
Step into the fog to confront your terror: the evil that hides within. Unravel the fog's mysteries before you become its next victim. Or join us, instead.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't get the best ending, probably made some poor choices at the end, but this is one of the best-written COG games I have played yet. The romance doesn't get as spicy as other games since you're all teens, but there's still mature themes around death and horror scenarios.
少见没有虎头蛇尾的cog作品,主线剧情足够精彩、一波三折,人物塑造也特别细腻。 唯一的遗憾是后日谈太短了——[spoiler] 你们这帮烂人村民应该排队向我道歉! [/spoiler] [spoiler] Rex线真的很扭曲很有戏剧张力,但我其实希望它可以更扭曲一点。Ashley告诉MC Rex把MC小时候送给他的化石转送给Ashley的时候,完全应该出一个MC嫉妒地阴暗爬行的选项。我一开始还在roleplay被全世界抛弃的angry teenager,但是后面开始救人之后不自觉地变成乐于助人的三好青年了。我想要复仇啦![/spoiler]
I told myself that I would only play through about an hour or so of this when I started. Now, ten hours later, I'm finishing my first playthrough of the game and sitting with the end of a story that I just began. I couldn't put this story down once I started it, and the story kept me hooked all day. I am satisfied with my ending, but I am curious about how much of the story I might have missed out on based on the branching paths. I will definitely need to return to this one someday. Highly recommend for any story-driven gamers. I think the only thing that I would recommend is allowing people to go back and make difference choices from specific chapters once they have finished the game. I want to see where other paths I could take would lead me, but I also don't necessarily want to do it all again from the beginning.
A short game that isn't too short, The Fog Knows Your Name is exactly the length it needs to be. It's very well-written and showcases characters that appeal to the growing awareness for diversity in casting. Excellent as everything else may be, the path to a good ending appears to be very, very narrow. Your MC has to be a certain way and believe certain things in order to comfortably achieve the good ending. Perhaps there is indeed a way to "win", so to speak, with the other personality types and skill set, but if there even is one, it certainly isn't as easy to come by. This is a finely written story with enough color and personality to warrant its reputation as one of CoG's best games, but I personally find the rigidity in being able to reach the good ending incongruous with what CYOA games are supposed to be. Still, this game should come highly recommended due to its storytelling alone, so any CYOA fan should try to get this game into their library one way or the other.
I'm not a good review writer, but this is one of the best I've read so far.
Stat management is a pain in the ass. I can't enjoy it when my character is such an idiot that it sucks no matter what choice I make.
gud
Way too punishing, feels like you need a guide not to fail every godamn interaction with obscure stats, with minimal freedom to adjust to take each situation as it comes. Feels like your character stats mean next to nothing and personality / town stats matter a lot but it's not at all easy to decipher what would change the latter or how.
Check out the full review on the [url=https://forum.choiceofgames.com/t/allusives-reviews-fresh-review-the-fog-knows-your-name/178235/37?u=allusive]Choice of Games forum here.[/url] I’ll say upfront, even though it has it’s flaws, The Fog Knows Your Name is one of my favorite Choicescript titles. It’s like Stranger Things Season 1 mixed with Scooby-Doo mixed with ParaNorman, in all the best ways. Really, there are few stronger hooks than playing a character everyone thinks is a murderer and getting to explore the conflict around that. Especially in the spooky and believable town that Yeonsoo Julian Kim has crafted here. You can really lean into it in several different ways—becoming angry and deciding to validate people’s fears if they are going to treat you that way, doubling-down on being nice and friendly and pleasant with everyone so they’ll see you’re a good person, becoming truly epically depressed, diving into the occult as a coping mechanism, or just trying to ignore it all and act normal. One of my favorite parts of The Fog Knows Your Name is the author’s commitment to letting the player decide whether the creepy events they encounter are truly supernatural or if there is something else at play. The game consistently offers genuine explanations that can lean one way or the other, so the player is kept guessing. Are you a Shaggy or a Velma in these situations? The fact you’re never sure only heightens the creepiness of a lot of the events. Your choices on how to interact with characters are also very diverse and almost always cover all the bases of how you’d want to react in any given situation. There are quite a few different endings to the game, and all are done well and are satisfyingly varied. There are actually THREE different mysteries to solve in the game, and unless you are really threading the needle, I think most people will only solve one or two per play-through. There are also a nice variety of tones of ending, all the way from joyful to depressing to macabre. Better yet, of the ones I’ve seen, they’ve all been satisfying. I would recommend The Fog Knows Your Name. It’s a fun, creepy title with great characters, a mystery that keeps you guessing to the end, and is probably the closest you can get to satisfying a Stranger Things itch in a Choicescript title. Plus, in my opinion, Choicescript needs all the horror titles it can get!
Great game. Great story. Loved the various consequences, and stat differences. However, I absolutely despise the UI. There's no manual saving, so if you want to replay any parts to see what happens, or what it affects, you have to go in a very roundabout way of messing with the files the whole time. It's just really replay unfriendly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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