
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏卖180的话,只要看到苍月就值回170了。超级神人,神人中的神人,一神更比六神强,牛逼
i want to crack yugamu. no lube, no protection, all night, all day, from the kitchen floor to the toilet seat, from the dining table to the bedroom, from the bathroom sink to the shower, from the front porch to the balcony, vertically, horizontally, quadratic, exponential, logarithmic, while I gasp for air, scream and see the light, missionary, doggy, backwards, sideways, upside down, on the floor, in the bed, on the couch, on a chair, being carried against the wall, outside, in a train, on a plane, in the car, on a motorcycle, on the bed of a truck, on a trampoline, in a bounce house, in the pool, bent over, in the basement, against the window, have the most toe curling, back arching, leg shaking, dih throbbing, fist clenching, ear ringing, mouth drooling, azz clenching, nose sniffling, eye watering, eye rolling, hip thrusting, earthquaking, sheet gripping, knuckles cracking, jaw dropping, hair pulling, teeth jitterbug, mind blogging, soul snatching, overstimulating, vile, sloppy, moan inducing, heart wrenching, spine tingling, back breaking, atrocious, gushy, creamy, beastly, lip biting, gravity defying, nail biting, sweaty, feet kicking, mind blowing, body shivering, orgasmic, bone breaking, world ending, black hole creating, universe destroying, devious, scrumptious, amazing, delightful, delectable, unbelievable, body numbing, bark worthy, can't walk, head nodding, soul evaporating, volcano erupting, sweat rolling, voice cracking, trembling, sheets soaked, hair drenched, flabbergasting, lip locking, skin peeling, eye widening, nail scratching, back cuts, spectacular, brain cell desolving, hair ripping, show stopping, magnificent, unique, extraordinary, slendid, phenomenal, mouth foaming, heavenly, awakening, devils tango ever. bro could cause a nuclear bomb inside me and I'd still ride.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a great time playing Hundred Line to 100% completion, but there are a few caveats I want to attach with any recommendation I might give. Firstly, though the "prologue" of the game is still a fun and enjoyable experience, it is still quite lengthy (~30 hours), and a very core mechanic (I won't specify it for sake of spoilers) of the gameplay doesn't become relevant until it ends. Additionally, there are at least a couple unexplored plot points that appear throughout the game and its endings, which remain entirely unexplained after 100% completion. In the grand scheme of things though, I think Hundred Line is generally well made, and I hope the devs continue working on the game in the way of DLC in the future, so that I can play more.
Wow, what a brilliant, stupid game. I definitely recommend playing it, but for the sake of your sanity don't try to get all 100 endings. Like 10 of them are amazing, 40 are ok and the rest are filler. Get a guide and go through the meaningful routes and you will have a great time.
The 100 days are just too damn long. There's way too much waiting and filler until something interesting happens. Most of the time you'll be watching transitions for the morning and night announcements, because they're not as quickly skippable as normal text.
I should have researched the game more I mean visual novel before buying it...
i love Eva
Obvious thing out of the way, this is not similar to Danganronpa in any shape or form (from 10h of playing so far). The art look the same, the cliches feel the same, the characters feel the same. But it is a totally different story. I'd say it requires some dedication to get through as you are required to be invested in the mystery that barely unravels in the first 30 days. Gameplay is unexpectedly good. This is one of the few video games that make me feel good at video games. No ♥♥♥♥♥♥♥♥ RNG, no excel sheets, only pure gamer calculation. When you get to clear a wave within 1 turn, you know that you are cracked. I enjoy playing the game more than the visual novel part and I hope that would change.
Its the biggest piece of ♥♥♥♥♥♥♥♥. As a long time Danganronpa fan, I can say that this game let me down in ways that I didn't know were possible. I played it with 3 other friends, and we all think that doing almost anything else would be a better use of your time. As a wise man once said " It sapped my soul and my time! It took everything I had out of me!" - Takumi Sumino If you value your time, DO NOT play this game. However, I would still buy it 10/10 times so that my goat Kazutaka Kodaka would not go bankrupt. "special defense unit! best in the cosmos! indestructible and undefeatable. special defense unit, fight on!"
A true masterpiece. You can tell Kotaro Uchikoshi & Kazutaka Kodaka made this game together. You can feel the spoils of war from all their previous titles ( Danganronpa, Raincode, AI somnium files & the zero escape trilogy) it is just another piece of greatness that once again enters the You are the not same person you were when you started this title camp. That is provided you do play the entire game. Nothing is without sin though and this game suffers from some major issues. The first one being the lack of a true fast forward option/poor pacing. Once you complete the very first run of the game it changes fundamentally from just a [spoiler]regular turned based strategy Visual novel to now a hunt the ending/timelines down. Now your actively trying to get all the paths/routes done.[/spoiler] Some people will be smart about it others won't. Thats not where the issue comes from. It derives from the fact that you [spoiler]have to run the cycle so many times with no real blitz/skip. You can fast forward normally but if nothing happens for 40 days except free time let me skip that especially on a different route. In a way its intended. Its the same issue KH 358/2 days had. Both games require you to do a mindless everlasting grind intentionally from a story standpoint. It allows you to bond and get close to these people. They want you to form the tight bonds. And they also want the fatigue that comes from doing this. In both cases it allows the story to hit harder and be emotional. John Doe is gonna be upset when he spends entire timelines with them over someone who read or saw a video about what happened. 358 becoming a movie is why it doesn't hit the same anymore[/spoiler] and I get they were going for that here but it kinda leads to such a low player retention for end game. Most people don't finish this game. Let alone get close. Which is sad they'll never see that one ending we all wanted to see. But that is sort of the other major problem. After beating the game/100% the game its basically the same in this case. Theres no extra anything. No epilogue or extra answers. It leaves you feeling even more empty then normal. Hopefully danganronpa 2x2 can give us further answers. I still recommend the game but I know the average person is not going to stick it through for all of it. I barley was able to myself. It was so worth it and very cathartic but the next best thing is playing as much as you can then looking into the rest of the information yourself through videos or reading. Imo the best way to run the events of the game is after the [spoiler]og run. Go upwards on the flowchart and focus on all the "♥♥♥♥♥♥ up" routes. Before going south on the funnier/♥♥♥♥♥♥♥♥ fluff & way more Slice of life. It breaks it up nicely since you will returned to the ♥♥♥♥♥♥ ♥♥♥♥ and you don't get obliterated by the comedy route early.[/spoiler] Also Ill give them props on that bait & switch for the romance. Most of the entire game [spoiler](Save for certain routes where other girls are the focus) its all about Nozomi and it always goes back to her. But the final route the one to be the "last" one totally 180s it into best girl Hiruko which if you didn't think she was the goat before. You will think so inevitably.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 27.1K | 97% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $1.1M | 601 | 89% | $59.99 | |
| $12M | 38.7K | 96% | $19.99 | |
| $456.8K | 1.5K | 91% | $10.90 | |
| $71.8K | 63 | 40% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 174.2K | 93% | $4.99 | |
| $20.1M | 21.7K | 94% | $23.99 | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $20M | 32.3K | 88% | $24.99 |