
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 8 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 86% | — | $2.2M |
| $3.99 | 25Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first few chapters were nice enough, but as the game progressed, the rooms become larger, puzzles less cohesive and in some cases they just feel random or unsolvable. If you can't find where to use an item in your inventory, don't worry... you'll get hints: "*item* from my inventory definitely fits somewhere", followed by "I think I saw a likely place for the *item* somewhere around here". Thats just annoying commentary, not a hint. -_- Some puzzles get repeated several times in a row and its tedious rather than a challenge. This all together with the mechanics, making it in some cases almost impossible to reach the object I am trying to focus on, means I unfortunately can't recommend it.
Most of the puzzles were elementry, The puzzles are mostly the same idea behind them. You try to fix one thing but that alters another. The main issue is in the early chapters you would solve a puzzle and it would open something on the other side of the room without a clear indictation that it would happen. I didn't hear or see anything for most of them, It expects you to go back and forth between rooms which is time consuming because it has to do an animation everytime you go to the other room. Most of my playtime in this game isn't actually solving the puzzles, it's trying to find the revealed item or moving around the "map". [spoiler] Spoiler: (Doesn't contain the solution) I wouldn't say the 8th chapters puzzle is difficult, It is just another case of lack of explanation. You have to start up a boiler contraption, you are shown 3 columbs that look like a combination lock and below those there are 3 more combintation locks of sorts. I knew what to do from the start you use a mangifying glass to count how many of each shape are inside some fluid but then you have to go back down to the combination lock and have the numbers in each columb add up to the number of each type of shape there was in the fluid. The Issue, THEY DON'T CLEARLY STATE WHICH SHAPE GOES INTO EACH COLUMB. I spent probably an 20 minutes just looking around for an indicator of which shape corresponds to each columb, I found one of the shapes on the side of one of the fluid resevoirs, but neither of the other tanks had one. Even If they did that doesn't tell you which tank corresponds to each columb. This is the only puzzle I struggled with and once again, It's not because it's hard, It's because they don't give you required information. But hey, maybe I'm blind. [/spoiler] I got it on sale for basically $3 after tax. According to steam I played it for 6.6 hours According to the game I beat it in 4 hours 30 minutes. I would not buy it for the original price of $25, and I won't be buying the next game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish, Simplified Chinese +2 more
| $24.99 |
| 239ratings |
| 86% |
| — |
| not modelled |
| $4.19−79% | 69ratings | 76% | — | not modelled |
| $24.99 | 68ratings | 90% | — | not modelled |
| $9.99 | — | — | — | not modelled |
| $19.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR, definitely worth it on sale. it's no more frustrating than any other puzzle game. it's definitely a "the room"-like, but it's an extremely decent one (if not a good one lol). if you liked the room/puzzle games in general, you'll probably like this one. the other reviews stating that it's hard to tell what to do next are accurate in that sometimes it'll take a minute to figure that out, but i only ever got badly stuck once, and it was because of a bug that caused an inventory item to disappear. the in-game hints should be PLENTY helpful if you are a seasoned puzzle game player; if i was ever stuck, i never needed to google what to do, and i usually only needed one or two of the hints. plus there's no achievement for foregoing the hints, so just use them.
总体来讲还可以。和The Room系列美术风格和解密风格有相似之处,部分谜题还是有可以改进的地方,比如转操纵杆通液体管道那个,难度过高,也没有什么明确的解法和思路,感觉只能靠试
Briefly, this game would be pretty great if it weren't for the nuisances of the node-based movement and hand-turny mechanism. I completely missed one interactive thing because I didn't realize I had to zoom in closer even though I could plainly see it. That might happen to you a lot. Otherwise, the atmosphere is good, the puzzles don't get recycled much, and the story isn't complete trash. Better than Boxes, though maybe not better than The Room.
Navigation is horrible and forces horribly slow animations on you. You're not allowed to move freely or look around freely, and have to guess points to click to navigate to, with awkward angles. And if you don't guess right, you can expect a horribly slow animation to move you to where you didn't want to go, and now you've got to stuggle to get back. There's no logical connection behind puzzles, and they're physically impossible and rely on magic. The story makes no sense and ends abruptly.
Годно
It's not so much hard as it is just plain tedious. Shortly after the start levels, most of the time you're just left to try bunch of random combinations without any kinds of hints on what the solution might be. This means most of the time after you have solved a non logical puzzle, you're greeted with a new non-logical puzzle right after it. So this is just rinse and repeating trying random combinations in various different puzzles and that is not very pleasant after awhile. Good example of well done point&click game series is The Room franchise. They offer challenge, are always fair and have logic in them so that youre not left out to try figure the solution from one of worlds many possibilities.
Se torna aburrido bastante rapido.
The puzzles are interesting and not too easy so it makes it nice to play. The way of moving around is a little bit anoying but despite that I liked it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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