
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爱来自Lilith,感谢Lilith送的《卡赞》,下次别给我送这么好玩的游戏了,害我想辞职,回家全职打卡赞。 我分不清它到底是魂游,还是act,越打越爽,越到后面越爽,而且是像《鬼泣》,《战神》那样的爽。 第一次玩一口气打了五个半小时,早上一直打到下午一点半,中途不想停,简直太爽了,爽到停不下来,符合我对Berserker的第一印象。开头还适应了一会儿按键,经常以为右键是防御(只狼带出来的兵)。这游戏很缺精力,精力耗得快但也回得快,站着不动就开始蹭蹭往上回。一直打到鹿头人才卡了关,感觉打太久状态不行了,才强制下的线。我只想吐槽一点就是,角色这么强了不会跳是何意味呢? 打的时候脑子里有《只狼》和《鬼泣5》这两款游戏,因为上一款打的魂游就是《只狼》,但《卡赞》毕竟只是类魂,所以难度上并没有《只狼》那样高,也因为是类魂所以相对应带来的是:拥有更高的机动性,拥有更好更爽的打击感,与其说是类魂在,没卡关前我甚至觉得它是《鬼泣5》那样的act游戏。但依旧小怪比boss难打这一块,而且这游戏打boss我建议不要像魂游那样挡挡挡打(我写完了看了看大家的评价,原来不是我的问题,是这游戏本来就有的快慢刀毫无逻辑,这样会导致你会乱挡,挡不住),而是像act那样打打打然后附带一个挡,一鼓作气,极限对拼换血反而有时效果更好。 来认真说说《第一狂战士:卡赞》,首先最重要的一点还是:自身实力高于一切。《卡赞》它有非常非常多的要素,从而使得它有一个非常大的体量。《卡赞》有一套非常完善的动作游戏系统防御,闪避,格挡,拆招等,不敢想做成act能有多爽;有三种武器(对我来说已经很多了),三种武器有分别所对应的技能树,这也就注定了这游戏有很多种流派;有装备词条,理论上后期很多关卡它的配装会像《怪猎》一样极限且精彩;有自身能力加点、幽魂能力、记忆能力、鬼石之力、助力之魂等要素,这些要素降低游戏难度,增加了游戏的爽度,使得它不断向动作游戏靠近;同时商人,铁匠,洗点等都是一应俱全,给接近30小时的游戏体验奠定了一个扎实的基础。 然后是上面说到的一点,魂游特有的小怪比boss强。这游戏大部分boss我都是当《鬼泣》,当act去战斗爽了。我打小怪同样是当act一套丝滑小连招去打小怪,然而这游戏喜欢堆小怪,前面两三只,后面一只阴的没边的远程,还带各种debuff,两套连招下来精力直接掉空,怪一般也秒不完,这时候只能站着挨打,如果当魂游那样挡挡挡打,就和《只狼》一样小怪太多,出招不固定,一双眼睛我反正是看不过来那么多怪的出招。但是后期精力起来了,真的越打越爽。 再是卡赞不能跳跃这一点,这一点虽然抽象,但和它复杂又绕的地图相当契合。因为不能跳跃,所以才让地图显得精妙起来,很多看似很弯弯绕绕的路变得简单直接起来,实际走下来也就多出来一些隐藏物品的小路,其他基本上是单向主线路。目前我用刀斧学了飓风斩,在一些特定场景是可以用这招跳上去的(很少,可能制作组也想到这一点)。 当然制作组最敷衍的是为什么不给坦尼娅做过场cg!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR You love parrying? You lika a challange? PLAY THIS GAME, the ultimate tough but fair! It's on the harder side, but it feels so good when you become good at it... This is absolute PEAK in terms of combat and boss quality. Elden Ring is a "whole package", it has story, exploration, combat, build variety, but strictly in terms of HOW GOOD THE COMBAT FEELS, Khazan is hands down one of the best ones out there (I can compare it to Sekiro, Lies of P, Elden Ring, Black Myth Wukong, Stellar Blade etc.). Let's start with CONS: the game has rather linear levels and a-ok story (voiced by the same actor who played Verso in Expedition 33); visuals have good art direction and are stylized. It's decent, sometimes they re-use a map layout for a shorter mission; some levels/missions are more of a boss-rush. Those are the weakest points, honestly. Levels, visuals, story, a decent 7/10. It exists, fulfills it roles, but it's not why are here... What are the PROs? The combat feels amazing. Everything is smooth, responsive, it just feels good. All attacks are fast but well telegraphed, you can intuit what to do. You can parry almost everything, there are very few grabs and attack that do status effects that you have to dodge, but you will figure it out immediately.. Alternatively, you can dodge everything and not parry anything. You have 3 types of weapons/playstyles and the tree skills can accommodate your preferences. The bosses are the PINNACLE OF A FAIR FIGHT. The first phase teaches you a limited moveset of a boss, expanded in the second phase. The bosses are TOUGH but FAIR, all hits register properly, no problems with camera, timings are good (they are not overdoing delayed attacks/roll catching), everything is telegraphed, CLEAN, and IT FEELS O SO GOOD... The enemies do not one-shot you, no AOE status effect BS, everything is fair. And it feels