
It’s Halloween night and your girlfriend is missing! Play as Billy, fighting through the randomly generated halls of an old, haunted mansion. Fight zombies, ghosts, goblins, and more with over 120 unique weapons and more than 610,000 costume combinations!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
chinese and Ach need. 中文和成就必要。啥时候配中文和成就,啥时候好评。what time have chinese and Ach, what time change good Revi. 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。宝子们,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
An intolerably crude and overly simplistic action roguelite with very little content, demonstrating derivative mechanics, and possessing poor controls. Positive: - Loot is limited, uninteresting, and unimaginative, but the few items that are available provide some bonuses and boosts for fighting enemies, which allows for some shallow synergies. Some item combinations could be made for extra damage depending on the chosen weapon type, but it is all too one-dimensional and insufficient to be entertaining. - The primary motive for continuing to play and for multiple playthroughs is the addictive premise of unlocking and obtaining more powerful items and using them against enemies around the haunted mansion, although the process is unrewarding since there is really not much to experiment with or enough overall diverseness. - Technical performance is solid regardless of how many enemies are on the screen and what type of action is taking place, locked in at 144 frames per second. Neutral: - Equipping weapons, armor, and other items actually alters the visual appearance of the playable character, which adds a bit of visual fun to an otherwise ugly game. - Saving the game cannot be done at any time, but is allowed once a mansion floor is cleared of all enemies. This accommodates the convenience of quitting the game and resuming the adventure at a later time or date. - Key bindings can only be altered in the launcher, which may or may not be a limitation of the engine being used (Unity). With that said, not all keys can be changed. This interferes with taking screenshots with Steam, for instance. - Unlockable items, unlockable levels, and unlockable difficulty settings are available in exchange for points that may be earned in-game by reaching certain milestones, only slightly expanding the content that is severely scanty. Negative: - Hit detection is awful. Depending on where one is positioned in relation to the enemy, attacks will simply not register. - Menu layouts and user interface texts look like they could have been done with a simple raster graphics editor with little to no effort. The overall presentation is of embarrassingly low quality and polish. Everything looks cheap and amateurish. - Controls are atrocious. Performing attacks with any weapon is unresponsive, movements are sluggish, and navigating through the menus is fiddly and aggravating. - Procedural generation for levels, enemies, and loot is functional but does not create much diversity in terms of variability. Everything looks and feels practically the same and access to items is extremely repetitive. - Parts of the menu are clickable on the screen while the mouse pointer also stays on the screen and remains actionable. This causes to inadvertently click on the inventory screen quite often. - Comparing items' characteristics is a cumbersome and impractical hassle, necessitating multiple clicks or keystrokes to equip and unequip them in order to discern their differences. - There is a frequent bug that causes the playable character to become stuck for no apparent reason. There is no way to avoid this or to fix the situation aside from quitting, consequently forcing one to lose their progress. This has been reported as a bug in the Steam discussion forum under the "Official Bug Report Thread", but it has never been fixed, even after acknowledgment from the developer. - The only viable difficulty level is "easy", as anything higher is far too unbalanced to be enjoyed. Moreover, the higher difficulty levels only seem to differ by giving enemies more hit points, increasing the amount of enemies on screen, and accelerating their speed. There are no other apparent gameplay or mechanical changes. Overall rating: 2.0/5.0
Very nice game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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