was a great follow-up to Roottrees. Thank you for contributing such bangers to the mystery game community!!!!!!!
游戏流程非常棒 除了结局差点意思
Fantastic remake as expected from the people behind The Roottrees are Dead. I've played the original Type Help, and there is so much more content from the original, both gameplay (additional voices, character portraits and avatars and backgrounds to better visualize the scene more) and story (there's like a part 2 after the original story, Roottreemania-like content that ties up the story better than the original). It's very much a must-buy if you like deduction games or a fan of Roottrees and the original Type Help!
Amazing deduction/mystery game. I really enjoyed the story, and characters. Darn good 'puzzle' design. It doesn't feel right to call them 'puzzles', its more like building a timeline of who was where and when. The mechanics are wonderful, I loved piecing together who was who using dialogue and context clues. I always like when games similar to these let you do a *little* bit of brute forcing. When you know someone is alone, you can run through the list of rooms until you find them, but it also makes it juuuust time consuming enough to make it worth going through the dialogue rather than waste time. The hint system is AMAZING. Rather than giving the player the answer directly, it gives you several nudges in the right direction before giving the answer. And theres no penalty for using it. Its great for those moments where you're forgotten a key piece of info, or feel like you're drowning in information. Sometimes a nudge in the right direction is all you need, and the dev NAILED it! The story itself is fantastic. It was awesome piecing together what was happening, and learning the mechanics of... a certain something (that I wont spoil), before other characters figured it out. The specific idea/concept thats happening in the story is handled AMAZINGLY. If you love a good mystery, then this is ABSOLUTELY a game for you! And for reference, it took me 8.6 hours to beat. I hardly needed the hint system until the end, but I think thats just because I was so intrigued that I didn't want to puzzle it out anymore, I just wanted to find out how it ended! LUL!
This game is HECKIN' good. Similar vibe to Roottree but I love the seance machine mechanic. I love that hints are just there - you're not penalized and it feels so low pressure to use a hint for when you're *actually* stuck. I like that you kind of have to hit buttons to maybe figure out how to work the machine - it felt tough enough to be a puzzle but not like impossible. Until the end - the hidden scenes were TOUGH and honestly I never would have gotten them without hints. Super fun game - lots of gameplay for its pricetag- highly recommend!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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