
Travel by train through a dying world. Look after your passengers, keep your train operational, and make sure you can always reach the next station. Make your way through swarms of infected at each station. Explore mysterious and abandoned stations looking for supplies and survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 2.14/day in the week after.
About

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.5Kreviews | 87% | — | $3.4M |
| $14.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Очередная инди годнота
While I finished this game and did enjoy playing it, I feel like I only experienced about half of what it had to offer. The game does a very poor job of explaining the gameplay to you. It mostly just throws you in and expects you to figure it out. The whole time I was playing, I had no idea there was a crafting system or that you could repair the modules on the train that broke down. I was too stressed out managing the passengers to notice any of this. As others also have pointed out, it's impossible to keep up with the story elements on the train because you're constantly busy doing other stuff. This was my main gripe with the game. I feel like I missed out on so much and it lead to me losing interest in the story. I did enjoy fighting the zombies, though I guess I was kind of doing it on hard mode because I didn't know I could craft my own ammo. It was frustrating sometimes, but it forced me to develop strategies to avoid wasting my resources. Funny how that wouldn't have happened if I'd known about the crafting system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, French, Simplified Chinese
| $14.99 |
| 878ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un pò ripetitivo ma la storia è carina e ci sta anche il DLC.
The game really manages to pull some impressive backgrounds ranging from artic bases to prisons, and giant robots. The story decides to opt for the double apocalypse setting, and the more interesting things are happening to everyone but the train driver protagonist. The gameplay loop is simple you go through each of the game's levels proceeding right, then take some alternate path underground to return back to the train where you undergo a sightseeing tour setting up the next level.
童年的帐单
UN pequeño juego con gestión mmuiy basica y survival horror, no es nada especial, pero su mundo tiene algo que atrapa.
This is clearly a labor of love for the developers. A lot of effort went into this. However, I don't like the game at all. What the game does, it does very shallowly. The looting/survival aspect of this game is hampered by very limited ability to interact with the non-train environments. The train/save your vessel aspect is very basic (although I imagine it gets tougher) but it's also hampered by a bad interface with the train's computer to diagnose problems. The combat is frustrating and minimal. The story is effing fantastic!!! Too bad most of the story is being developed while your train is breaking down... forcing you to survive or pay attention to the good writing. The game, to me, fails at its design, not its execution: -Minimal combat. Fails at combat. -Upkeep of your vessel? Too minimal and bad system UI -Survivor/Looter? Limited interaction with environment. -Story? Fantastic, but you're not allowed to pay attention half the time. Fail.
8=========D
Ok.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 197 | 76% | $14.99 | |
| $3.7M | 9.4K | 79% | $14.99 | |
| $3.1M | 6.6K | 90% | $19.99 | |
| — | 0 | — | — | |
| $516.6K | 1.3K | 85% | $9.99 | |
| $63.3K | 1.7K | 72% | $1.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 7.9K | 94% | $14.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 5K | 88% | $29.99 |