
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!
Modeled estimate, not a reported figure. How we estimate →
About







Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 302reviews | 69% | — | $238.9K |
| $29.99 | 64ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game its super cool! And the main idea of Merlin plus multiverse its super good!
i love tacticals roguelikes but sadly the game is abandoned so save your money
I enjoyed this game more than I thought I would. It's like a very simplified fire emblem in a roguelite format. The simplicity works, though. Good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $6.25−75% |
| 28ratings |
| 80% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super j'adore. C'est un jeu comme Pathway, mais au temps des chevaliers et en 3D. Dommage que l'on ne puisse pas personnaliser le type d'armure en 3D que l'on souhaite pour les personnages au lancement d'une partie (ajouter un casque, changer l'armure, etc). J'aurais bien vu différentes armures où armes de l'époque. J'adore ces jeux où on débloque des personnages en fonction des succès des parties différentes.
(y)
Ersten run auf normal direkt geschafft. Kann noch nicht viel zum replay value sagen. Charaktere scheinen mir relativ wenig und ich hab bisher nicht das Gefühl das man komplexe builds bauen kann wie in anderen rouge lites. Zu empfehlen wenn es 50% off ist.
Tactical turn-based combat UI UX olarak nasıl olmamalının cevabı gibi bir oyun. Bi wasteland, bi dos, bi pathfinder hiç mi oynamadınız abicim ya, o kadar mekanik ve sistem kasmışsınız UX'de patlamışsınız. Kim düşman kim dost anlaşılmıyor, hazırlık turu komple fiyasko, hangi karakter seçili anlaşılmıyor, saldırıyı yaparken kime hangi yüzdeyle saldırıyorum anlaşılmıyor, combat sırasında kimin aksiyonu var kimin bitti anlaşılmıyor, level up ekranında napıyoruz nerdeyiz?
The fact that you can't change camera orientation makes the numerous visual effects really annoying and often clutters the battlefield. I've played through 5 Hero nodes, and have not unlocked a single new hero. If I am being honest, the gameplay loop is not fun enough I will ever expect to collect all heroes. I just won't be playing this game that much and it seem getting new Heroes is rare and in no way guaranteed. It sucks to play your route for Hero nodes, missing out on Essence (sometimes guaranteed Essence) for a Hero node only to have gotten Zero Heroes and have reached the third map. Why can we only change equipment on level up? Overall its a good game, but it has limited replay value and unfortunately the difficulty/Random success (you can just fail an encounter if you chose the wrong card. Nothing you can do about it. Nothing you've gathered or gained can influence the outcome and nothing you can do can prepare you for it. You chose choose right or wrong based on luck) is likely to keep me from playing it over again once I put it down. That being said there are enough things I like about it that the novelty persists. I found a combination of skills I liked (which is good because you have no way to change out abilities once you select them, another pet peeve. Choose your skills wisely because if you want to change them you need to abandon your run), but can feel myself getting bored.
Great turn based action and random encounters. Story is good as well.
El juego es muy simple, el combate por turnos me agrada, pero la historia en general y la manera de avanzar dentro del juego de una batalla a otra es muy mala, solo hay nodos y vas seleccionando a donde ir, y al azar aveces hay peleas y aveces no. el juego en general es masomenos entretenido, pero no lo jugaria de nuevo ni lo recomendaria a nadie.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $279.2K | 567 | 71% | $19.99 | |
| $112K | 487 | 75% | $11.99 | |
| $41.8K | 138 | 82% | $9.99 | |
| $92.2K | 1.2K | 62% | $2.99 | |
| $14.2K | 286 | 78% | $1.99 | |
| $67.2K | 166 | 63% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.9K | 444 | 93% | $14.99 | |
| $238.9K | 340 | 82% | $17.99 | |
| $238.8K | 3.1K | 88% | $4.79 | |
| $238.8K | 893 | 90% | $11.99 | |
| $239.2K | 907 | 71% | $9.99 | |
| $239.2K | 403 | 75% | $14.99 |