
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
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About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 312 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常吃電波的遊戲 給喜歡8.90年代弱引導讓玩家自己去摸索的遊戲 爬了討論與攻略 目前已經下修很多難度了(例如水的問題) 遊戲設定中 180度轉頭是白癡設計 記得關閉 其他操作都沒問題 美術 音樂 非常讚 攻殼+MGS風格 前期潛行 後期恐懼來自火力不足 兩把機槍掃射 榴彈砲轟炸 攻克設計者的難關與缺陷 也是非常有成就的一件事 遊戲的最佳化也是很多小問題 簡化版塔科夫 全境與鴨科夫的代餐 特價半價以下 可入手 但切忌這是一款測試階段的遊戲 非常粗糙 很多BUG 雖然可以靠MOD解決 未來可期 分數 7/10 (如果BUG與內容都有修好 8.5/10)
I'll start off by saying the games soundtrack is well composed, the art style, atmosphere and tension it's all there, i can definitely see the potential, my only concerns were for one i died pretty much at the start of my first raid due to clipping in the tunnel A elevator...which was unfortunate, enemy pop in was a bit jarring at times plus the fact sometimes you couldn't even stealth properly due to the ai aimlessly losing their pathing and just looping your location, and it would be a pain to either forcibly stealth past them or engage in combat, which don't get me wrong the shooting feels smooth but forcing my hand into either combat or tedious stealth because the ai doesn't know where it wants to go not so much. overall i think this will improve with time and it definitely has the potential to be a masterpiece Imo.
The Forever Winter consegue fazer algo que poucos jogos modernos conseguem: criar um mundo que parece realmente vivo, hostil e indiferente à sua existência. A ambientação é excepcional. Cada mapa transmite a sensação de que você é apenas um sobrevivente tentando não ser esmagado por uma guerra muito maior do que você. Vivendo entre túneis subterrâneos que se conectam entre si como se fossem labirintos. Você não tem auxilio de mapa, bússola ou essas coisas... Com o tempo você aprende a memorizar as rotas de cabeça. A lore é um dos pontos mais fortes. O jogo não entrega tudo de bandeja... você vai montando o quebra-cabeça aos poucos através do cenário, das facções e dos acontecimentos ao seu redor. Isso torna o universo extremamente interessante e instiga a querer descobrir mais. Cada NPC que você desbloqueia ao longo das missões tem diálogos profundos, mas ao mesmo tempo vazios. Isso dá aquela sensação de impotência... não sou nenhum herói. Será que vou conseguir retornar vivo desta vez? A jogabilidade também merece elogios. O foco em sobrevivência, gerenciamento de recursos e na necessidade de escolher cuidadosamente quando lutar ou simplesmente fugir faz com que cada incursão tenha tensão do início ao fim. Não é um jogo que recompensa sair atirando em tudo, e justamente por isso cada decisão importa. Ainda há espaço para melhorias, como é esperado de um jogo em desenvolvimento, mas a base construída pelos desenvolvedores é extremamente promissora. Se você gosta de mundos sombrios, lore rica e uma experiência de sobrevivência desafiadora, The Forever Winter vale muito a pena. OBS: Mas lembre-se, por ser um jogo em desenvolvimento há bugs. Porém na minha opinião, nada muito grave. Então, dê uma chance ao jogo e sempre que algum bug surgir não se esqueça... "Está em desenvolvimento."
The game is incredibly stifling and uninteresting. If you ignore the visuals, this is one of the dumbest survival games I've ever played. The bots that the game designers placed at the exit points — that's just stupid. You couldn't make your game interesting, and instead you just made it as complicated and drawn-out as possible — endless resource grinding, endless runs on the same maps. The "kill-bring" quests are linear and boring. I regret not listening to the advice above and buying this game, even at a 50% discount. It's not worth even that money. Absolutely do not recommend.
The unique art and atmosphere alone is worth checking this one out. Game needs some de-jankifying, but it's great.
Одно слово "ПОМОЙКА"
War is hell.
furchtbar miese steuerung
Still needs work but what's here is amazing. It's way more fun than Warframe was when it was still Early Access, has a deep rich world. devs are active on the project and regular updates are made. It's a promising title. You're not the hero in this game, a stray heavy bullet can take you out at the wrong time. You're a civilian scavenger in a 40k-esque warzone. Lots of grind and RNG but the gameloop is fun, runs don't feel crazy repetitive. At the end of it all though you are a scavenger and not at the top of the foodchain. Stealth and ambushing is the way to get a leg up to begin with. Solo friendly but no pause, lose all your stuff on death but can go get it back or buy your same loadout with the press of a button, a lot more forgiving than expected. There's jank, some ♥♥♥♥♥♥♥♥ spawns on occasion but otherwise it's great fun. Paid $45ish, definitely got my moneys worth. Some of the negative reviews here are similar to Tarkovs in that Call of Duty was expected but tactics were needed.
万人受けはしないけど、刺さる人には刺さりまくる、脱出系PvEシューター作品で自分はオススメしたいです。 良い点 ・世界観はダークでディーゼルパンクな雰囲気で、アートワークにとても優れています。イラストはかなり作り込まれているし、ゲーム内の背景を取っても所々に『カッコいい』とか『美しい』とか少年心をくすぐられ視覚的に楽しく、色々見て回りたくなる欲が出てきます。 と、良い点は突き抜けて良いのです。 ・BGMについても、雰囲気にあった聴いていて『おっ良い曲』となるものがあります。 が、現状悪い点も多くあります。 悪い点 ・肝心のゲームプレイ感については、現状褒められたものではないです。基本的な自キャラの動きやシューターとしては無難で、オブジェクトに挟まったりすることが時たまある分荒削り感がぬぐえません。 ・敵npcについても、索敵範囲に一定時間居ると見つかるのですが、基本決まったルートを巡回するだけなので、見つかるまでは猛ダッシュで真横を素通りしていったりします。 ・敵対時の動きも、昔のローポリゲーの敵キャラを彷彿とさせる動きで、チラチラ動いて急に攻撃みたいな懐かしさを感じます。 ・翻訳がそのまんま翻訳機な感じで、チュートリアルおじさんの喋り方がなんか可愛い感じになってたりします。 難易度については数の暴力を受ける以外は、基本撃ち合うジャンルではないので程よく楽しく遊べています。 まだ早期アクセスであるため、製品版までには出来るだけ改善していただけるととても嬉しく思います。光るものがあるので応援しています。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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