
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
헌라 많이 사주세요
스토리가 너무 궁금한데 전투가 뒤지게 재미없음. 이렇게 하품이 많이 나오는 겜은 처음임.
玩到2才發現是嘎拉給木==
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 21.8K | 94% | $23.99 | |
| $20.2M | 174.3K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20M | 32.4K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 27.1K | 97% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $1.1M | 615 | 89% | $59.99 | |
| $12M | 38.8K | 96% | $19.99 | |
| $458.4K | 1.5K | 91% | $5.23 | |
| $71.8K | 63 | 40% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
冲着剧情来的,但是小高好像很喜欢他设计的战斗啊,一周目打过的怪二周目该怎么打还是怎么打,主角轮回的情报唯一的用处目前来看就是防住了夏人,对战斗是一点没有帮助的,看着能回溯时间的boss救队友是一点反应都没有,甚至一点镜头都不给,为了强行再打一架逻辑都不要了;最终boss打完说自己受了致命伤,然后就跟没事人一样拍拍屁股走人了,我完全不理解为什么要在这个阶段打她,只能说一点逻辑都不讲的,你就得吃我精心设计的这个战斗,剧情直接无关紧要,云个剧情云个人设粉粉得了,还真来玩游戏啊,什么玩头都没有
很复杂的一款游戏,在不剧透的情况下只能说是玩得周目越少感觉这个游戏可能就越好,不过如果一开始就对这类科幻末日题材不感兴趣还是不做推荐,游戏有多结局元素,尽量少看社区可以保留最大观感,虽然上面说玩得越少越好,但是真结局还是值得一玩的,也推荐在通过真结局后再看攻略选择其他结局。总体剧情有些爆点并且展开较为有意思,可以给到7分往上。 游戏玩法是战旗和文字游戏,战旗后期可以跳过并且升满级比较爽可以给一个高一点的评价。
재밌습니다.
sf线我是真喜欢,但为了玩到这条线你知道我吃了多少屎吗小高
很显然,又吃了一口小高喂的答辩,我很少会给游戏打差评,只是这次确实没忍住。抛开游戏剧情逻辑性不谈,整个战旗系统玩到后面简直便秘。最最最重要的是,实在是太TM催眠了,你们懂明明是睡醒状态却玩了几个小时后又困到不行吗?口口声声说不希望吃弹丸论破的老底,但我看出来了,你是做不出来和弹丸论破不沾边的游戏了,把推理系统改成战旗系统是不是就觉得自己不是弹丸论破V4特别版了。这次更是带着打越钢太郎一起被骂,还是那句话,点的低分外卖不好吃,也要含着泪给吃完,因为我是花了钱的。真相大白篇我知道你是想玩反战那一套,可是逻辑上根本吃不通,别说煽情和惋惜了,我直接三倍速跳着看,你依旧不知道玩家想要什么,什么超过一百多种结局,在我看来不过是营销的手段罢了,但你要问我弹丸论破2x2要不要买,我的答案是要的,因为这就是犯贱。
Good game, but not for everyone, lategame is "only enter button" gameplay, but overall a nice story in genre.
各条线都挺脑洞大开的,战斗稍微无聊,能给怠美一个好结局吗!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.