
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive under the shadow of terrifying and gargantuan war machines locked in a never-ending conflict. Millions of deaths later the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
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About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 282 reviews with recorded playtime.
Reviews
Themes across 281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
THE VIBE!
Если вы сделали такой мелкий шрифт - то можно было вообще не подписывать предметы. И самое главное - добавьте функцию начать игру заново. Геймплей такой - я что-то беру и куда-то бегу. Никому не советую.
Игра очень сильно подкупила своей задумкой и визуалом, на практике она удовлетворила на 6/10 НО очень сильно страдает техническая часть, игра супер сырая. Купил по скидке, играл с другом, по поводу производительности на своем железе заметил не так явно, нежели товарищ, у которого была фулл забита видеопамять и более частые просадки и статтеры. Смотря сейчас на игру очень хочется увидеть ее в законченом виде, тк повторюсь что задумка, сеттинг и геймплей (тот что задумывался, но из-за сыроватости игры его трудно прочувствовать в полной мере) очень сильно понравилось.
I took a long break from the game and I came back to it day ago (7/15). The game is still jank as all hell and wacky, but ♥♥♥♥♥♥♥ the game is beautiful and brimming with potential -- and has improved a lot from its initial release. if i had to be a TLDR about it, its ARC raiders but coop PvE and with Post-apo Sci-fi vibes kindof like Warhammer, but very different -- and oh my god it is beautiful. Glory to the Mech god. Pray that your looting session will be one of greatness, and credits.
The Forever Winter has an astonishing art style that beautifully embodies the concept of grimdark. Its maps are great to look at and the NPC wars are absolute cinema. As a contemplative experience, this game is a jewel that I hope will keep growing until it fully matches the devs' vision. However, all the issues I have with this game come from the gameplay. Quite ironic for a game. The playable character isn't enjoyable to control in any way. The movements and gunplay are janky, the animations feel rigid and robotic. It also has a serious lack of logic, as in reloading a shotgun lacking a single shell will put the character in an animation to reload every single shell before being done. I know we are supposed to play a weak nobody. I don't want to play a strong character in this game. But it's simply not enjoyable. When it comes to TPS games that get it, Helldivers 2 perfected TPS movements. It's fluid, smooth, natural yet has believable weight. Only looking at my character move makes me want to play again. One could argue a helldiver is far stronger than a scav, but in Helldivers, players still get dunked on by the armies destroying them. Helldivers 2 style of movement can definitively work in The Forever Winter. Same goes for the gunplay. Now to tackle the aspects that trully frustrated me into a ragequit from this game : everything related to its extraction shooter nature. Some might enjoy this kind of games. I cannot understand them. As far as I'm concerned, extraction shooters are some of the most toxic, frustrating, cancerous, unsufferable kind of games to exist. The entire point of The Forever Winter's gameplay loop is to enter a succession of maps and gather loot until you finally find an extraction to your main hub. That means you can spend more or less time looting for precious ressources, only to die and lose everything. That in itself is very annoying. But it's the main point of the game. This alone wouldn't have pushed me away. I've had a lot of runs where I lost everything, either because of my greed, because I didn't kow the NPCs fighting around or because I didn't know the map. I kept trying, I learned. However, the last drop that made me quit was a situation that, gameplay wise, shouldn't be possible. In this game, you either walk through large, open battlefields or narrow tunnels. I was on a 40+ minutes long run, with a lot of valuable materials. I managed to make my way through a dangerous tunnel map as well as an intense battlefield. The game had yet to offer me an extraction to the main hub, so I kept pushing to the next tunnel map. And here, on the first room after the spawn, the only way forward was blocked by an EXO suit. As you could guess, it is an armored walker with heavy weapons. My grenades and guns couldn't do anything to it, nor could I lure it on the platform I was standing on to try and make it circle around a vertical pipe because the EXO suit got stuck on the little elevation of the platform which kept it standing on the only large pipe I could walk on to exit the area. There was no way around this obstacle and I couldn't destroy it. The run was over and my now 50+ minutes completely wasted without any alternative chance of bypassing this situation. This kind of behavior from NPCs can happen quite often with soldier squads or heavy infantry blocking crucial paths, but those can still die to shotguns and rifles. Why put a light mech in an area where it fully obstructs an unavoidable path? That's why I decided to quit The Forever Winter. It's a beautiful game with a great atmosphere and amazing visuals. It's a poorly crafted gameplay loop of a game that DOES . NOT . RESPECT . YOUR . TIME. I'm very sad about this, but I cannot recommend The Forever Winter. Wait for it to improve and see its worst flaws fixed before giving it a try, lest you get disgusted by what could have been a great journey through a fascinating setting.
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I love this game! The atmosphere, the gunplay, the map design! And the way the maps change, you just never get tired of it. This is a dark, nightmarish vision of the future and I love it. Dont even get me started on the music. What a soundtrack! I cant recommend this game enough! I was so impressed by the world that I sat and watched an hourlong youtube video about The Forever Winters lore.
Beautiful art direction, but the gameplay is executed so poorly it's almost unplayable.
in its current state, very fun, when it first came out in early access, not very fun so its kinda worth playing now, especially on sale, i would give it a try, its like ark raiders but pve only and very intricate map design, the maps inter-link like in tarkov/stalker but you can transit within like 10 seconds from map to map so thats cool.
エイムは「アイアンサイト/スコープ」が標準で「Warframe式三人称」が代替 これマジ?ゲーム内容的に逆でしょ・・・ AutoHotkeyなどでマクロを組むか、コントローラーならSteamImput経由で逆にすると快適になる。 また、ゲーム内でボリューメトリック・フォグをオフにする設定が無い。 至る所に光源とセットになった煙や霞があるので、相性の悪いグラボだと温度が凄まじいことになると思う。 スペックが不安ならアンチエイリアスをTSRにして、解像度設定を30ぐらいまで落とすと軽くなるはず。 ゲーム内容を一言で評価すれば「クソゲー」 PvEvEが最大のウリだけど、マップによってはPvEvEじゃなくて普通のPvEになってる。 開発者自らコンセプトを放棄するって、それはダメでしょ。 NPCの行動パターンはアホだし、沸きパターンも単調で雑すぎ。 アホなNPCを大量に並べただけだから、パターンを知ってしまうとアホみたいに簡単な難易度になる。 で、その難易度を誤魔化すためにスタンやノックダウンを多用して帳尻を合わせている。 殴られてスタン!撃たれてスタン!ノックダウン!ここで即死攻撃をひとつまみっと♪ いくら素材が良くても、料理人が味障なら味はお察し。 でも素材がいいのは間違いないからね。 自分でMODを入れて味付けして、クソゲー部分を消して遊べばいいのさ。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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