
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved every second of this game! Sad to hear we won't being getting any future DLC :(
Best souls like. Better than lies of P imo. Extremely fun
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*This review was machine translated from Korean to English. The First Berserker: Khazan One Major Flaw Keeps It from an A+ Full disclosure: this review leans heavily into subjective territory. I don't praise a game just because it's from a Korean studio—to be blunt, I detest the Korean gaming industry. This is about nostalgia. Back in school, I lived and breathed the original Dungeon & Fighter as a Greatsword Berserker. Think about the odds: I’m playing the exact character from my best childhood memories, but transplanted into my favorite genre, the Soulslike. While I tried to remain objective, the nostalgia and the game's genuine strengths blinded me. Consider this a fair warning before diving in—especially if you’re on the fence about buying it. However, if there's one thing that lends this review some credibility, it's this: I conquered my first playthrough on Hard difficulty completely solo, without ever once relying on the Spirit of Advocacy. ⏳ Dissonance Dominates the Game: Infested by Delayed Attacks The game's overreliance on unnaturally delayed attacks is undeniably frustrating. Enemies frequently freeze mid-swing, defying all laws of momentum solely to disrupt your parry and dodge timings. The way these enemies act is past the point of being challenging; it's just downright ridiculous and absurd. Whether it's a trash mob or a boss, a jarring dissonance dominates the whole game, making it feel like you and the enemy are completely out of sync. It’s deeply irritating, dragging the gameplay as far away from 'pure action bliss' as possible. As for the bosses? Don't even get me started—it’s significantly worse. At least trash mobs go down quickly, and elite enemies can be deleted by chaining basic attacks into skills. Now imagine a boss with a massive health pool and terrifying damage rushing you with patterns that defy intuition. The real issue is that you KNOW the attack is coming and you are PREPARED to react, yet you keep getting caught by these infuriatingly delayed strikes, leaving you feeling cheated rather than outplayed. Delayed attacks should be used sparingly, as a tool to catch players off guard—a seasoning that adds variety rather than the main ingredient of combat. They should never become the foundation of the entire system, with every encounter built around them as this game does. A great game should make you feel in sync with its bosses—that every encounter is a challenge you can overcome through understanding and mastery. The intense immersion that comes from successfully parrying and dodging is only the beginning. It should then surprise you with clever twists that push you to learn, adapt, and return stronger, fueled by the desire for revenge. That’s the real formula for a masterpiece. Unfortunately, this game misses the mark. 💪 Those Who Persevere Will Prevail Yet, the developers knew where to draw the line. The game follows a core Soulslike golden rule: Perseverance Guarantees Triumph. Enemies rarely spam these erratic combos without room to breathe. Instead, they leave clear punish windows after a heavy swing, allowing you to study the rhythm and retaliate. Keep pushing, and those seemingly unfair delayed strikes will finally make sense. It doesn't suffocate the player; it gives you space to adapt. Every death feeds into the learning curve, and once the counterplay clicks, the rhythmic flow and tactile payoff hook you instantly. This is where my bias creeps back in. Normally, I would slam a game for such arbitrary difficulty. Yet, the urge to step back into the shoes of my childhood Greatsword Berserker granted me the patience to push past the irritation. See? I told you this review is subjective. 🎮 Where Flawless Control Meets Tactile Payoff At this point, you're probably asking how anyone is supposed to navigate these deliberate timing traps. Rest assured, the game's tight controls have your back. Input precision for dodging and parrying is sharp. With zero clunkiness or input delay, the character responds instantly, making the steep learning curve manageable. This responsiveness is matched by a heavy sense of impact. Parrying offers great sensory feedback, blending sharp visuals with crunchy sound design. This peaks with the 'Counter Attack' system, triggered at the final frame of an enemy's attack. The window is generous, yet execution never loses its punch. Nailing it opens up a punish window, and chaining charged attacks delivers an unmatched rush. ⛓️ Unleash the Onslaught: The Relentless Flow of Skill Chains Modern Soulslikes often try to put a unique twist on the established formula. While it backfires for some, others successfully set themselves apart from the crowd. This game is one of the success