
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏抛出了一个很有趣的观点 如果苏美尔 埃及 希腊 罗马信仰的神明都是同一个 因为文明的不同 神的名字也不同 如果神的祭祀们剽窃上一个更古老文明的故事 将谎言灌输给下一代文明 是否是为了方便控制?
What a game! I love the mythology included, the mysteries, the endings, how your choices actually matter, the person behind the whispers, the golden statues' stuff and etc. I'd forget it and play again without thinking twice. SUPER RECOMMENDED
Deep, fun, and smart. A great experience!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did NOT expect to enjoy this game as much as I did, at all Very good game, very good game indeed Unless you don't like philosophy, perhaps, as if you don't, this game might not be your thing
Lovely.
I'm a big fan of puzzle games and I picked this one up because it's by Aussie devs (gotta support my homeland devs) knowing very little about it except that it was a mystery. I had no idea there was a time loop, I didn't know about the curse either. Went in totally blind. And it was so worth it. The characters and story were really interesting and well written - I won't say much about either because figuring it all out for yourself is so rewarding and satisfying - but I was impressed how attached I got to some of them for so short a game. Galerius is my home dog, that guy is the best. I really liked Naevia, also, she was a little bit batty and I wish there'd be a proper conclusion to her story; that's one of few gripes I have about the game, honestly. That, and I did experience crashes a couple of times. Could not for the life of me figure out why, though. Just minding my own business and then crash to desktop. My PC is good enough that I don't get a lot of crashes, so I'm genuinely not sure what happened. I wouldn't have expected the game to be particularly heavy on my system, the graphics are pretty, but they're not exceptionally high detail or dense. I streamed this for my friend who also enjoys puzzles and we had a good time theorising about what was going on and who the bad guy was. A couple of the plot twists we figured out well before the game expected us to, but I don't consider that to the game's detriment; it just goes to show that good foreshadowing/clue drops can help the player unravel the mystery without being too heavy handed. And, to be fair to the game, if you're not super brushed up on your Greek/Roman/Egyptian history/mythology, you probably won't think too much of it at first. We did not, however, find the end reveal to be the most satisfying. I won't spoil it, but after the 'OH, I get it' moment, it was kind of just... I don't want to say a cop out, but it could definitely have been a little more creatively done. It felt like it had been done before and detracted a little from how excellently the game's threads had woven together up to that point. Ymmv, this was my (and my friend's) personal feelings on it. The achievements were fun too. This was a game that encouraged wandering around to find things out for yourself, trial and error style, and a lot of the time, the weird little things I was doing would reward me with an achievement. That's the best kind of ♥♥♥♥♥♥♥ around and finding out. I love it when games have a little whimsy in that regard. I definitely think some of them need to be reworded, though, especially Super Looper: across three play throughs, I absolutely did ten loops, but it only triggered when I did ten loops on one save file which was not clear in the achievement description. Minor nitpick, that, at least it's easy to get (sorry Galerius). Anyway, overall a really solid game, I had a great time with it. Well worth a play if you like puzzles and mysteries and actually being able to solve things on your own because you're given all the clues you need to do it.
Nothing special about this game. Took 6 unremarkable hours to get the 'canon' ending. I wouldn't recommend it.
sicuramente un gioco che consiglierei a chi ha amato outer wilds,
i think this game is really intricately plotted and very fun to play! i like the story (minus the final plot twist) and i like how interconnected everything and everyone is. did you know the game was originally a skyrim mod?
juegazo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $630 | 4 | 50% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $34.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 12.5K | 80% | $19.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |