
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really cool idea whos mechanics don't play out quite as good as they should be. Performance is an abomination. The game play is swimmy to begin with that's OK but with poor performance it becomes not OK fast. Just not acceptable. If you do decide to play make sure Epic store is blocked. For some reason this game is particularly persistent about installing it. Too bad this didn't work out.
game is straight ass the ai is garbage and movement is sluggish worst game i have bought i want my 6 hours back
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game was programmed by artists using an LLM from some behind the scenes footage they shared. There's a lot of cool art that is only sometimes presented well and undercut by a significant amount of rough edges that they haven't addressed since release. I'm skeptical this will ever meet the vision that the trailers suggest.
An early access game should not have multiple paid DLC
With the most recent patch they've in one swoop killed off multiplayer with non stop issues, whoever connects to the game will randomly be unable to shoot where they aim. Detection has been wiped out, it's no longer if you get detected it's that they know you are there and without alerting anyone on the map mobs will "patrol" to you. The "?" symbol above someone's head used to mean they are starting to discover you. Now you'll get it on any unit that is within line of sight...through walls or just because. Even the very large units will now fight other units while moving to you. Gone are the days of waiting for fights to be over so you can sneak in and get some loot. Now you MUST kill everything in the area and get out before respawns "patrol" to you. Androids will actively camp outside rooms you are in and just stand there. They will not move and if you kill them and wait a few minutes more will take their place. The game is directly sending units to you non-stop, so apparently you are that guy. The final maps are by far the worst at this new "feature", as they will, no matter where you are "patrol" onto your feet before alerting to you. Stealth has no longer become an option. Check youtube on the most recent changes, I'm far from the only one.
I want this to be good but it's just not... It looks so so good, and the vibes are immaculate. The soundtrack is so good that I bought it. But it's so jank and so buggy that it's almost unplayable. Maybe they'll fix it, but it's not cooked yet.
FIX DAMN CROSSHAIR IN COOP!1111
Fix the current state of the game. keep improving enemy AI, and probably remove only cyborg missions, the game falls apart when there are not warring factions, kill one cyborg, all others attack you, its stupid. please keep improving the game rather than adding new content, thanks.
Only game that has annoyed me enough to leave a review. got a spawn that forced a wait for extraction and every bloody time there is a mech on it so when I go to extract and run away I get stuck in the map and shot full of holes or just get surrounded because when you have to wait the game spawns 4 waves of enemies all around you. Game has a cool atmosphere but gameplay sucks a big one.
95% vibes - 5% half-assed engineering: maps are more likely to crash and operate badly in later stages, characters glitching through objects which can lead to forced deaths and loss of items, innard upgrades require actual in-world time to finish just like in mobile games, AI's trash for both enemies and recruited teammates. The devs should've just sticked to drawing on microsoft paint.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $124 | 2 | 50% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |