
Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 890reviews | 95% | — | $98.6K |
| $5.19−35% | 30ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] Auau hauu hauu auau auu-wa hauuau! Auau hauu hauu auau auu-wa hauuau! Auau hauu hauu auau auu-wa hauuau! Auau hauu hauu auau auu-wa hauuau! [/i]
太好玩了太好玩了太好玩了太好玩了太好玩了太好玩了 完美的包寿司终章,虽然玩之前就大致知道结局是美好的,但中间跌宕起伏的最后一战还是让我心都提起来了TT 前几个剧本没有交代清楚背景的角色都让人超级惊喜,幕后黑手其实是被杜鹃占据巢穴的雏鸟形态萝莉希特勒什么的不是超级有趣吗,所有人!不许欺负我们家小公主! 超级紧张但笑点不断,所谓的最后一战也只是雏见泽分校的一场大型社团活动,这魄力太恐怖了。。虽然海猫也有和寒蝉一样大段的魔女自白,但感官上果然还是寒蝉的更深刻一些。龙骑士的反战思想在终章表现得再明显不过了,好几次看得潸然泪下,没错啊没错我要看的才不是黑深残而是如清爽的山风一般拂过脸颊的真善美啊! 在经历了7个悲剧结局的剧本过后,终于迎来了长似无穷无尽的昭和58年夏天!果然团结一心才是最高最燃的雏见泽精神,看得我感动死了!死了!要孝一辈子寒蝉的说,的说!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
higurashi has been a story that i have held close to my heart for a long time now. like many others, i was first introduced via the anime at an age that was far too young. the first arc scared me so bad that i didn’t pick it back up for months. but once i worked up the courage to give it another chance, i fell in love. from there i read the visual novel for the first time. i’ll never forget reading it on my ipod touch and trying to sneak it during class. i had decided to reread it again here on steam after all these years back in 2020 because of the new anime. but life happened, and i didn’t pick it back up until this year. i’m glad i did, because it is such a great story. there are a lot of great life lessons present within the story. some are obvious, others are not. there is a lot i didn’t pick up on my first time reading that i did this time around. higurashi has a bit of an unfortunate reputation due to the anime, but i urge you to give it a chance. there is much more to it than meets the eye. nipah~☆
Thank you Ryukishi
Tomitake didn’t grin. After all… trains don’t grin!!!
我从未对一个反派的最终处理感到如此愤怒,你说最后她是发病了要杀这杀那,ok我勉强接受。但她可是实打实杀了梨花的两亲,而且在入侵祭具殿的时候可没听到羽入的脚步声。那么这个杀人不眨眼的女魔头竟然能得到的结局仅仅是交给什么惩戒处???还有那个什么富竹还说没人受到伤害,以及小伙伴们莫名其妙有总可怜她的气氛?鸣人原谅带土至少带土还给他抗下了共杀灰骨,而我们的大女主鹰野最后还在那射人。这部作品逻辑上的硬伤比如几个小孩大战特总兵我也就算了毕竟是娱乐作品。可这结局就是把我的大脑摁在地上摩擦,以及富竹你个龟男还是去死吧
[h1]幸福的梦[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《Higurashi When They Cry Hou - Ch.8 Matsuribayashi》(《寒蝉鸣泣之时:祭囃篇》)是一款悬疑向的视觉小说。无cv,没有官中,不过有民汉,甚至还有萌绘和配音(感谢伟大的网友orz)。系列顺序为出题篇:《鬼隐》《绵流》《祟杀》《暇溃》和解题篇:《目明》《罪灭》《皆杀》《祭囃》。有同名的“治愈”番《寒蝉鸣泣之时》。 初见雏见泽还是6月,而今已经8月,2026年的夏日一去不复返,寒蝉系列也是来到了尾声——漫长的,无穷无尽的,昭和58年的夏天,结束了。蝉鸣不再聒噪,笼罩的阴霾散去,雏见泽迎来了新生。面对系列的终章,内心既感慨又不舍,怀抱着“希望是一个完美收官”的心情品尝中。 前期的和缓这次一点也不觉得平淡。不同于其他篇章,《祭囃》要收集雏见泽的过往,才能解锁主线故事,没想到过往碎片还将之前解题的留白一一补齐(这一定不是水时长吧)。之后的剧情更是封神——“齐心协力终将战胜一切困难”,终结了诅咒、结束了轮回。主要人物依次登场,最初的互相猜忌到之后彼此信任、并肩战斗,集齐所有人的力量,夺回自己的、拥有无限可能的未来。尘埃落定,我也再次理解为何寒蝉系列是神作。 尽管知道肯定是大团圆结局,跌宕起伏之后的苦尽甘来,还是令我感慨万分。我的眼泪不值钱,龙骑士07你拿去。鹰野三四的塑造极为优秀,让我由“恨”转“怜”。不过立本人似乎总是喜欢让恶人没有惩罚。之前《海馆》的艾梅也是。不过蒜鸟,这是好作品,只是我意难平。没有人受伤的世界达成了,最理想、最完美的蘸豆,其实更像是一场梦。 “即使世界不原谅你,我也原谅你。”可喜可贺,可喜可贺(╥╯^╰╥)
Прекрасное завершение серии, Маэстро Рюкиши! вот и закончилась легендарная трагедия и в Хинамидзаве наконец то стало тихо...
至此本篇全部结束了,梨花历经百年也是终于迎来了大团圆结局,真的好不容易。 看下来的感受就是无论是雏见泽的大家还是成年人配角好像都没有明确的对错,其实都是在自己的人生中做自己认为对的事情罢了,整体的推进也算接上了ep7的结局。收集碎片这个设计很巧妙,在7的基础上又解释了很多真相。 当然,本作的硬伤也有不少。感觉前面对反派的铺垫过于冗长,后面的PK虽然热血但是一帮小孩对训练有素的山狗还能赢的那么轻松属实是有些离谱了...当然其中最离谱的还是赤坂,开挂般的存在说是(不过我发现我对这种中二的剧情就是没有抵抗力ahh)。结局稍稍有些意外吧,没想到反派还会活着,不过前中期所描写的过去也是让我感受到了她的人格魅力,最后真的恨不起来。 1-8整体玩下来大概用时80+h,体验感还是很不错的,感谢作者给我带来的这段快乐的时光。咪拍~☆
BEST OUTCOME EVER I LOVE THIS GAME
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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