
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know how to code now! yay
gives a nice look into programing, helpfull tutorial. you need to find your own goals and rethink all of your approaches and codes every few techtree upgrades. that was quiet the best part for me.
Necesito seguir optimizando mi granja
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game on optimizing and solving problems through algorithmic thinking. You will end up developing some architectures around your planting and will "code yourself into a corner" when the game throws a new problem at you that does not really fit the structures you created, which is a fun challenge. My main problem is that my pc struggles a bit more that it should for a game this simple, especially navigating the info book I am quite proud of the current state of my pumpkin code, but I want to generalize it a bit better :)
In den ersten beiden Stunden vielleicht unterhaltsam, aber sobald es in Richtung Labyrinth und Begleitgewächse geht viel zu kompliziert. Ab hier nur noch was für Hardcore Programmierer, aber nichts für Anfänger. Schade, ich hatte nicht so eine Komplexität erwartet. Und das Spiel bestraft einen dafür, denn man kriegt keine Multiplikatoren ohne Umsetzung komplexer Programmierung unter Berücksichtigung aller Eigenheiten der jeweiligen Pflanzen in Abhängigkeit zueinander.
Best pratice game!
is manchmal bissi anstrengend aber sonst ein gutes spiel
Awesome!
暑假想說不用寫程設作業找遊戲玩 兜兜轉轉還是來玩一個coding遊戲
Love every aspect of this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $22.6K | 90 | 76% | $6.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.4M | 31.1K | 90% | $4.49 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 8.1K | 89% | $17.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 7.9K | 79% | $19.99 |