
From the creators of the popular mystery adventure game series “Silver Creek Falls” and the film-noir detective visual novel series “The Agency” comes a new horror-mystery series that will surely keep you at the edge of your seat! Sapphire Dragon Productions proudly presents “The Ghosts of Hackney Mills”
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
+++ easy 100 % Steam Achievements + Story is okay/ a few Collectables to find - short if you rush through (- no 5 Trading Cards because NOT ENOUGH POSITIV REVIEWS) (No Screenshot F12, u need to use other Program for it) Good for Achievement Hunters & Genre Fans with not to high Expectations Thx 4 reading. Hope u enjoy. GL HF <3
It's an atmospheric game that consists largely of walking around and listening to recordings; there is no combat, no interaction with NPCs, and only one (significant) puzzle. That puzzle, unfortunately, appears to be broken: the instructions you receive don't match the calculation that needs to be performed to proceed. There is also a recording missing from the game directory; attempting to trigger it locks the game up solid. I like the mysterious atmosphere of the game, but it does require some fixing before it can be recommended.
First 20+ minutes of gameplay, nothing much happens. I'm having a hard time listening to the audio clips played by [spoiler]crystals scattered around the campus[/spoiler]. It's as if the microphone used to record the audio clips was unidirectional, so [spoiler]when the dialogue clips are played, you can clearly hear one person talking, while the one he/she is talking with is somewhat barely audible or of lower volume. [/spoiler]. I had no problems running the game. It starts running in windowed mode. If you try to play it on full screen, there are black borders on the sides of the game. I can't give a definite score just yet. https://www.youtube.com/watch?v=x4ISWwLBK5w UPDATE: I was able to finish the game in less than 3 hours. There were a few bugs in the game, particularly near the end, where [spoiler]you can pass through walls, step on holes in the ground, or even have a desktop computer as a head.[/spoiler] That ending was [spoiler]lacking. Something happened to our co-worker Ronnie since her car smashed into a tree, and that's it, game ends abruptly. Maybe I'm missing something. I will replay the entire game since I already know the passcodes. [/spoiler] https://www.youtube.com/watch?v=TWB_tjylnCc UPDATE: I did a 2nd playthrough. [spoiler]Same end results, but at least we got to see the END CREDITS this time.[/spoiler] https://www.youtube.com/watch?v=eXG1ODa6384
[h1]I tentatively recommend it, but only because Steam does not have a neutral. Only get if you are really die hard mystery fans and like everything read to you.[/h1] Just a walking simulator to find crystals that give long, unskippable voice recordings. The quality of these ranges from poor/laughable (the accents tend to obscure things, especially if there is music playing) to decent. The main issue I find with the recordings is it seems they were done in a single take, and then, no matter the end result, used. IE: one has a few words stumbled over, but it was kept in (obviously) instead of redone. There is an interesting story here, and I continue to play to get to the end of it, but the voice segments actually pull me OUT of it more than pull me in; I found I was so disinterested in the voice sections (and no transcripts option) that I was waiting, bored, at the next crystal for the existing one to finish. +Interesting story +Interior Maps are well done, full of 'clutter' and other visual bits that make them feel used and lived-in =Exterior Maps are kind of bland, but large exteriors tend to be that way regardless of the game =Lots of walking to get from Crystal to Crystal for the next piece of story =The game is slightly non-linear, so listening to crystals out of order is rather common -The voice acting sounds like it had little to no direction. The characters are flat, uninteresting, and mostly monotone. Just people reading words in accents -It touts itself as an old school adventure game where you need notes and a calculator, but it really is just a walking simulator, going from sound clip to sound clip -The sound clips are unskippable, and you have no idea what order you are hearing them in. Also, comically, you can play multiple ones at once if you click on them fast enough. -Various bugs, and only one game breaking: In the Research Lab, on Floor 2B, is a crystal that is missing the sound file. Clicking it causes the game to crash. TLDR: The game itself isn't bad [i]per se[/i]. There is an interesting story here bogged down by poor execution and sound clips that both needed direction and editing to make them clear. One comment on the forums is subtitles would have been great. Not worth full price, but decent for a sale.
