
A short, tense 1–4 player co-op descent game built around slow, tactical combat, scarce resources, and rising pressure. Survive compact underwater dives and extract before the threat overwhelms you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not a run-and-gun shooter. Movement is deliberate, enemies hit hard, and staying too long makes the facility more dangerous. Each day sends your crew into abandoned underwater facilities where danger rises the longer you stay. You play as a Fathomwalker pushing deeper through nine increasingly hostile dives.
Movement is deliberate, resources are limited, and every decision carries weight. Most dives last between three and ten minutes depending on the day, and success depends on coordination, rationing, and knowing when to retreat.
Designed first and foremost for 1–4 player co-op, The Hull is fully playable solo but balanced around teamwork and shared resource management. It delivers a compact, atmospheric survival experience instead of a long campaign or deep buildcraft systems.
Facilities are tight, unstable, and hostile. Traversal is slow and methodical, and enemies hit hard. Clearing a room does not guarantee safety because the threat level rises over time and pushes more danger into the facility. The challenge comes from surviving the increasing pressure rather than solving puzzles or exploring large spaces.
Ammo and healing are intentionally scarce. You cannot craft supplies during a dive, so every shot and every point of health matters. Teams that share resources, avoid unnecessary fights, and stay disciplined have the highest chance of making it back to the surface.
Between dives, you regroup aboard The Hull, a rusted vessel that serves as your lifeline. Here you craft weapons, upgrade your suit, and prepare for the next run. Progression is focused and easy to understand. It emphasizes consistency and power scaling rather than complex build trees or branching systems.
Choose from a curated set of SMGs, rifles, shotguns, and precision weapons. Each one fills a clear role and uses one of three ammo types.
Each dive becomes more dangerous the longer you stay. Deeper levels introduce more aggressive enemies and more unstable environments. The goal is to survive the run, extract what you can, and decide whether to push your luck or escape before the threat level becomes overwhelming.
Engagement
Reviews
Not recommended in its current state. Incredibly slow, inability to craft health or ammo during a dive, enemes are very bullet spongy and will randomly respawn behing you even after clearing an area, seems like an asset flip.
Game is fun especially in coop. Few bugs here and there but the super frequent patches fixed almost all the glaring issues that were present during launch. All the gun designs are super sweet, addicting loot and crafting cycle that's not too simple and not too complicated. Would happily recommend especially if you can play with some friends.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 35 reviews with recorded playtime.
This game has an interesting concept and I was drawn in by its aesthetic, but movement feels sluggish and enemies feel like bullet sponges which makes the game feel like it drags, which is made worse when enemies constantly respawn faster than you can clear out a room, loot, or use a healing ability that drip feeds you and your team HP while you're getting swarmed. Bit of a shame. I really wanted to like this game.
The hui. Что еще можно сказать про эту игру. Абсолютно невыразительное говно. Просто бесконечный отстрел губок для урона на одной и той же локации. Из них сыпятся компоненты для крафта оружия которые также можно использовать для починки подлодки. Эта вся игра. Ты идешь фармишь компоненты, возвращаешься на подлодку, что то крафтишь и по новой. Интересно ♥♥♥♥♥♥. Все оружие ощущается одинаково, стрельба говно. Вязкое управление, которое видимо должно показывать что мы под водой, но по факту разрабы просто накрутили синий фильтр и звуки бульканья. Не знаю про какую атмосферу кричат положительные обзоры, я заметил только атмосферу дешевой поделки на юнити.
High challenge, high replayability. This is a great, game with good multiplayer. It’s definitely on the difficult side, but it provides a really fun challenge as you work through the various enemy types and learn how the different weapons and items work. Very fun and definitely worth the money.
Farm those early levels and DELVVVVE. Solid gameplay loop and easy to pick up to play with friends. It is a bit hard to carry those... less performance driven gamers due to the hull scaling. Could be nice to have a 'craft all' button when buying weapons instead of needing to go build individual parts, but I am also just lazy.
It's actually pretty good! There's not a *ton* of replayability, but what's there is more than worth the asking price. You'll get a good few hours of fun out of it, and the ending is pretty neat! Very dour, however. Was gifted to me by a friend, but I would have paid ten for it owo
I have not beaten the game, but I have had a great deal of fun with my time playing it. The actions the developers are taking regarding their responses to feedback and their relatively quick implementation of that feedback also instills me with confidence that the game will only improve as time goes on. It feels like an oldschool FPS you might find around the time of Halo, and feels a lot like going through a campaign in its gameplay. While movement is noticeably slower than in most games of this genre, I don't think that's necessarily a bad thing, as it aids the horror elements by making it harder to get away from things and keeping players from simply running past them. This encourages further preparation and teamwork. It is quite difficult, but as you start experimenting with different weapons and consumable items, the game feels a lot less difficult as you realize strategies to deal with each of the varying threats the game throws at you. I have only played solo so far, but even the solo experience is fantastic if you want a shooter with an oppressive retro atmosphere.
Beat this game on hard after almost 5 hours. There are definitely strats to this game, and it feels GREAT to play co-op. Would definitely recommend to people who work well together in stressful and somewhat tactical situations.
Fun game, would play again. In fact, I did play it again. gahahahahaah Would play with the whole fam. IN FACT! I did play with my whole fam, and will be playing with friends as well :3
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Players by region
Where this game's players are, estimated from review languages.
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