
Use gravity-changing abilities to solve puzzles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Bu oyun açıkça bir tutku projesi!, Portal oyunlarından bazı net ilhamlar alıyor, ancak bulmacalara kendi yorumunu getiriyor (portallar yerine yer çekimine dayalı) , Oyun yükleme ekranları olmadığından harita tasarımını ve hikayeyi sorunsuz bir şekilde ilerletiyor + akıcı ve stabil , Oyun, ilk aşamalarda size mekaniği öğretmeye çalışıyor ancak bazen ilerlemek için önemli bir dersi atlayabilirsiniz. (ipuçlarına dikkat edin) , Bu oyunun geliştiricisi geri bildirimleri seviyor ve herhangi bir hata bulursanız düzeltmeyi deneyecek. Herhangi bir hata bulamadım ancak henüz tamamlamadım. Bazen bulmacalar gerçekten zorlaşıyor ve çözülmesi biraz çaba gerektiriyor. Yani eğer bulmaca becerilerinizi test etmeye çalışan oyunları seviyorsanız ve sodaya bayılıyorsanız bu oyuna bir şans verin.
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[h1]Before I played The First Day, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
免费 有成就 没中文 《首日》 《首日》是一款独立制作的第一人称解谜游戏。 这是你在帕拉奥尔(Paaraol)汽水公司上班的第一天,可这个地方却异常诡异,完全不符合常理。 你需要运用新获得的能力 —— 改变物体的重力 —— 来破解谜题。过程中你会找到多种辅助工具,例如箱子、按钮、激光装置、量子机器、传送门等。利用并组合这些工具,在帕拉奥尔公司内开辟出解谜之路。 与此同时,你将开启一段无缝衔接的旅程:探寻自身能力背后的秘密,直面自己的过往。 游戏特色 64 个独特谜题 可改变物体的重力 intro(序章)过后无加载界面,旅程全程无缝衔接 可在墙面、地面与天花板上行走 解谜时可使用并组合多种工具,包括: 激光装置 投影设备 镜子 投影仪 浮空球 开关 传送门 箱子 激光箱 传送门箱 炮塔 屏障 物体冻结功能 非玩家角色(NPC)
Просто ужаснейшая оптимизация. Очень надеюсь что её пофиксят (ну или хотя бы добавят), а пока не рекомендую
"The First Day" is a somewhat mediocre first person puzzle game not completely dissimilar to games like QUBE and Portal, only not quite as good. But at least it's free, now. Wander around some possibly asset flipped environments and solve some puzzles. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. It's free... now, but it wasn't before. The developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
This game is obviously a passion project! It has some clear inspiration from the Portal games, but brings its own twist on the puzzles (gravity based instead of portals) The game is without loading screens so it pushes the map design and story seamlessly + its smooth and stable The game tries to teach you the mechanics in the early stages, but at times you might skip an important lesson to progress. (keep attention on the tips) The dev on this game loves feedback and will try patching bugs if you find any. I have not found any bugs but I have not completed it yet. At times the puzzles get really hard and will take some effort to figure out.. So if you like games that try to test your puzzle skills and you have a love for soda give this game a go. It's a good price for this project! Will update this when I complete the game
Original game but it's fine i guess some stuff is left undescribed but other than that it's okay
视觉引导做得不是特别好,有时候单把一个箱子放地上然后用来按天花板上的按钮就能花上一分钟来对准
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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