
On the retro-futuristic planet of Felmuria lives a little girl named Felicity Rue. Despite living in destitution, she dreams of becoming the most famous tap dancer in the galaxy! The Fantastic Kitty Rue is a blend of visual novel, point-and-click, and rhythm game!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[h1] Кошкодевочка-танцор [/h1] Трогательная история о становлении плясуньи. https://steamcommunity.com/sharedfiles/filedetails/?id=2939384482 [h1] СЮЖЕТ [/h1] Девочка хочет выступать на сцене. Но с чего начать? Выбраны танцы. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой смесь визуальной новеллы, квеста и ритм-игры. Имеется несколько активностей: - Читать диалоги или высказывания. - Собирать и комбинировать предметы. - Плясать в сложном ритм-режиме. Надо прожимать в такт аж 6 кнопок. https://steamcommunity.com/sharedfiles/filedetails/?id=2939384615 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Приятная графика. + Отличное музыкальное и звуковое сопровождение. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Попадать в ритм танца очень трудно. [h1] МИНУСЫ: [/h1] - Нет русского языка текста. Требуемый уровень познаний английского - низкий. [h1] ВЫВОДЫ [/h1] Необычная и стильно выполненная игрушка. Любителям ритм-игр может быть особенно интересно. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Видео геймплея: https://www.youtube.com/watch?v=uWLfC9zjwbI
[i] Review copy [/i] I liked the game, but I have to take the price into consideration, it just does not have enough content, and as an overall narrative experience, there is not enough there to really put it higher than many cheaper games. There is nothing wrong with the game if you don't mind a kid-friendly adventure, but I would wait for a big sale. I would say the story is about 2 hours, depending if you are reading all of the dialogue, you probably could beat it in 90 minutes with no hints (don't mind my 5 hours, I was working on my tap dancing). As far as optional content you can replay the dancing minigame and read a few optional trinkets but technically, I would say it has no optional content that is meaningful enough. There is no save system but you can load different chapters after completion, mostly ranging between 5 and 20-minute sections. The gameplay is slightly unusual, you can explore 3D rooms by rotating the camera instead of clicking on the images, so kind of like a graphic adventure, looking for items and combining them. Luckily the game is very clean with interactions, it's pretty easy to find the items, plus the game keeps a task list. The only problem I had was item combining, sometimes I just didn't follow the logic, but the game was easy enough anyway, you can brute force most of the combinations. I am sure the story was made for a younger audience and not a decaying mitten like myself, minus the whole child labor thing and that questionable plush vendor (cute character though), but as a graphic adventure I thought the game was made decently. Actually, there are a few nice elements here that I generally don't see in visual novels, especially animating the characters during the dialogue in 3D which I think makes it more enjoyable to follow. On that note, most of the characters were animated really well, perhaps occasionally uncanny in a few 2D cutscenes, but I like that the characters would emote a lot, the game is just too adorable when she makes her heroic poses - and also that huge tail. As far as the dialogue and the overall narrative, there were some chapters that I liked, but not all of them, and I don't mind a kid-friendly story as long as the game itself is made well and knows where it's going, it just felt like the game was not consistent with the content and details. For example, I think the first location (her room) is very good because just about everything you look at provides context for her character, or context for the world-building, and this is mostly present in 3 of the chapters (the room, the backstage, and the park). So whenever you focus heavily on the exploration, the game feels much better in comparison to having a small scene for a single puzzle or the escape chapter. Some of the transitions between the 2D and 3D scenes didn't feel very smooth, I think the point I am trying to make is that, sometimes it's better to have only parts of the game that are full of detail and interactions than to add more story filler, you don't want it to feel like some aspects of the game are given less attention. On that note, could have used some achievements just for interacting with random things. My favorite characters aside from Felicity herself were Lily and Plush Vendor, mainly because that is the only time it felt like the game was a bit more mature with the humor. I think it's perfectly fine if you want to write a game for kids, but I also think you can make it a way that is enjoyable for adults as well, and I wish it had more of that, I wish you were playful with the dialogue like the