
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
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About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 312 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing concept. I wish more games focused on single player and coop experiances like this game does. The dev should be proud of this game. I hope they keep adding to this game as it can be a bit glitchy sometimes but i have had fun playing this.
美术太顶了
タルコフよりムズイっていうか基本的に敵が5人くらいの集団で徘徊してるから初期装備じゃ勝てなくて激ムズ理不尽ステルスゲーを強いられてるような感じ 序盤も序盤だからかもしれないけど大抵の敵はショットガン1発くらいで倒せるから弾十分に確保すれば1~2集団は何とかなる 一応別勢力間で潰しあってくれるけどそんな頻繫に起こらないからとにかくまず歩き方を覚えた方が良い コンセプトとか雰囲気はかなり刺さるからとりあえず脱出に成功する事を目標に頑張ろうと思う
Down in the filth fighting it out against grotesque nightmares of the future.....Ai will get us there maybe not today or next week but all it takes is 1 skynet and forever winter will be inevitable.
The game is rough. Is it enjoyable? Definitely so. It is a really amazing extraction shooter, and it is currently in a good place. The AI is rough, and the clipping hitboxes are a problem, but when the game works as intended it is amazing. The atmosphere is a match made in heaven and it's not even close. I do however recommend the game on a sale, full price might be a bit steep. The faction system as well as the all-out-war setting on the maps are something you rarely see, keep in mind this is a RPG where you roleplay as the victim.
敵が強すぎるから漁夫って生き延びることを主題にしたルートシューター、とでも言うのでしょうか 「火事場と漁夫は有利だから敵強くしまくればバランス取れるよね!」と言わんばかりの敵の強さで一度目を点けられたら高確率で死にます そのくせ強めのロストがかかっているので体制の立て直しに初期レベル周回を何時間もする不毛タイムが長い事・・・ 敵の目を掻い潜って逃げ回るにしても視界は壊滅的に悪くストレスフル あまりプレイしていないものの初期ステージを周回している時間が8割を占める事が容易に想像できる 普通の人にはお勧めできない難度ですが私はまだ様子見を続けます この手のゲームはいつか良くなると信じて結局良くならないパターンが多いのであまり期待はしていないが・・・
I love this game. It's a bit of a buggy mess at time and sure it's really annoying how I occasionally lose some really good loot due to random disconnects. And how sometimes to get multiplayer working, everyone involved needs to restart their game. And how the crafting UI sometimes doesn't work unless you use some workarounds. And how a helicopter will sometimes jumpscare you by appearing from beneath your feet, rotor blades first. But the music is amazing, the art direction is iimmaculate, and my ass has never been so tightly clench as when I'd been creeping along some trenches to extract, praying the Grabber won't come for us. Or when we blew up a bridge just to see what would happen and were then chased for the next 4 maps by an absolute unit of a Shield Officer who eventually caught up to us and party wiped us with his bare hands. Or when I realised that Europan EXOs have stealth shielding by almost walking into one from around a corner with a TacCam active. Is the game perfect? Absolutely not! Do I find it butt clenchingly fun regardless? Hell Yes.
fun
has goods and bads. i like the goods and the bads are manageable
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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