
An original puzzle/adventure game inspired by the writings of Franz Kafka.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Czech +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Carino! I riferimenti a Franz Kafka sono pochi e possono essere colti solo da chi conosce un po' le sue opere. Ma questo non è indispensabile: il gioco è ben godibile da chiunque ugualmente. Il problema è che i vari livelli sono un po' scollegati. Gli enigmi sono pochi e (a volte) ostici. Il gioco è veramente corto, valutate di provarlo se in offerta. Consigliato? Nì.
Мягкие цвета, рисованные фоны, абстрактные персонажи. Игра выглядит так, будто её рисовал иллюстратор детских книг
6/10
Weird game. For some parts I never knew what to do so I got into the guides.
Graficamente delizioso, rientra nella categoria "puzzle game Amanita's style", dove per avanzare nel gioco viene richiesto al giocatore di risolvere piccoli enigmi "cliccando qua e là" a cercando di capirne la logica, non sempre chiara. Un paio di enigmi (di tipo "linguistico", per i quali è richiesto un minimo di conoscenza dell'inglese, non essendo possibile tradurli) mi sono piaciuti molto, essendo necessario fare ricorso al pensiero laterale per risolverli. Altri sono invece molto meno ispirati (clicca qui, clicca lì, cerca di capire la sequenza giusta di click per avanzare). Nota DOLENTISSIMA: tra i puzzle non ispirati c'è uno stramaledetto "gioco dei 15" (ancora nel 2026 - pardòn 2017 - !?!), nel caso specifico un gioco "dei 9" pure da risolvere in modo non convenzionale: ammetto che mi ha stroncato (ma prometto che il gioco lo finirò). Confezione nel complesso molto gradevole, con musiche carine e localizzazione in varie lingue tra cui l'italiano. Trama per il momento abbastanza "sconclusionata" e onirica, ma ci sta visto il soggetto del gioco. Voto (parziale): 6.5 su 10 Corollario alla recensione parziale, dopo aver terminato il gioco. Esperienza di gioco molto breve, l'ho terminato in due ore metà delle quali passate a risolvere l'enigma dei 15 (😂, scherzo... ma non del tutto!). Confermo l'assenza di una vera trama, il collegamento con le opere di Kafka è limitato a qualche citazione e niente più. La parte migliore rimane la grafica, ogni quadro del gioco sembra (e probabilmente lo è) una tavola disegnata a mano. Però oltre a questo non c'è molto, e i restanti enigmi che ho incontrato si sono confermati poco interessanti, mai chiari o logici, e non sempre soddisfacenti. Nel complesso abbasso il voto a 6 su 10. Visto il tutto e vista la breve durata lo consiglio solo in forte sconto (tipo adesso che costa meno di un caffè)
游戏有文字相关暗示及解密,英文文本游玩体验更佳
有灵感创意,但游戏性简直灾难 (啊哈,又是D社发行的) 游戏默认语言英文,不过有中文,需要在主界面右上角的红色按钮进行切换,“CHN”即中文。However,一方面中文翻译得不好,另一方面游戏里部分解谜跟英文单词有关,且英语文本很简单,用英文游玩会更好。 如同商店页面所言,这个游戏的灵感来源于卡夫卡的著作,故游戏里出现了很多照应卡夫卡作品里的东西:。然而里面的致敬实在太生硬了——硬生生地把卡夫卡作品里的元素揉捏其中,配上一些荒谬的元素,为了转折而转折,剧情显得十分不流畅。比如说甲虫人就是硬搬卡夫卡作品里的情节出现了这个人物,他又缺乏原著那样的背景,更像是一个普通NPC,换句话说他被替换成谁都行,那我这里换成巴尔坦星人还可以说是致敬奥特曼呢。怀表的摇动貌似是个梦境,然而小狗的再次进入却让一切真假难辨,到底是谁在梦中呢? 然后是简直灾难的游戏性。很多情况下游戏把需要解决的谜题摆在你面前,然后就没了。该点哪里怎么弄都得靠自己摸索,有时候一通乱点反而更有作用。提示右上角倒是有,然而每三分钟解锁一次,看过提示之后直接恍然大悟——无非单词谜题、数字单词对应之类,然而游戏就是使坏不告诉你,这使得这个游戏的解谜做的很差:解谜游戏谜题难一点不怕,至少玩家动脑子解决后会有成就感,然而都不知道要让我干啥、从哪里找思路就是纯纯的扯淡,小时候玩书上的益智游戏还告诉我要干嘛呢,到你这里啥也不是,那我还不如一通瞎点呢。成就设计也是逆天:基本上一周目鲜有人不看提示过关,那个不看一次提示过关的成就熟悉后二周目直接拿下,然而每关都要看提示的成就简直难评:每关都得看一次不管这里面有没有谜题,关键是每等一个提示得三分钟,纯粹拖时间的垃圾玩意。
The Franz Kafka Videogame is a surreal puzzle adventure that fully embraces absurdity, ambiguity, and dreamlike storytelling in a way few games attempt. Developed by Denis Galanin and published by Daedalic Entertainment, the game takes inspiration from the themes and atmosphere commonly associated with Franz Kafka’s literary works. Rather than adapting one specific novel, it creates an original narrative shaped around existential confusion, bizarre symbolism, and the feeling of being trapped inside a world that follows incomprehensible rules. The result is an unusual and often fascinating experience that feels more like wandering through a living nightmare than playing a traditional point-and-click adventure. The story centers around a man identified only as K., a deliberate nod to Kafka’s habit of giving his protagonists incomplete identities. After accepting a strange job offer, K. begins a journey through surreal locations filled with impossible architecture, silent authority figures, and bizarre events that rarely receive direct explanation. Much like Kafka’s stories, the narrative constantly creates questions while refusing to provide comfortable answers. The player is left navigating a reality where logic feels unstable and every situation carries an underlying sense of anxiety and uncertainty. One of the game’s greatest strengths is its atmosphere. From the very beginning, the world feels unsettling in subtle but effective ways. Familiar locations are twisted into strange and symbolic spaces populated by mysterious figures and absurd scenarios. Giant insects, impossible machines, distorted cities, and surreal puzzles appear throughout the experience, creating a constant feeling of unpredictability. The game succeeds because it fully commits to its strange identity instead of trying to balance surrealism with conventional storytelling. Every moment feels intentionally designed to make the player slightly uncomfortable or confused. Visually, the game stands out because of its hand-drawn art style and imaginative environmental design. The muted color palette and exaggerated scenery create an atmosphere that feels both melancholic and surreal. Each screen resembles an illustration pulled from a bizarre dream, filled with strange details that invite players to stop and examine their surroundings. Despite the relatively simple presentation, the art direction carries much of the game’s emotional impact. The environments constantly reinforce the themes of alienation and uncertainty that define the experience. The gameplay structure is intentionally minimalist. Unlike many point-and-click adventures that rely on inventory management or complicated dialogue systems, The Franz Kafka Videogame keeps its mechanics simple and focused entirely on environmental interaction and puzzle solving. Most puzzles exist within isolated scenes where players manipulate objects, identify patterns, or interpret visual clues to progress. This streamlined approach helps maintain pacing and keeps the experience focused on atmosphere rather than mechanical complexity. The puzzles themselves are both one of the game’s strongest features and its biggest weaknesses. Some challenges are creative and satisfying, rewarding players for thinking symbolically and paying attention to unusual visual details. Others can feel frustratingly obscure because the game rarely explains its internal logic. At times, solutions seem based more on surreal intuition than actual reasoning, which can either enhance immersion or become irritating depending on the player’s tolerance for abstract design. Fans of experimental puzzle games may appreciate this unpredictability, while players expecting more structured logic could easily become frustrated. The soundtrack contributes heavily to the overall tone. Soft ambient music and unsettling audio cues quietly reinforce the feeling of isolation present throughout the adventure. The game rarely uses loud or dramatic music, instead relying on subtle sound design to create emotional discomfort and mystery. Combined with the strange visuals and silent storytelling, the audio design helps create a world that constantly feels emotionally distant and slightly hostile. What makes the game particularly interesting is how effectively it translates literary themes into interactive form. Kafka’s work often explored helplessness, bureaucratic absurdity, existential anxiety, and the fear of systems beyond human understanding. The game mirrors these ideas not only through narrative but also through gameplay itself. Players frequently encounter situations that seem irrational or impossible to fully interpret, forcing them to continue forward without certainty or understanding. This design choice creates a strong connection between the game’s mechanics and its philosophical themes. At the same time, the game’s commitment to ambiguity may alienate many players. The story offers very little direct emotional attachment or character development, focusing more on symbolic imagery and atmosphere than personal drama. Those unfamiliar with Kafka’s writing or uninterested in abstract storytelling may find the experience confusing, emotionally empty, or overly pretentious. Some moments feel intentionally bizarre without providing enough thematic payoff to justify the confusion, which can make the game feel inconsistent despite its creative ideas. The relatively short runtime is another limitation. Most players can finish the experience within only a few hours, and while the pacing remains consistent, the brevity prevents certain ideas and surreal scenarios from reaching their full potential. Several sections introduce fascinating concepts only to abandon them quickly in favor of the next bizarre encounter. The game leaves a strong impression, but it also feels like it could have explored its world and themes in greater depth. Even with these flaws, The Franz Kafka Videogame remains a highly memorable indie experience because of how different it feels from most adventure games. It does not attempt to entertain through action, spectacle, or emotional melodrama. Instead, it focuses entirely on mood, symbolism, and psychological discomfort. The surreal storytelling may not appeal to everyone, but players willing to embrace its dreamlike logic and philosophical ambiguity will likely appreciate the originality of the experience. For fans of experimental storytelling, surreal puzzle adventures, and literary-inspired games, The Franz Kafka Videogame offers a strange but compelling journey through a world shaped by confusion, symbolism, and existential unease. Its short length and uneven puzzle design hold it back from becoming a true masterpiece, but its haunting atmosphere and creative identity make it an experience that lingers in memory long after completion. Rating: 7/10
A short game but actually pretty cool! Kafka's my favourite author and this game was pretty fun, the Point & Click asthetic is already great, but with Kafka's chaotic stories it's even better.
Esperava ter me divertido mais. Mas pelo tempo curto do jogo, valeu a experiência. Trilha sonora e escolha de arte muito interessante. Os puzzles também são bons.
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