
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 8 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 86% | — | $2.2M |
| $3.99 | 25Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The puzzles are interesting and not too easy so it makes it nice to play. The way of moving around is a little bit anoying but despite that I liked it.
Hidden object puzzle game, I really enjoyed this one!! Wasn't to hard, and majority of the clues I was able to find. Sometimes the mouse didn't perform the movements correctly but other than that, great little game. 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish, Simplified Chinese +2 more
| $24.99 |
| 239ratings |
| 86% |
| — |
| not modelled |
| $4.19−79% | 69ratings | 76% | — | not modelled |
| $24.99 | 68ratings | 90% | — | not modelled |
| $19.99 | — | 88% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Такие себе головоломки 1. Управление неудобное 2. При наведении на элемент взаимодействия курсор меняет облик 3. Сами головоломки часто бессмысленные и порой не очень интуитивные 4. Две фиговины, что позволяют даруют некий X-Ray и способность смотреть в прошлое - вообще не головоломки, а просто лишний элемент игры, так как тебя просто заставляют время от времени активировать эти способности просто потому что Крч я не знаю, чё тут ещё писать и рассказывать. Просто так себе задачки. Я могу ещё принять бессмыслицу некоторых задач (по типу решения дофига задач, чтобы просто зажечь огонь в жаровне и т.д.), ведь сделать головоломку обоснованной, похоже, задачка та ещё. За 2 часа меня не покидало чувство, будто Леонадро тупо ёбHyлcя в своём параноидальном бреде, забыл про микстуры лекарей и пошёл во все тяжкие... Просто пропал интерес играть дальше Ах, да. Если у вас есть такой же зaёб по типу втыкать в головоломку и думать, как она работает и утроена, а так же можно ли обойти её стандартное решение, то у вас, как и у меня, будет инсульт жoпы
整体感受是剧情简陋,关卡谜题倒是挺多的,总耗时5小时,6个发明可以交互。谜题难度有几个是需要纯花时间去试的,比如水管Ⅰ号。目镜的作用没有很出彩,单纯的就是作一个隐匿标记的提示,相比起来THE ROOM1/2/3/4的目镜使用更有意思,更丰富。我更推荐玩THE ROOM。不过因为是大促史低购入的所有点个推荐。 缺点:①有些道具藏的位置很阴,想破脑袋都不一定能想到那个位置会有一个道具。② 指向点击稍微不太好,容易误触到其他位置,导致有比较多的误操作。③目镜和回溯镜展示的内容会遮挡实际需要操作的模块,稍微费点眼。
Fun little game picked up for the same price as a bag of crisp. Took around 5 hours to complete and the puzzles were quite satisfying. Others have stated that there are no clues to solve certain puzzles, but there is, you need to look around using the Occuli (2 different versions, try both) in order to find the clues you are looking for. Definitely recommended if you like puzzles that engage and you like to think about games instead of just running around shooting things.
The House of Da Vinci — Achievement Hunter Review 🕒 Time played: Almost 6 hours 🏆 Completion: 100% game completion + all 6 Steam achievements As an achievement hunter, I completed The House of Da Vinci in almost 6 hours, unlocking all 6 Steam achievements. Before playing this game, I had already completed several games from The Room series, so I had a good idea of what to expect. If you've played those games before, you'll probably feel right at home with the puzzle design and mechanics. For anyone planning to go for 100% completion, my biggest piece of advice is to use a guide during your first playthrough. This will save you from having to replay the game just to clean up missed achievements. The achievements are