
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What did I like about this game? EVERYTHING. BUY IT NOW.
The tactical combat is interesting and fun. The death-related mechanics incentivize you to play in ways that I doubt any other game does, and it feels very satisfying and rewarding. Unforturnately, 90% of this game is a visual novel with terrible writing. I thought I could enjoy some campy fun with ridiculous characters, but it turns out it's just boring. It's a dozen characters allowing the plot to slowly happen to them while repeatedly yelling at you about their one personality trait. The game assumes you're very stupid, and it's written as if they were getting paid by the word. The travel system feels a bit underwhelming, and I feel like the gifting system is going to end up revolving around playing the game repeatedly rather than paying attention to the characters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only thing scarier than the sheer scope of this 22-route, 100-ending story-heavy RPG is that, somehow, it manages to justify having such an ambitious narrative. Every emotion, every surprise, and every character possible is in here. By the time you even hit credits for the first time, you realize you’ve only just scratched the surface.
本身不是优秀的游戏,但告别苍月篇让我决定给出好评。我幻想那个知晓了爱为何物的少年终于长大成年,出落得温和而善良,穿着纯白的衣服漫步在弗特卢姆星的夜空之下。
Kind of a weird experience, though maybe just because I am not as big a fan of visual novels in general. The initial playthrough was fine when everything was fresh, but more I played this game to see what branching paths had to offer, the less I felt I was getting out of it. So many of the events are repeated and the ones that aren't it seems like you have to wait forever to progress through to their conclusion. Eventually you can just skip all battles. Also, so many of the stories of alternate branches seem to provide little value. I feel like the "best" "alternative" branches would offer some insight into different events, characters, and the world but these are few and most of them are just kinda ask what if you had to deal with a different weird scenario and a few ways how it could turn out, while offering little to enhance the overall story, if there could be considered to be one past the scenario you are presented with at the beginning. I think I would have liked it better if [spoiler] there was a Last Defense Academy 3, 4, 5, etc where you retained more memories and sequence of events kept changing in response to you looping instead of only doing so at LDA 2 and as part of the S.F route. I don't think the game needed 100 days or 100 endings.[/spoiler]
Про эту игру можно долго говорить, но если описывать её вкратце, то она: классная замечательная прекрасная отличная превосходная чудесная великолепная идеальная крутая топовая вайбовая имбовая кайфовая чёткая бомбическая эпичная потрясающая обалденная офигенная невероятная изумительная шедевральная волшебная клёвая суперская ништяковая отпадная шикарная.
Phew... Well that was a great game! ... Huh? What do you mean that was the prologue?
Tsubasa best girl.
Honestly, I'm struggling to articulate my feelings about this absolute gem of a game. I played the demo and instantly knew I would like it, but I hadn't the foggiest clue what was in store for me. I was a bit put off by the price tag at first, thinking there was no way this game would ever feel like it was worth the full price, but I was willing to pay it to support a dev team that was struggling despite making several games I loved. Words cannot explain how wrong I was. Most modern devs take ungodly amounts of money and use it as inefficiently as possible, barely upgrading their projects as the price tag balloons. But this game took seemingly little, and did as much as humanly possible with it. These devs clearly loved their work and poured their hearts and soul into this near-masterpiece. I look forward to whatever DLC plans Kodaka has in store, because I would buy it in a heartbeat. Easy 9/10. One of the best new games I've played in a long time
One of the best games I've ever played. I wasn't sure what to expect but it's my GotY 2025 over Clair and KCD2. It's hard to write a detailed review without major spoilers. The game certainly isn't perfect (I think the 'free time' could use additional activities), but it's an incredible experience that I recommend highly if you have the patience for seeing it through to the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 27.1K | 97% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $1.7M | 1K | 90% | $59.99 | |
| $12M | 38.7K | 96% | $19.99 | |
| $456.8K | 1.5K | 91% | $10.90 | |
| $71.8K | 63 | 40% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 174.2K | 93% | $4.99 | |
| $20.1M | 21.7K | 94% | $23.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20.4M | 59.9K | 90% | $14.99 |