
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
쪼꼬미들이랑 돌을 개패는 게임 불과 얼마 전까지만 해도 평가가 압긍이었지만- 할인을 겪고나서 매긍으로 떨어지게 되었다. 사실 개인적인 소감으로도 이게 압긍인가? 싶긴 하다. 다른 방치형 게임은 아무리 내가 못해도 장시간 방치해놓으면 성장하기 마련인데, 이 게임은 그에 반해 테크를 잘못타면 고점이 명확하여 환생해도 아무 이득이 없는 상황에 이른다. 그러니까..... 솔직히 말하자면 인크리멘탈/아이들러 게임보다는 일종의 퍼즐 게임에 가깝다고 느낀다. 최적화 되어있는 테크트리를 타지 않으면 클리어할 수 없는. 최근 평가가 대긍으로 생각보다는 부정적인 이유도, 다른 최신 인크리멘탈/아이들러 게임과 다르게 '이게 방치형이라고?' 싶은 생각이 들기 때문이라고 본다. 그러나 추천하는 이유는 어쨌거나 기본적인 재미는 있고 수많은 아류작을 낳은 원조이기도 하기 때문에. 어쩄거나 아류작을 낳은 히트작은 해볼 가치가 있다고 생각하는 편이다.
This game remains my favorite incremental game of all time. No other game has come close. Every time I go back I find something else fun and very funny.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
даже незнаю 50 на 50! арт крутой а вот баланса НОЛЬ! пол дня фармить афк ради 1 жалкого пойнта? что бы что? Да, но с натяжкой огромной
Best game ever made
medio me
Good game
套着增量外壳的策略游戏。 人口增量的高额成本,以及坍缩点的有限性,导致这个游戏的增量趣味性没有那么强,增量的趣味性是被人口+坍缩点配置最优化策略探索的趣味性所取代的。但很可惜的一点是,这个游戏的build的并不多样,甚至在打通关之前是高度限制的。 这也就导致会存在不小的试错成本,以及比较强的挫败感。不是特别推荐轻度增量玩家玩这款游戏。 还有一个问题是这个游戏的汉化翻译/文本描述存在相当大的语焉不详的问题,理解成本不低。难以想象,2023年的游戏,在3年过后仍然没有更新更加简洁明了的文本描述。这个问题进一步增加了游戏的理解成本和学习成本,一个大约12-14h通关的游戏,我并不认为这么高的学习成本和这么短的通关流程是匹配的(尽管通关以后还有终局刷天赋点环节,但我已经没有兴趣刷下去了。) 不是很推荐玩这款游戏。
依旧逆风笑推荐的游戏,好玩上头,但对于策略有一点要求,要是实在过不了的话用ce修改转生点数旁的倍率(无加密),已通关,后面打算弄全成就
whatever, go my gnorps
Fun game, but a bit overcomplicated. It's really hard to figure out which combinations will work well, and each trial and error can take a few hours. It's also really hard to get stuck progress-wise, especially when just starting to play the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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