
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Gardens Between is a single-player adventure-puzzle game about time, memory and friendship.
Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.
Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.
Vibrant, storybook-inspired art style
Dreamy tale of adventure, friendship and growing-up
Gorgeous single player experience with a meaningful personal story
Bespoke ingenious puzzles require the manipulation of time to solve
Accessible design; simple controls, and no text, speech, time pressure or complex UI
Relaxing, ambient soundtrack by feature-artist Tim Shiel
Play in full detail on your gorgeous 4k screen
"Magical moments."
- GameSpot
"Incredibly clever."
- Nintendo Life
"Every element works in unison."
- Shindig.nz
"A magical journey."
- Polygon
"You really need to play it."
- Engadget
'Excellence In Art' Winner IMGA 2020
'Apple Design Award' Winner 2019
'Best Puzzles' Winner Webby Awards 2019
Apple 'Mac Game of the Year' Winner 2018
'Game of the Year' Winner at the Australia Game Developer Awards 2018
'Most Innovative Game' Winner by Game Two 2018
'Best Technology' Winner at Sense Of Wonder Night 2018
'Best of MIX' Winner at MIX Seattle 2018
'Game Design Excellence' Winner BIC Fest 2017
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 93% | — | $747.8K |
| $19.99 | 10.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要动脑经 动完感觉自己很聪明,但还是再有一两关的时候看了攻略哈哈哈哈哈哈 益智游戏 还可以
Puzzle muy sencillo, breve. Una mecánica de tiempo interesante sin mucha complejidad, salvando la distancias me hizo acordar un poco a Braid sin llegar a esa profundidad. Salvo alguna que otra sección que tiene su truco y hay que observar bien en general se pasa rápido. Apto todas las edades.
Such an amazing cute game. Really reminds me of my childhood. Time before interent existed and how friend would be made. It such a good story of childhood, nextdoor neighbour, friends. The story is definitely told through the background and atmosphere. Initially I was a bit confused but as I played the story just unfolded better and better. The ending really tied it all together. Puzzling is great, only got stuck in a few areas but I managed to figure it out. It wasn't so easy that I was bored but not so hard that I hated the mechanics. Speaking of mechanics, omg does this game do an amazing job with it. Such creativity. I loved every part, I literally could not put the game down. Its that perfect length where you feel statisfied but its not over done. Finished the full game in just over 2 hours. Now I could listen to this soundtrack for ages. I am actually adding it to my spotify. For a game that was made with an indie company in 2018 it really holds up. Nothing is jankly or poorly made. I was honeslty shocked to find out it was from 2018. 10/10 would recommend if you love cozy games. Bonus: they make the end credits skipable but are so nice I didn't feel the need too. This is a rare thing for me since end credits just aren't something I look into too much. It's gotta be pretty special for me to watch them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $19.99 |
| 2.7Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego corto y muy divertido
Было пару раз, что я обращался к гуглу (момент с молниями). По части головоломок - уровень medium, зачастую даже немного ниже. Еще ни какая игра не переплюнула machinarium по уровню сложности) По самой игре - красивая графика и музыкальное сопровождение отличное.
利用时间前进回溯的巧妙机制和关卡设计,身临其境的美术、音效设计,怅然若失的剧情。满分!
What a fun/unique ride! Went into this one pretty blind so I didn't know what to expect and boy was I pleasantly surprised! The gameplay was one-of-a-kind and charming and pretty mindbending sometimes! Having to think around the 3 dimensional space and time could so easily be overwhelming and too difficult to be enjoyable but it managed to stay intuitive the whole way through. Even when I did struggle with a puzzle it never felt impossible, it just meant I had to think a bit more unconventionally! The characters and animations were all great but the real star of the game was the level design! I could tell there was a lot of passion put into bringing each area to life, a hodgepodge of items important to the two friends, intentionally placed to make it seem cluttered and disorganized much like the mindset of our two main characters! Everything is top notch in this one. Great game!!
美术很美,喜欢清新休闲的请入。缺点是流程太短了。
The core mechanic here is deceptively simple. Walk forward, walk backward, watch the world bend around your choices, and somehow that turns into some of the most satisfying puzzle solving I've done in ages. No combat, no fail state, no rat swarms trying to end my life for once. Just vibes, time manipulation, and a lantern that badly wants to go home. Every single island in this game looks like it was hand painted by someone who really understood that childhood memories are less about specific events and more about vague warm feelings and a slightly ominous soundtrack. The visual storytelling does so much heavy lifting that I don't think there's a single line of dialogue in the entire game, and somehow I still teared up more than once, which feels unfair and also deeply effective. Underneath the puzzles is a genuinely tender story about growing up, friendship, and letting go, which I did not expect to feel this much about a game where my primary skill is walking in circles around a floating rock while spinning a music box.
Me in the middle of the game: "There will be some ♥♥♥♥♥♥♥♥ at the end that makes the onions cut". Game: "No no, it's just a puzzle game" Me at the end of the game: "Damn you, onion. Damn you, game."
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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