[h1] Genre [/h1] Ein Kurzes Story Driven Mystery Adventure [h1] Story [/h1] Wir spielen einen Elektriker der zu einer Universität fährt um dort einen Stromausfall zu Untersuchen. Kurz vor seiner Ankunft hat er einen Unfall aber übersteht diesen ohne Kratzer. Als er auf dem Gelände ankommt, merkt er das hier etwas Merkwürdiges vor sich geht [h1] Gamepaly [/h1] Wir laufen eigentlich nur durch das Universitäts Gelände und interagieren mit Kristallen, die im Prinzip Audio Logs sind. Zwischendurch finden wir dann noch die ein oder andere Notiz [h1] Achievements [/h1] Es gibt insgesamt 8 Erfolge. Man muss das Spiel 2 mal durchspielen weil man einmal ohne Kristalle zu aktivieren durchkommen muss und einmal alle Kristalle aktivieren muss. Sonstige Erfolge gibt es fürs finden aller Notizen, fürs finden von 2 Flugtickets und finden eines Briefes. Die anderen gibt es beim spielen automatisch [h1] Pro/Contra [/h1] + Günstig + Spannend + Achievements + XBox 360 Controller Support - Die Audio Logs sind Teilweise zu Leise [h1] Fazit [/h1] Ich fand die anderen Spiele "Silver Creek Falls" & "The Walsingham Files" zwar besser aber es ist dennoch ein durchaus gelungenes Mystery Adventure. Wer solche Art Spiele mag, kann hier nichts Falsch machen 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url]
It's a very short horror mystery game that seems to be the first part of a serie. There's nothing dangerous or deadly happening to the player's character (an electrician?) but the place is spooky. You need to explore a ghost town to find three generators and then a way out. During the exploration you can experience the recent past by finding various notes and letters left behind and by listening to conversations through crystals (turn off the BGM before activating a crystal so you can hear them and then turn it back on again to get the spooky vibes). Examining items like furnitures, doors and random objects (including holes in the road) gets you some comments from the character that adds to the story. The game got achievements some time after the launch and require two playthroughs. If you explore everything during the first playthrough, and write down all the codes you get, you can skip everything except one thing and head straight for the exit. Like I wrote earlier, it's a very short game. The game was fine to play when I got it about two weeks before this review. It had a few bugs, including a missing soundfile. I got through it fine, just needed to reload a save to get passed that bug. However, most of the achievements didn't trigger. By the time of this review, all the achievements can be triggered and the soundfile has been added. There are still bugs in the game and some achievements trigger early but nothing that should break the game. Examples of bugs still in the game or was added through quick patches to fix other things: Some achievements trigger early. (Not really a problem, I'm just glad they trigger at all.) A set of stairs that doesn't lead to the upper floor in one building. (Annoying but doesn't break the game.) A quick patch removed the flashlight. (Annoying but doesn't break the game, I couldn't get it to work after reaching the buildings anyway.) A quick patch removed the ability to re-check two of the generators after having checked them once. (Annoying and might make it impossible to get the related achievement for the current playthrough if you pick the wrong choice. After starting a generator computer you get three choices, except for one tiny detail the results are all the same.) The date on one note says it's 2016. It should say 2006 since the game takes place in late 2007 and through various information you get dates from 2005 and 2006. (You'll only notice this if you pay close attention but it made me think at first the game took place a decade after the incident.) All in all, I enjoyed the game and I'm hoping there's a next part out soon.
I came in ready to like this game, following the creators and character from the [i]Silver Creek Falls[/i] chapters. Those games were average at best, but kept my interest and I saw some potential in having mystery in realism and stepping a toe in supernatural questions as well. [i]The Ghost of Hackney Mills[/i], on the other hand, wasn't that big of a story. In fact, though the story is told through audio clips (with not very impressive voice acting), I couldn't find myself paying much attention at all to what I was actually being told about the world around me, much more grounded in realistic conspiracy. The maze puzzles were fun, but the other puzzles mostly consisted of taking numbers and moving them around, doing an equation, and then you enter your answer as a passcode. Which is honestly not the best puzzle to base your gameplay on, because a solid, simple answer is very easy to... just look up. Adds some difficulty if you choose not to, but it would involve some backtracking if you didn't take some notes like the game warns you. Like I often say, every game is for someone and if anything I said appeals to you to try at the cheap price it is, then I say try it, by all means. But I have to say this will likely be one of the most forgettable entries in my library.
Fun, short little RPG-maker style game (don't worry about level-ups though, it's purely narrative and exploration. It's got a wonderfully eerie soundtrack and a bit of a Silent Hills vibe (just without any monsters to add creep factor). While the game urges you to sit there with pen and paper, I'd say there's only two or three things that warrant being written down, but it nonetheless makes sense to pay attention in order to enjoy the game to the fullest. There are a few bugs/glitches (walking on walls, being locked out of 2 of 3 computers after a single interaction, a useless staircase), but they don't take away from the overall game experience. If anything it gives you a mild chuckle, but no rage. Somewhat ironically, I find both the story and the voice acting stronger in this game than most of Sapphire Dragon Productions' VNs.
The Ghosts of Hackney Mills is a fun, clever, mystery game with adorable pixel art! Pro - No "hand holding" I really do hate how people phrase this now but I do enjoy when you are left to your own devices to take notes, remember clues etc. I will say I would like an ingame notepad in most games as I find typing easier than physically writing due to finger loss. However it was exciting to take notes on paper for this game again. - Art is cute, I love it, pixel art will always be a favorite of mine. - The story points/crystals are great, I love picking up clues from hearing bits of old conversations! Con- - Controls are a bit wonky/would be nice to see a quick visual of the keyboard layout at the start. - No controller support kills my hands but understandable with this game - Some of the voice acting is... pretty bad I loved it but the russian was badddd, some of the... flow was very forced/off but still good, clear, easy to understand audio! Over all I am really loving this game and will be back at it to finish it, I'll update the review once I finish the game.
The game doesn't work
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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