
From the creators of the popular mystery adventure game series “Silver Creek Falls” and the film-noir detective visual novel series “The Agency” comes a new horror-mystery series that will surely keep you at the edge of your seat! Sapphire Dragon Productions proudly presents “The Ghosts of Hackney Mills”
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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J'ai dû bricoler pour faire tourner cette bouse bugguée. Du RPG Maker basique qui n'offre même pas de cartes Steam. A fuir.
This is a game that sounded like it was going to be fun and interesting. It ended up being rather tedious and dull. The gameplay basically amounts to walking around, checking crystals to listen to fully voiced (with no subtitles or text) plot or character interactions and checking for spooky notes. The voice acting ranges from "acceptable" to "I can't stop laughing at how bad this is". The plot is overwhelmed by personal drama. There are no real spooks. There is basically only 1 real puzzle to figure out. The central mystery of the game is not answered and the game *ends* with more questions than it starts with. I appreciate that everybody involved in this game worked hard and didn't deliberately set out to make a game that was laughable when it wasn't being dull, but unfortunately that's what they ended up with here.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
What should I start with? I am still grieving as the ending credits are rolling. The music accompanying it makes my grief even more punctuated. I've learned that the choices we don't pay much attention to affect the lives of other people. The game tells you that you will need pen, paper and a calculator in order to progress, because many hints are hidden inside audios that you need to listen to very carefully in order to understand the story. Sincerely, when I got to the climax scene, I have learned something terrible. The car crash was no accident... PROS: - Great RPG; - Atmospheric music; - Saving is my life!! - Character sprite cute and well-executed; - Story built up nicely; - Easy to obtain achievements; - No monster! Thank Heaven! CONS: - I had to turn the volume up to hear the spirit crystals audio; - Even if it has Steam Overlay, I couldn't take any screenshot. To conclude, I recommend it to anyone who would like a scary story. It might disappoint some children of today because it lacks corpses, monsters and the like, but in my humble opinion this is what makes a good game: the story, the atmosphere, the macabre hints, the music, the player's epiphany after the climax.
It's basically a walking simulator in RPG Maker where you toch crystals you find and the audio it triggers tells the story. The story is pretty bad actually but I found the voice acting hilarious. The Dutch, Indian & French accents of researchers from those countries really sound funny and cool. So still gets a 4 from me for the voice acting. But there's little game here. 4/10
I really liked the atmosphere of this game. It's engaging and the story is interesting. It was a bit hard at times, but nothing that cannot be beaten. It doesn't hold your hand (read as no notes in the inventory or anything similar). I enjoyed it and look forward to playing more from the creators of this game.
6/10
I have a couple other Sapphire Dragon Productions games, but this is the first one I have played. I have to say, I'm not impressed. But there's more than I can simply say than "It's bad." I will never be one to rag on voice acting too much if not done professionally, but everything felt very, very forced. At one point I took a Snapchat and sent it to my French friend to see how fake the accent was and she burst out laughing. Not a good sign. I don't quite understand why we needed a mishmash of people; it actually made the characters harder to keep track of instead of easier. Their "accents" were their characters, and in a story-heavy game, they need far more than that. This had a very Soprano's-esque ending; very sudden, very jarring, no closure on anything, since I didn't particularly care for any of the characters. So an abrupt ending like this is also a smack in the face to anyone who actually sat through everything, listened, and put the story together. For that matter, I didn't really care about anyone, or the plot. The story is told as you have to sit there and listen and try to decipher these very stereotypical accents to figure out what the characters are saying. Something such as flashbacks enacting the scene may have helped. Sprites to the characters, if nothing else. I didn't remember the charaters' names, I didn't particularly care why they were there. I was thinking more of how unrealisitically this "campus" was laid out -- mazes through forests to get to another part of campus? I can assure you, that doesn't happen. A forest maze I can understand, but the library maze was completely unnecessary. It wasn't hard in the slightest, just padded the game out further. Our main character even lampshades this when he asks why there is a maze and switches in the back of a library -- if you can't tell me why it's there, then don't put it in. All in all, this felt very slapdash. It feels like there was a story wanting to be told here, but there was too much left untold (and not inferred or "oh figure it out" written cleverly; I know stories don't need handholding. A pet peeve of mine actually) and too many holes. On top of that, the main character's running speed should have been the walking speed. Holding down Shift to go everywhere was also tedious and a bit asinine. The cherry on it were the unchanged sound effects from RPGMaker defaults. This isn't worth two bucks, guys, and it makes me leery of the other projects by this studio. And hey, when people report and achievement is bugged? Please fix it. I'm missing the most complained-about bugged achievement, which was supposedly fixed and reported again with no updates since.
A sophomoric effort. Uninspired writing, atrocious voice acting, and a medium (RPG Maker) that can't be taken seriously.
another incredible game from sapphire dragon studios
This game does not work for Mac or PC. I've tried installing it on multiple machines and it always crashes. Absolute garbage. Save your money.
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Players by region
Where this game's players are, estimated from review languages.
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