tied to finding Leonardo da Vinci's documents and mechanical sketches scattered throughout the game. They're easy to miss if you're playing completely blind, but fortunately there are plenty of excellent guides and walkthroughs available online. The graphics are excellent, and the environments are beautifully designed. The puzzles are fun to solve, and the gameplay kept me engaged from beginning to end. As someone who enjoys puzzle games, I had a great time throughout the entire experience. From an achievement hunter's perspective, this is a very easy game to complete. It doesn't require a huge time investment, there isn't any grinding, and the achievement list is straightforward if you follow a guide. ✅ Pros: Beautiful graphics and detailed environments Fun and satisfying puzzles Relaxing gameplay Easy and straightforward achievements Short completion time ❌ Cons: Missable collectible-related achievements Using a guide is highly recommended for 100% Only 6 achievements, so completion is fairly quick 📝 Final Thoughts: Overall, I really enjoyed The House of Da Vinci. If you're a fan of puzzle games like The Room, I think you'll have a great time with this one as well. For achievement hunters, this is an easy and enjoyable 100% completion. Just remember to keep a guide nearby so you don't miss Da Vinci's documents and end up replaying the game unnecessarily. I hope this review helped you in some way, and I wish everyone good luck on their journey to 100% completion! 🏆🧩
是作为The room的平替入手的,总体来讲其实是同一类互动点击类解谜游戏,不过两者依旧有很多的不同点,这里就以The room作为对比,简述一下达芬奇之屋的优缺点。 1. 首先就是评论区里诟病最多的重复操作问题。整体内容绝对量大管饱,但解谜中存在多到让人无语的华容道或者类华容道解谜。通常来讲这种解谜一整个游戏有一两个就可以了,结果在这里几乎是每章都有,形式也几乎一样,道具衔接的关键节点忽然来个华容道,花了十几分钟过不了,给人强烈的割裂感和挫败感。且此类解谜无法跳过,无法重置,查攻略都不一定能很快解决,对此类游戏苦手的玩家们做好心理准备 2. 模仿了The room的“透镜”玩法,且加入了时空元素,相当于你有两个外置系统专门用来寻找线索,但与之相关的解谜、美术、剧情方面统统拉完了,以至于产生一种拖累的感觉。且不说使用的场合无非就是那么几种,远距离场景无法触发是什么设置,一定要凑到近前才能显示?这一点跟The room比起来实在是差远了! 3. 指引系统非常糟糕,甚至可以说是几乎没有。这里特指一些视觉美术上的指引,也许有玩过The room的玩家记得,The room中的很多机关会用不同材质或者不同颜色来作隐晦地提示,而在这个游戏里,一些可互动的小机关只用模糊的“划痕”来指示,且受限于故事背景,大部分物品的材质局限于木头和金属,几乎没有辨识度,再加上大部分场景都很黑,找零件找到崩溃。既然都有“透镜”干嘛不直接用荧光表示呢,非要搞什么“划痕”,这谁看得见,不懂到底是怎么想的 4. 剧情谜语人,时间线混乱,以及对于真实存在的“达芬奇”来说严重ooc,这里建议把此“达芬奇”当做平行时空的原创角色来看。此问题在第二部中有显著改善,第二部里的剧情相对简明清晰,有具体的人物模型,添加了笔记本记录剧情节点,而且“达芬奇”本人也很有魅力,属于是在对The room的模仿上开辟了自己的特色 5. 氛围营造很不错,而且全程暖色调居多,无跳杀,无灵异元素。如果觉得The room神秘学元素太多,氛围很可怕不敢玩的玩家可以大胆尝试这个系列。模型场景搭建非常出色,这一点可能因人而异,我个人感觉是很有文艺复兴的感觉的,里面还包含了许多意大利的文化元素,比如坟墓上的狼头雕塑之类的 6. 我看到有很多评论说解谜环节太牵强了,实际上交互还是比较合理的。道具均有3D模型可以调查,有很多调整和组合各类零件的玩法,不过还是之前那个问题,指引系统出问题,这可能就是为什么很多玩家觉得难以理解,因为游戏没有正确向玩家传达道具之间的联系,道具本身倒是做的非常精细 7. 有收集系统,可以在章节的犄角旮旯里找到设计图纸,很赞 总体来说相当于是一个塞了很多格外元素的文艺复兴版The room,元素太杂导致缺点又多又大,不过依旧是一部值得一玩的作品。我个人是先在手机上玩了第二部,然后在steam上玩第一部,可以感觉到制作水平有显著提高,也有了自己的独特之处。推荐,打折时买够值,不查攻略自己玩大概是6、7个小时通关
Wonderful puzzle game, just the right amount of challenging to keep you interested to proceed and curious to find the solution. Will definitely buy the next one.
Se torna aburrido bastante rapido.
Не интересная и затянутая. Загадки в 90% однотипные и не сложные, а визуальные подсказки иногда не читаются так как текстуры хренового качества или разраб плохо сделал акцент на них. Из плюсов это тебе дают подсказки/намеки если ты тупишь, но иногда они не помогают, так как сами порой представляют ребус (который сложнее самой загадки).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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