
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!
Modeled estimate, not a reported figure. How we estimate →
About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo dobry taktyk, ale zanim ktoś kupi powinien wiedzieć: Wady: -fabuła jest krótka i średnio jest zachęta do zaczynania kolejnych runnów -niektóre elementy graficzne są ubogie (zwłaszcza menu/portrety postaci) -bohaterowie nie są jakoś mocno zróżnicowani Zalety: -mechanika jest solidna -eventy są dosyć ciekawe -widok taktyczny jest bardzo fajnie zrobiony Ogólnie gra jest po prostu spoko.
Great game!
we need chinese, cheap sell your all game. 我们需要中文,请便宜售卖你的所有游戏。这个原厂商/发行商的多数游戏都可,就是单买有点贵,先差评呼吁下。 202211下,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
Great turn based action and random encounters. Story is good as well.
there are better games in terms of graphic and gameplay even discounted price of this.
The game its super cool! And the main idea of Merlin plus multiverse its super good!
The fact that you can't change camera orientation makes the numerous visual effects really annoying and often clutters the battlefield. I've played through 5 Hero nodes, and have not unlocked a single new hero. If I am being honest, the gameplay loop is not fun enough I will ever expect to collect all heroes. I just won't be playing this game that much and it seem getting new Heroes is rare and in no way guaranteed. It sucks to play your route for Hero nodes, missing out on Essence (sometimes guaranteed Essence) for a Hero node only to have gotten Zero Heroes and have reached the third map. Why can we only change equipment on level up? Overall its a good game, but it has limited replay value and unfortunately the difficulty/Random success (you can just fail an encounter if you chose the wrong card. Nothing you can do about it. Nothing you've gathered or gained can influence the outcome and nothing you can do can prepare you for it. You chose choose right or wrong based on luck) is likely to keep me from playing it over again once I put it down. That being said there are enough things I like about it that the novelty persists. I found a combination of skills I liked (which is good because you have no way to change out abilities once you select them, another pet peeve. Choose your skills wisely because if you want to change them you need to abandon your run), but can feel myself getting bored.
(y)
At first I was intrigued by the game. By the art, approach to story, to characters, travel, missions. I also liked the random factor that created the impression about a living world. Then the game crashed and I faced the same situation and had another roll, then another, each resulting in different outcomes. Then I progressed more and the same repeated and again. And I started to be annoyed. With several experiences where the first result being the one that I liked and then the game crashed again and I ended up with a different result. I mean everyone has a limit. Too bad there isn’t a way to overcome these game crashes by using some autosave feature. I like games from Warhammer world and I like mild lvl of hard difficulty in games, with longer learning curve and with difficult choices. Just if it is not present all the time. Here it was present too much for my liking. Just when you think that you took enough of a beating and it would be nice to have a rest or whatever sort of rejuvenation. Yet you are thrown into another battle. If it would be real life, you would retreat. But here it is not an option. And I disliked the frequency in which new enemies were introduced. It went too quickly. All of these annoyed me enough to quit. This game needs some polish. There are so many good games and so little time. I will not spend more of it here.
Tactical turn-based combat UI UX olarak nasıl olmamalının cevabı gibi bir oyun. Bi wasteland, bi dos, bi pathfinder hiç mi oynamadınız abicim ya, o kadar mekanik ve sistem kasmışsınız UX'de patlamışsınız. Kim düşman kim dost anlaşılmıyor, hazırlık turu komple fiyasko, hangi karakter seçili anlaşılmıyor, saldırıyı yaparken kime hangi yüzdeyle saldırıyorum anlaşılmıyor, combat sırasında kimin aksiyonu var kimin bitti anlaşılmıyor, level up ekranında napıyoruz nerdeyiz?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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