
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然我知道现在写这篇评测可能没人看得到,但我决定还是把它写下来,或许会有人留意到呢? 总之,这篇评测比起说明这个游戏是否好玩,更倾向于向你介绍这个游戏是否适合你。 首先整个游戏的噱头非常足,100条故事线与100个结局,这个乍一听很牛逼但仔细想就会感觉到有一丝丝不对劲的设定是不是非常耳熟?it just work,是的,虽然嘴巴上这样说,但实际上剧本可以用水分十足来形容。嘴巴上说100个结局,什么叫死了也算结局? 时空轮回与多条时间线的设定就导致上面提到的水,把整个游戏变成了原价238元的大型盲盒。运气好一些玩家可以玩到一些悬念十足的故事线,获得不错的体验。但是运气烂一点的可能就直接进入幸运之匣篇这种全程大富翁,剧情不明所以的烂线,这也让整个游戏的作品变的相当参差不齐。它甚至有条线硬生生的让玩家打战旗打100天,我都不知道应该如何形容这种感觉,期待着后续会有什么惊天剧情,结果就这样莫名其妙的结束了。 而且这种盲盒的设定还十分影响玩家对悬念的期待值,举个例子——鲜血淋漓篇里发生了连续杀人事件,起初不知道犯人是谁,后面还突然变成了丧尸片。如果一开始玩家走的这条线可能还会有些期待值,想要明白究竟发生了什么。但在此之前我就已经先通关了厄运之匣篇,在杀人事件发生的时候就已经明白了真相的大致,这点非常不好。 虽然存在着剧情锁的设定,但也仅仅是锁住了与主线相关的几条线,别的完全没碰,非常影响沉浸体验!而且男主真的就是个睡神,剧情里除了睡还是睡,外面敌人打进来了睡,学校里死人了睡,好朋友死了睡,总之就是睡睡睡睡。 总之,如果STEAM有个中评的话,我应该会毫不犹豫的把这个评价给予百日战记。因为本作也确实拥有许多条不错的剧情线,像是让我捧腹大笑的后宫线,又或者真相大白线与全员生还等等我都非常喜欢。但在此之前整个游戏给予我的体验是灾难性的,像极了在玩一种新型的SM,小高和打越是S,我就负责当那个水灵灵的M,小高给我一鞭子我疼的子哇乱叫的时候打越过来安抚我,然后打越又给我一拳,在我哭的时候小高给我糖吃。 什么?你问战斗?本作的战斗它有着非常高的上限,可玩度十分丰富。但是制作组选择了下限最低的打法,即整个游戏在了后期完全没有什么全新的内容,前4个小时怎么玩,后面依旧怎么玩。整的就是神风敢死队,遇到BOSS了就让角色一个个送死然后主角上去开大结束。所以你问我它的战斗好玩吗?我只能说前面确实挺好玩的,但是要维持这套战斗模式一百个小时,剩下的只有疲倦。 所以如果这个游戏能够大幅度减少战斗,以及大富翁的玩法,那么整个游戏体验就会上升不少。但是多周目的存在又让玩家不得不去体验非常多大差不差的前置内容,最后往往会让人如坐针毡,所以如果想要获得一个不错的游戏体验,你可以试试一周目的时候不看任何攻略打完,二周目之后看着攻略去打一些和主线相关的故事线。 还有,千万不要试着全成就,那里只有痛苦与腱鞘炎。
good game, many laughs were had and tears were shed
怎樣的顛沛流離才能抵達終點? 結局後只有一個感想,幹你的!小高
Eitaku helped me out of a depressive episode
良いimmersion materialと思います
玩这个游戏就好像是在和自己和解
作为工具诞生,最后作为人死去。 直奔真相大白线就是一部反战佳作,推荐打跳过探索和战斗mod
主线剧情还不错,真相大白结局骗了我2滴眼泪😭支线神屎二象性。打了跳过战斗MOD还是值得一玩的
Praise be to Gaku
so fun i like
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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