
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 683Kreviews | 96% | — | $247.1M |
| $5.99−70% | 74.5Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3518 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ХУЙНЯЧ
oyun baya iyi bazı fukara oevladları alamıyor diye bok atıyor yorumdaki elemanlara tavsiyem kesin deneyin
научился как выживать в лесу
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #56, worst CN #98 · 6 markets collected
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 1 → 139.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +4 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tú y los esquizofrénicos en pelotas que habitan en el bosque, ¿qué más puedes pedir?
Срубил дерево, построил дом, забил на сына. 10 отцов года из 10
La primera vez que lo jugué no me llamo mucho la atención pero al darle otra oportunidad y sumergirme en la historia del juego la verdad quede fascinado, muy buena ambientación y enemigos, da bastante miedo, esta para jugarlo a oscuras y solas, por momentos da mas miedo que estar en la villa 31 a la noche
cool game. fun.
Minecraft de macho.
it is fun to play with friends
minor Spoilers: for a game that on the surface is a generic survival horror The Forest has remarkable depth. On a game design standpoint the horror is excellent, from those first steps out of the plane, to the very end, every moment is fairly tense, knowing that youre being watched, hunted, and could at any moment be attacked makes even the fairly peaceful aspects of this game, like base building and exploration a little more exciting. The cave diving/exploration segments are also well crafted, carrying a sense of claustrophobia and tension, having only a bic lighter as the main and sometimes brightest lighting option in pitch black environments creates and reinforces the horror, and makes each environment cohesive while also maintaining a sense of the unknown. You never really know what youre walking into or what youre going to find. The end segment/final cave is also well crafted, though admitidly long, it took me over an hour, and lacking in moments to save, which forces the player to keep going. Overall it was a good culmination to hours of preperation and exploration, using every movement tool and having plenty of enemies, without every becoming tiresome or boring. All leading to the lab, that is an almost jarring shift away from the natural landscape youve been surrounded by, to go from fighting cannibals in a dank dark cave to being in a well lit incredibly normal cafeteria/lobby is incredible. to turn the familair on its head. It also reminds me a lot of half-life and resident evil, taking cold sterile lab spaces, trashing them and throwing some monsters so you can never really get comfortable. Plus the additions of ancient/alien/cosmic horror like machinery is wild for a game that ive only ever been seen marketed as survival horror, and for some reason people dont seem to talk about. Then that final choice: you can choose to save your son, perpetuating a cycle of horror and violence, giving to others the same suffering you have just experienced, knowing your son will likely never be the same and could at any point be lost to you again. Or you can choose to end the cycle, non canonically of course, let your son go, accept that everything you've done, the rot you've eaten, the wounds you've suffered, the death you've witnessed, the lives you've taken meant nothing in the end. and return to the life you've found yourself in, building bases and fighting ever increasing numbers of cannibals. of course this game has its flaws, its a little on the older side, the graphics arent astonishing and it can be a little buggy with somewhat awkward movement. The map is truly terrible, it doesnt even cover the entire play area which i find odd, the fact its terrible and hand drawn is fine for realism but why not make it at least match a little better but i digress on that point. I also find that fire/drowing deal a disproportionate amount of damage, eating through armour and health so fast you might not even have time to do anything about it before youre dead, plus the rebreather, that allows for longer underwater time has to be manually refilled, so if you run out underwater you might just drown instantly because you cant open inventory underwater, leading to the choice of refilling early and wasting a canister or potentially dying. Though the air lasts a long time and canisters are fairly common so whatever. my only other complaint is that building takes forever, and doent even really stop cannibals from getting into your base, which could might be user error, but still single player i think most of my playtime was spent chopping down trees. Although to be fair, for those less inclined to play survival horror, because the survival part is not their thing, like 90% of the game is entirely accessible from the start, so you could technically just not do any of that, though some time will probably be spent gathering food and supplies, like movement tools and the keycard, unless youre like crazy i guess. And for those not into the combat/horror element you can also play with no cannibals, though i dont know if that removes all hostiles/monsters, and like caves are still dark and scary so to each their own. However you play i think The forset is worth the money, especially if you get it on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $247.1M | 489.3K | 95% | $29.99 | |
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