
Winner of 2010′s Make Something Unreal contest, The Haunted: Hells Reach is a fast-paced horror game where your goal is to liberate cursed places and survive the assault of Hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun coop horde survival arcade game based off a UT2004.
A simplistic, yet gracious, limited horde shooter that accommodates for solo play, but was undoubtedly built for cooperative multiplayer circumstances. Positive: - Weapon variety is adequate but not extensive, ranging from melee weapons, like blades and bludgeons, to projectile weapons, such as pistols, shotguns, and rifles. Each weapon type can be upgraded a few times during each session, and special weapons, like a bow or a flamethrower may be acquired by scouring the maps. - Gunplay physics, possessing and conveying the force and weight of firepower, are impactful, and their accompanying sound design, especially in terms of the ballistic booms and peals, is noteworthy. Shooting most of the weapons is mechanically satisfying amid the incessant swarming action, and dispatching the rampaging hellspawn is straightforwardly fun for shorter periods. Neutral: - Although the entirety of all content can be played solo, the gameplay mechanics and characteristics were designed and implemented for a multiplayer experience under a cooperative environment. The issue is, while there are only two accessible online servers, both have appeared as empty every time they were checked on for the purposes of this review. - Enemy assortment is sufficiently varied, centering on creatures inspired by the theme of demonic entities of different kinds, but their appearances, even if they come in very quick succession due to the nature of the gameplay focus, quickly become repetitive, as they all share similar visual and aural qualities. Their physical aspects and their reactive behaviors are just not very original. - Despite the frame rate remaining at a solid 144 per second, there does not seem to be a valid way to customize the field of view setting. Going into the game's console and executing a command that pertains to the field of view does not appear to make any noticeable changes. Additionally, the overall sound volume is higher than average, and there is no general sound volume option, only for music and for sound effects. Adjusting these is not sufficient, as the main volume continues being too loud. This situation forces the user to lower the volume on their own operating system or own their own hardware. Negative: - The software requires that .NET Framework version 3.5 to be installed and activated in order for it to work. This is a much older iteration than what is considered to be the current version at the time of this writing (4.8). - There are two singleplayer game modes available. Both involve hordes of enemies attacking the player, but with two slight variations. In Survival mode, the player is on a timer and must survive for as long as possible, without a set ending aside from player death. In Inferno mode, one must go through four rounds of hordes and eventually fight a boss. The problem with Inferno mode, is that one cannot save their progress and resume at another time. Each round takes about ten minutes to complete, meaning that a full playthrough will take at least about 40 minutes. This must be done in one sitting with the intent of beating each map. Overall rating: 3.0/5.0
хорошая игра
Seriously underrated game. So much fun. Get this.
stpd sht won't run properly
Сейчас смотрится криво и нелепо, да и пустые сервера не оставляют желания запускать игру
esta bien divertidooooo :3
this game is fun but my pc is a potato
This is an extremely simple horde survival game that's worth a purchase on sale. Kill the dudes, upgrade a weapon, break the time pickup to keep the timer going. Only problem is it was made right in the middle of the "Unreal 3 Games With ♥♥♥♥♥♥ Options" boom. So to change the fov and reduce the stupid amount of motion/radial blur on everything requires you to go to the .ini files in your My Games folder. tl;dr you want to change this to the values in the boxes below. [code] %USERPROFILE%\Documents\My Games\the-haunted-hells-reach\UDKGame\Config\UDKGame.ini [HauntedGame.TH_CamMode_Default] DefaultFOV=75 [HauntedGame.TH_CamMode_Aimed] Default=65 [HauntedGame.TH_CamMode_Sprinting] DefaultFOV=80 [HauntedGame.TH_CamMode_Monster] DefaultFOV=75[/code] If you run a 16:9 resolution go: [code][HauntedGame.TH_CamMode_Default] DefaultFOV=91.31 [HauntedGame.TH_CamMode_Aimed] DefaultFOV=80.69 [HauntedGame.TH_CamMode_Sprinting] DefaultFOV=96.42 [HauntedGame.TH_CamMode_Monster] DefaultFOV=91.31[/code] If you run a 16:10 resolution go: [code][HauntedGame.TH_CamMode_Default] DefaultFOV=85.28 [HauntedGame.TH_CamMode_Aimed] DefaultFOV=74.79 [HauntedGame.TH_CamMode_Sprinting] DefaultFOV=90.4 [HauntedGame.TH_CamMode_Monster] DefaultFOV=85.28[/code]
A fairly entertaining horde shooter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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