so good, that you know that you can stand your ground and parry EVERYTHING and the boss won't be able to hurt you. It's hard to justify a feeling, but IMO it's even better than LIES OF P. In Lies of P you rely strongly on parrying, but in Khazan you can parry and dodge; you have good control over what is going on during the fight. You are in control of whatever the games throws at you... BIGGEST ISSUE- DIFFICULTY The biggest problem is the SKILL REQUIRED to play it. If you want to beat it on the intended difficulty, you have to hit more than 70-80% of perfect parries. If you're not hitting that, you either have to lower the difficulty and/or use summons, otherwise the game becomes borderline unplayable. People say, that BOSSES HAVE A LOT OF HP. It's true, but (1) if you hit those brink guards/parries you manage your stamina [they use A LOT LESS stamina] and you can use (2) combos and (3) skills, and perfect parries allow you to break poise/stamina and use (4) brutal attacks. IF YOU CAN ONLY CHIP AWAY AT BOSSES WITH R1 SPAM YOU WILL HAVE A BAD TIME. You have to manage your stamina, do stamina damage by brink guards, and use combos, skills, brutal attacks. Bosses become fun and managable if you play the game the right way. It the ultimate TOUGH but FAIR.
perfect
Picked this up on a discount not knowing much about it, and it turned out to be one of the best souls like I've played. Combat: This is the game's strongest pillar, hands down. The weapon-specific movesets (I ran spear the whole way) feel genuinely distinct, skill trees are deep enough to actually build around, and the boss design is relentlessly difficult in a way that feels fair once you learn the patterns never cheap. Parries, Brutal Attacks, and stamina break mechanics all click together into something that rewards patience and punishes greed. Ozma alone is worth the price of admission — that fight took me hours and I loved every frustrating second of it. Story: Not the best narrative out there, but it does its job. Bosses: Consistently the highlight. Every major fight feels like a real test, and the game isn't afraid to make you earn it. Verdict: 100% worth it, especially on sale. If you want a souls like that leans all in on combat depth and boss difficulty over story ambition, this delivers. OZMAAA
These dudes gay as hell
Game falls off really hard after the Vergil wanna-be fight
sekiro açlığımı gideren efsane oyun
Çok bayat, oyunun başında neysem sonunda oyum amk kestiğim şeyler bile aynı az emek vereydiniz bari
de los mejores juegos que he podido probar, muy infravalorado.
Я крайне не понимаю почему на некоторых локах просто гейм дизайнер уходит в отпуск. Ты бегаешь буквально по одинаково выглядещей локе и не понимаешь куда тебе дальше идти. Боссов бить по 10 минут просто потому что некоторые из них регенят себе стамину пока ты их пытаешься бить. Игра сама по себе нормальная но сгореть от неё может так хорошенько. Где-то после начала игры на боссе которые в тебя огнем из чего-то стреляет на моей 5080 у меня по неизвестной причине были просадки. Берите только если кайфуете от соулс лайк игр
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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