
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their bloody Irish past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
И вновь перед нами симулятор ходьбы. Наш главный герой вместе со своей супругой летел в Ирландию на самолете, однако мы терпим крушение и приходим в себя на холодных и недружелюбных землях Исландии. Наша супруга пропала и наша задача ее отыскать. Мне не понравился местный сюжет с очередными глюками и копаниями в воспоминаниях, ибо я рассчитывал на какое-никакое выживание в суровых условиях, а опять получил что-то невнятное. У нас тут есть простенький элемент выживания в виде шкалы холода и нам необходимо передвигаться перебежками между местами для согрева. Игра пробегается за два часа и несмотря на среднюю пейзажную графику и попытки в атмосферность ничем меня не зацепила. Концовка это вообще какой-то кринж и очередная драма на пустом месте. В целом игра продается по огромным скидкам, поэтому если вы все же решитесь потратить на это немного своего времени, то ничего страшного не произойдет. Но мне не понравилось.
[h1] I Want To Be Alone In Ice Land [/h1] The game was so atmospheric that is the feeling it gave. I love the game. It was so short and sweet. A bit of drama and a handful of hallucinations. You play as Stanely and is on a plane with yo waifu to Ice land, you love travelling but what happens when the plane crahses?.. .. ... [b] Story - Real or Unreal? [/b] Story is found mostly in the journal pages that is scattered all over this small icy island that you stumble upon, your waifu is technically missing and you keep some contact with her using your walkie-talkie. The main goal is simple: find your waifu and get out this damned island. And oh yes don't be a snowman because its freezing. You play the game as a loner, so there is no one to help you. It's icy cold and you need warmth too. The secret story is a real sinister one which you will never believe, it's related to war, politics and Its most probably inspired by the 1987 incidents between unionists and IRF with Ireland. The journal pages are of your wifes and that's the one that has all secrets. Will your find your wife in the end? Will your survive? Dive into the depths of a PTSD ridden individual's mind in combo with hypothermic symptoms due to -degree cold weather. [b] Gameplay - Realistically Chilling [/b] It's a walking simulator and you need heat every 5 seconds which makes the game play similar to "near death" in a way but not burdening. So you need to be near some sort of heat source which is spread throughout the island. Your main enemy is the chilling weather and the island itself. You can gather useful items and solve creative puzzles to progress through. Collect journal pages and find the story they are usually hidden in secret spots. [b] Characters - Strongly Irish! [/b] The characters have that very strong Irish accent which is exotic. The wife is a very determined tough woman, while the husband is a daredevil and does not give up. They both have strong personalities, when the game slowly unfolds you also hear about other characters close to them. Their parents, friends, victims - you learn vaguely about all of them and their experiences too. Overall good characterization. [b] Art and Music - Atmospheric and Dramatic [/b] The visuals are breathtaking, so beautiful and melodramatic. The game is so atmospheric that it hits your right in the feel, best game to play when you are in misery, i caught myself thinking about being all alone in this island myself ngl. Music is nice. [b] Achievements [/b] Nothing major, you get one each when you collect journal pages and other mediocre ones. Getting all the journal pages could be a bit tough but not for expert detective players. [b] Overall [/b] Great atmospheric short walking simulator to play during winter. Recommended for couples and fans of detective mystery genre.
it's vary vary short journey and a lot of walking the story just simple and dramatic in my opinion. they should work more on it cause i really didn't interaction with it. but on the end I have [spoiler]sad feelings for stanley but this is how it work to Atones for your sins [/spoiler] soundtrack not good enough but some times there is a good track to hear , and there is a vary simple puzzle to solve after that it's a good game to waste time like 2 hr or less is enough for it
[h1]Experienced on the Meta Quest 3. VR Review.[/h1] Yes, I played this game in VR using the completely free UEVR mod by Praydog. This game does look absolutely gorgeous for the most part in VR. However, it also has some issues. The biggest issue is when you run, the game only renders on the left eye of the VR headset. The easy solution is to simply close your right eye. However, you can also used the synced sequential setting on UEVR. The other major problem is on the level where you're in the dark (dream like jail level). It was simply too dark on the Meta Quest 3. I could not see anything at all. I had to do some gamma corrections in CVARs in UEVR, but even then, it was still too dark. The game itself is kind of mediocre. It starts off very strong. During the first hour, I was really enjoying the game. However, the dark level, along with the bees level, really dragged down the experience. It just also didn't make sense and made the story seem meandering. It's like they took the story into left field just to prolong the gameplay. Even then, I finished the game in 2.5 hours. So there's not much here. [b]VR Rating 6/10. Looks great, but too many issues.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Сильно,интересно и интригующе,определено стоит потраченных 2х с небольшим часов на прохождение! Самое забавное,я проходил эту игру в 2020,видимо от нечего делать,просто пробежал и всё. Но в этот раз в 2024,я вник,прослушал все дневники,обращал внимание на ... Так спойлерить не буду. В общем и целом я был очень сильно удивлен,даже немного шокирован! Максимально советую эту игру,думаю вы сможете ей проникнуться и получить незабываемый опыт. П.с Игра очень красивая Ирландский акцент такой классный :3
[h1]Faith Is Not Fidelity: Resonance Against the Storm[/h1] After the crash, Leonore and I found ourselves in a remote corner of Iceland. That much I remember. What struck me most was the snow-bound vista: a freezing gale that turned every breath into a labour. Though the mountains rise in imposing solitude, untouched by town or hamlet, that sense of awe dissolves the instant Leonore’s voice crackles over the radio. For once, I do not linger to gaze. I press on through stone and drift, her rescue taking precedence over my own salvation. When I find myself in a world where I am, so to speak, alone, I usually pause to contemplate. I allow time for a natural, intimate rhythm to emerge. There are those who move hastily from one place to another, concerned only with swift accomplishment. Yet here, in the Icelandic landscape—my own land—the fullness of isolation urges me onward, not with tranquil intimacy, but for two reasons. The first is the peril that tests my very body: hypothermia. The second, more vital still, is the urgency to reach Leonore. Not merely for the sound of her voice, but for how far I am willing to go to protect the one I love most. Hypothermia may be delayed by sources of heat, granting me fleeting moments to recover my rhythm. But my life with Leonore has endured so long that my memories—rendered in stark black and white—reveal her as my salvation, the one who enabled my escape from prison. She is the dictate of my heart; my pulse beats in resonance with hers. This synchronicity compels me to seek her, even should her voice fall silent. And she mirrors me in this: agitated, frozen, perhaps wounded, yet still striving—concerned for my fate, seeking aid for us both. I recall a time when my partner became gravely ill. Upon receiving the news by telephone, I left at once. In such moments, my personal cadence yields to another’s, for one simple reason: love. My steps hasten; my breath shortens; worry consumes me. Words falter in the face of uncertainty. Yet when I reach him, my rhythm settles again. My resonance lay in relinquishing my own pace to synchronise with his. This is precisely what unfolds here in Iceland—upon hearing Leonore’s voice, and more so when I behold the scattered pages of memory strewn across the snow. I am driven not by the desperation of hypothermia, but by attunement to Leonore’s resonance. Fidelio—what a beautiful, harrowing name. As I push onward, seeking vents of scalding air before the frost petrifies me, it is this inner warmth of resonance that sustains my movement. Each discovered path lightens me—a single step closer. I recognise the name from Beethoven’s opera; yet here it bears greater weight, a relentless demand that drives me to my limit: how faithful are we truly, and how far are we prepared to go? In this land, where I hear nothing but my own voice and the quickened pulse of my heart racing toward Leonore, the name deepens in meaning. It becomes faith. No longer mere fidelity—a gaze fixed in one direction—but the unwavering belief that she endures, unseen. At times, her voice reaches me in echo. All else falls away, rendered insignificant by the sight of those pages bearing her emotions, her life. She is present. Fidelity looks forward; faith looks everywhere. In this white desolation, I scan every horizon. Faith binds me to her. Even as hypothermia weaves its distortions, I find myself wrapped in flame, walking through a forest of fire amid the ice. The cold summons memory. I recall my imprisonment, and how Leonore sacrificed duty and dignity so that I might escape, despite the evils I had committed. I once believed flight to be freedom. Yet when you carry with you the one who loves you—tears blooming only to freeze in the gale—that escape becomes another prison. Worse still, it becomes a prison for Leonore. Faith is not merely the weight of her absence, but the knowledge that she relinquished her freedom for mine. To flee without facing my responsibility was a hollow illusion; instead of liberty, we have become captives of the Icelandic storm. Yielding my rhythm to hers is no imprisonment—it is necessity. Resonance. Just as she once did for me. How far can fidelity truly go? Leonore answered through action. I see it endlessly in memory—no hesitation, no backward glance. This crash becomes the crucible of my own surrender. The faith she placed in our love must now be answered, transformed by me into reciprocal resonance. What I see, what I draw into my lungs, sustains my ego’s struggle for survival. Through a mêlée of memories and hypothermic visions, it proves she would do all in her power to protect me. Yet if I continue to flee—to evade responsibility, to cling to secrets and past evils—this is not freedom. I am merely dragging Leonore into the depths of my own tragedy. Memories sharpen; my movements grow leaden, as do my feet. I yearn for liberty, yet the air cuts into me, the gale crushing my spirit. Rather than persist in this struggle against myself, having accepted the faith of her love and her sacrifice, I must embrace this—my most intimate hour. And thus it is revealed: the tragedy I wrought. To survive is not to be free, unless I am willing to change. Leonore will truly return home only when the burden she carries for me—the crushing weight of my guilt—is finally lifted. The snow becomes a catalyst for truth—and my liberation—much like wind sweeping across an open plain. By lingering near the vents of scalding air, opening the valves to release their stored heat, I relinquish frantic self-preservation. Leonore resonated within me like that escaping steam; and now, as I resonate within her, I finally grasp the depth of her faith. I understand what I am to her when her heart declares: we resonate together. This journey marks the shedding of the fugitive’s skin—the one who mistakes coercion for love, fidelity for faith. And in that shedding, something truer finally breathes. I was blind, driving Leonore to wither her own heart through my irresponsibility, for she loved me without condition. Faith tells me that she loved me; fidelity, however, once whispered that she would do it for me even if I did not love her in return. As if to say: if you love me, you will do this. But Leonore says otherwise. She says: I do it because I love you. I will even speak on the radio, even if they recognise you by your crimes. Even then, it still matters to me that you are here—with me—present, and not a body abandoned to the cold of solitude.
[h2]What the Fidelio is this![/h2] At first I was intrigued... Then I realized I was bored. The story's pacing is just too slow. For a walking simulator, pacing is everything because there isn't much else to keep you engaged. The graphics aren't bad, but they aren't great either. The voice acting is good in some places and mediocre in others. I ended up grueling through this a couple of times for the achievements, and it wasn't a fun experience. Games like this are the reason I don't achievement hunt nearly as much as I used to. These days, I only go for the achievements if the game is actually worth playing. [h2]5/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
Not one of the best Walking Sims around, but it's alright. Voice acting is really great, completely believable dynamic between the two main characters. It's really nice to hear authentic Irish voices to prop up an overlooked and rarely-seen-in-games Irish rich story. The actual walking is frustrating and kinda lazily implemented, but it was a worthwhile experience.
interesting story, good soundtrack, a bit confusing to play
曼巴:坠机之后
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