
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人不太喜欢解谜悬疑推理。。。玩不进去。能感觉到网状叙事和文本不错
incredible mechanics and story, very fun piecing things together
Yes
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Forgotten City is one of those games that completely surprised me. It is relatively short, around 8 hours depending on how quickly you figure things out, but it really makes every moment count. The core of the game is very much trial and error, but in a good way. You are constantly experimenting, trying different choices, and slowly learning how everything fits together. Each loop gives you new information, like small hints, bits of dialogue, or clues about the right sequence of events. It never really feels repetitive, because you are always making progress in your understanding of the world. What really hooked me is the story. It is intriguing from the start and keeps building the more you uncover. The writing is genuinely strong, and the way everything connects in the end is really satisfying. It is one of those games where you start to notice how carefully everything was put together. Also, the fact that this started as a Skyrim mod makes it even more impressive. Knowing where it came from just adds to it. It feels like a passion project that grew into something much bigger, and it works perfectly as a standalone game. For completionists, the achievements are a nice bonus. They are well thought out and very doable without needing to grind or constantly check a guide, which I always appreciate. One important tip: avoid spoilers as much as possible. This game is all about discovery, and figuring things out yourself is what makes it so rewarding. The less you know going in, the better the experience will be. Overall, it is a unique, story driven experience that does not overstay its welcome. If you enjoy games where you have to think, experiment, and slowly unravel a mystery, this is definitely worth your time.
There's a bit that happens at the climax of the game that I can't spoil, but the concept of that being the thing that you do is just, really funny. And yet it's actually earned! The introduction to the game isn't the smoothest, but it pulls off everything else.
This is perhaps the most genius game I have ever played, and it stands as the best game that I have ever played. If you haven't read the description yet, don't read it as it spoils its aspects. The attention to detail this game put into the way it represents culture, and the NPCs is extraordinary, especially with the dialogue, or the things the NPCs do offscreen. The best part however, is the writing. The writing is absolutely incredible, and this game feels more like a movie, or a piece of literature, than a game. At the core, this game is truly about philosophy, and the nature of our beliefs. Can anyone- even a perfect god, decide what is moral or immoral? Does every rule in existence, even those said to have come from god, or ones with the most well-intent be ever truly just? What culture can truly be called 'ours', if it is just built, or even stolen from cultures that precede us? Are we responsible for the actions of our neighbors, comrades, or those close to us? These, and many more, are the questions that this game holds so very relevant.
A fascinating story, with an unique setting. Although the gameplay was serviceable, some bugs and the rare combat sections were very annoying and I’m not quite sure about the true ending thematically (although it landed emotionally). This would certainly be the in the running for the best time loop puzzle game if Outer Wilds didn’t exist.
One of the best story-driven games I have ever played. Incredible attention to detail and world-building. 10/10.
It's not bad, but a bit disappointing. Very short and too simple, but not worthless. It was fun, but I suppose I expected more.
As a history buff, Forgotten City is one of the best games I've ever played. It starts as a mystery adventure but turns into a mindbending story of ancient religions and their development trajectories, ending with an absolute blast that still haunts me, a year after I finished playing. I won't spoil it, but I HIGHLY recommend choosing the long (so-called "canon") ending. I promise you, it is worth the time and effort.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $6.2M | 9.8K | 86% | $19.99 | |
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| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |