
A short, tense 1–4 player co-op descent game built around slow, tactical combat, scarce resources, and rising pressure. Survive compact underwater dives and extract before the threat overwhelms you.
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About
This is not a run-and-gun shooter. Movement is deliberate, enemies hit hard, and staying too long makes the facility more dangerous. Each day sends your crew into abandoned underwater facilities where danger rises the longer you stay. You play as a Fathomwalker pushing deeper through nine increasingly hostile dives.
Movement is deliberate, resources are limited, and every decision carries weight. Most dives last between three and ten minutes depending on the day, and success depends on coordination, rationing, and knowing when to retreat.
Designed first and foremost for 1–4 player co-op, The Hull is fully playable solo but balanced around teamwork and shared resource management. It delivers a compact, atmospheric survival experience instead of a long campaign or deep buildcraft systems.
Facilities are tight, unstable, and hostile. Traversal is slow and methodical, and enemies hit hard. Clearing a room does not guarantee safety because the threat level rises over time and pushes more danger into the facility. The challenge comes from surviving the increasing pressure rather than solving puzzles or exploring large spaces.
Ammo and healing are intentionally scarce. You cannot craft supplies during a dive, so every shot and every point of health matters. Teams that share resources, avoid unnecessary fights, and stay disciplined have the highest chance of making it back to the surface.
Between dives, you regroup aboard The Hull, a rusted vessel that serves as your lifeline. Here you craft weapons, upgrade your suit, and prepare for the next run. Progression is focused and easy to understand. It emphasizes consistency and power scaling rather than complex build trees or branching systems.
Choose from a curated set of SMGs, rifles, shotguns, and precision weapons. Each one fills a clear role and uses one of three ammo types.
Each dive becomes more dangerous the longer you stay. Deeper levels introduce more aggressive enemies and more unstable environments. The goal is to survive the run, extract what you can, and decide whether to push your luck or escape before the threat level becomes overwhelming.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
This game has an interesting concept and I was drawn in by its aesthetic, but movement feels sluggish and enemies feel like bullet sponges which makes the game feel like it drags, which is made worse when enemies constantly respawn faster than you can clear out a room, loot, or use a healing ability that drip feeds you and your team HP while you're getting swarmed. Bit of a shame. I really wanted to like this game.
Not recommended in its current state. Incredibly slow, inability to craft health or ammo during a dive, enemes are very bullet spongy and will randomly respawn behing you even after clearing an area, seems like an asset flip.
Love the concept but not executed well. Needs more time in the oven. Faster fire rates for the weapons would go a long way, it would fix the tanky enemies issue. The enemy spawns also need some help, they will often spawn behind you with the room already cleared. This isn't necessarily an issue, if there is clear indicators that something is spawning and where they are spawning. I wouldn't mind enemies coming out from vents or from cliff sides, with an audio queue that one of those things is happening. It also just needs more animations, its very basic in its current state.
High challenge, high replayability. This is a great, game with good multiplayer. It’s definitely on the difficult side, but it provides a really fun challenge as you work through the various enemy types and learn how the different weapons and items work. Very fun and definitely worth the money.
The hui. Что еще можно сказать про эту игру. Абсолютно невыразительное говно. Просто бесконечный отстрел губок для урона на одной и той же локации. Из них сыпятся компоненты для крафта оружия которые также можно использовать для починки подлодки. Эта вся игра. Ты идешь фармишь компоненты, возвращаешься на подлодку, что то крафтишь и по новой. Интересно ♥♥♥♥♥♥. Все оружие ощущается одинаково, стрельба говно. Вязкое управление, которое видимо должно показывать что мы под водой, но по факту разрабы просто накрутили синий фильтр и звуки бульканья. Не знаю про какую атмосферу кричат положительные обзоры, я заметил только атмосферу дешевой поделки на юнити.
Farm those early levels and DELVVVVE. Solid gameplay loop and easy to pick up to play with friends. It is a bit hard to carry those... less performance driven gamers due to the hull scaling. Could be nice to have a 'craft all' button when buying weapons instead of needing to go build individual parts, but I am also just lazy.
It's actually pretty good! There's not a *ton* of replayability, but what's there is more than worth the asking price. You'll get a good few hours of fun out of it, and the ending is pretty neat! Very dour, however. Was gifted to me by a friend, but I would have paid ten for it owo
Beat this game on hard after almost 5 hours. There are definitely strats to this game, and it feels GREAT to play co-op. Would definitely recommend to people who work well together in stressful and somewhat tactical situations.
I have not beaten the game, but I have had a great deal of fun with my time playing it. The actions the developers are taking regarding their responses to feedback and their relatively quick implementation of that feedback also instills me with confidence that the game will only improve as time goes on. It feels like an oldschool FPS you might find around the time of Halo, and feels a lot like going through a campaign in its gameplay. While movement is noticeably slower than in most games of this genre, I don't think that's necessarily a bad thing, as it aids the horror elements by making it harder to get away from things and keeping players from simply running past them. This encourages further preparation and teamwork. It is quite difficult, but as you start experimenting with different weapons and consumable items, the game feels a lot less difficult as you realize strategies to deal with each of the varying threats the game throws at you. I have only played solo so far, but even the solo experience is fantastic if you want a shooter with an oppressive retro atmosphere.
Fun game, would play again. In fact, I did play it again. gahahahahaah Would play with the whole fam. IN FACT! I did play with my whole fam, and will be playing with friends as well :3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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