stories. While traditional Soulslikes usually boil down to rolling, light attacks, and the occasional weapon skill, the thrill of relentlessly slamming down skill combos here is a blast. Better yet, resource management is highly forgiving. Whether you're attacking, taking hits, dodging, or parrying—essentially as long as you aren't running away in circles—your Spirit Charge constantly builds. This generous resource loop allows you seamlessly weave skills into devastating chains. It's spectacular execution. Let me give you a quick tip. If you wait until the enemy enters a staggered state to begin your skill chain, the execution window will feel impossibly tight. The secret is to trigger that stagger mid-combo. You should dynamically track the enemy's stagger gauge within your combo string and initiate the chain right before the break. Once this clicks, even bloated health bars on Hard feel surmountable. Needless to say, this is excellent game design, actively prioritizing analytical and tactical play over mindless button mashing. ⚖️ The Verdict Without a doubt, this game harbors one major flaw. The highly erratic timing traps can easily leave players feeling cheated, breaking your spirit even when you anticipate the incoming strike and are ready for it. I know exactly how infuriating that feels. Yet, if you push through, you will realize the developers stopped just short of crossing the line, keeping the hurdle challenging but surmountable. Once you overcome this barrier, which sits a bit higher than in standard Soulslikes, you unlock the pure euphoria of parrying and the thrill of obliterating enemies with your skills. Deciphering the patterns of these formidable bosses to finally get in sync with them, alongside a 'punish window' that you truly earned through mastery after countless deaths, is more rewarding than anything else. By the time the boss finally falls, your skills are elevated, letting you truly feel your own growth. Ultimately, this is why the game gets my recommendation. However, if you plan to purchase and actually enjoy this title, you must steel yourself for a brutal ride. On the bright side, the crisp controls and exceptional sense of impact hold up beautifully, while the visuals, audio, and overall polish are flawless. It remains an excellent game that narrowly misses 'Masterpiece' status. Because the rest of the package is so phenomenal, I highly recommend picking it up during a 20% sale to test your mettle against its frustrating timing traps. "Love this game? Great. Just never touch the original MMO—its notoriously scummy business practices make EA look like a charity."
Отличная! недооцененный соулс лайк.
如果他坚持首发400+的价格,这游戏我能给你挑出一堆毛病,包括到不限于严重的素材复用,小怪换皮就算了支线连地图都复用,武器种类有限,地图之间全靠黑屏传送,剧情老套,女卡赞完全没有配音连tm过场动画都直接没了,游戏内有时候莫名其妙的闪退,有时候又莫名其妙的处决不上 但是现在他130左右的价格,优秀的动作系统足够掩盖其他的问题,蘸豆爽😋
Entertaining even for someone who doesn't really play Soul-like games. I'm more of a casual game enjoyer -- Not much competitive play or sweaty games. However, this is the first "sweaty" type of game I picked up and I'm enjoying it. I'm not very good at the game (yet) but it's definitely entertaining. Definitely easier entry vs. Dark Souls, etc where... I quite the game after a few hours because I was so bad.
perfect
de los mejores juegos que he podido probar, muy infravalorado.
Picked this up on a discount not knowing much about it, and it turned out to be one of the best souls like I've played. Combat: This is the game's strongest pillar, hands down. The weapon-specific movesets (I ran spear the whole way) feel genuinely distinct, skill trees are deep enough to actually build around, and the boss design is relentlessly difficult in a way that feels fair once you learn the patterns never cheap. Parries, Brutal Attacks, and stamina break mechanics all click together into something that rewards patience and punishes greed. Ozma alone is worth the price of admission — that fight took me hours and I loved every frustrating second of it. Story: Not the best narrative out there, but it does its job. Bosses: Consistently the highlight. Every major fight feels like a real test, and the game isn't afraid to make you earn it. Verdict: 100% worth it, especially on sale. If you want a souls like that leans all in on combat depth and boss difficulty over story ambition, this delivers. OZMAAA
Я крайне не понимаю почему на некоторых локах просто гейм дизайнер уходит в отпуск. Ты бегаешь буквально по одинаково выглядещей локе и не понимаешь куда тебе дальше идти. Боссов бить по 10 минут просто потому что некоторые из них регенят себе стамину пока ты их пытаешься бить. Игра сама по себе нормальная но сгореть от неё может так хорошенько. Где-то после начала игры на боссе которые в тебя огнем из чего-то стреляет на моей 5080 у меня по неизвестной причине были просадки. Берите только если кайфуете от соулс лайк игр
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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