parts with those 2 characters. [h1] Pros: [/h1] (+) I liked the game whenever you would allow me to explore and naturally discover more about the character and the lore, for example, all of the artwork for the posters and other world-building interactions, but it felt less interesting when you went back to more linear storytelling. I think once you have a good formula going, in this case a 3D graphic adventure, it should only get more complex and bigger with each chapter, and not alternate between how much content and detail is dedicated to each location. (+) I mean I don't mind the narrative for what it is, it's mostly kid-friendly so there is not a lot for me to talk about, I just think you could have done a bit more with it, maybe just being a little more playful with the dialogue like you did with the Knife quest. I thought the character models and reactions were done really well, Lily and Vendor in particular were more interesting to me because of the more playful themes. (+) The game is very clean with the visuals and interactive spots, I didn't have any issues with the pixel hunting. I thought the unique take on the graphic adventure was not actually clunky, it's pretty easy to rotate the camera and interact with the world. [h1] Feedback: [/h1] [u] Story [/u] - even if you make a game for a younger audience, I would say try to be a bit more playful with the character, hide some clever jokes (they don't have to be dark), just keep in mind that many different people could be playing this. The only time I really felt the game was playing outside of its comfort zone was the vendor and Lily. I wish the game was a little more consistent with the content, I would say every chapter after the first room should be bigger and more complex, not alternate between different segments of various lengths and complexity. Lastly, I thought the ending didn't give me enough closure, I would just say if you make a happy ending, overcompensate, and give me as many hugs and things like that as you can, I felt the game needed an animated cutscene with nice detail maybe. [u] Puzzles [/u] - just a small thing, but you should always have a description for items in the inventory even if it seems redundant. The puzzles were not hard but I was slightly confused because normally you can combine in a panel too instead of going to a separate window. [b] Overall Thoughts: 7/10 [/b] There are a few things that I think you are doing well here, if anything I think you should experiment less and focus on one type of gameplay, the exploration stages were more enjoyable because I would discover more about the character and the world on my own, and the whole genre changes cheapened the experience for me (even though they are closely related). I thought the story was fun enough, but I would still say try to be more playful and interact with the player in subtle ways, it's possible to make a lighthearted game that everyone can enjoy. Other than that, the game was obviously kinda cute, so looking forward to that platformer you making, actually liked the demo so. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
The Fantastic Kitty Rue You play as a little girl named Felicity Rue. Her dream is to become the most famous tap dancer in the galaxy. By doing so, she needs to bend a few rules. The game is very pretty! The artsyle is super clean! The plush vendor is definitely my favorite! That being said, I do have a few dislikes unfortunately. - For a game that's supposed to be about a tap dancer, there really isn't much tap dancing going on. - I thought it was a little annoying that some of the dialogue was being read and some wasn't. Having everything read out was maybe a bit too expensive with the voice actors but if that was the case I'd chosen that nothing was being read. I loved the voice acting. It fit the characters perfectly! So having to miss most of it was a bit of a bummer. - Turning around in the room seemed to be inverted. I constantly turned the wrong way the first time I wanted to look around. Maybe add a setting that lets you change that? - It's a short game. I don't mind shorter games if they feel finished afterwards. This game has so much potential to become a bigger game and if you're deciding to add more to it, I'm here for it! I'd give this game a 6/10 It's super cute, it looks great, it's just that it's a bit short and to me it feels like there's missing a few things to really make my score a bit higher. However, I did really enjoy playing this game and getting to know the characters!
I'm a bit biased because my name is Felicity and I'm obsessed with cats, but this game was a lot of fun! TFKR tells a heartwarming, straightforward, story that touches on poverty and classism with an inspiring protagonist which you root for and want to succeed! The art is unique and inspired by the 1920’s! Ink Rose Inc has a knack for building really good era-themed worlds. The voice acting was top notch and well-done as well as having an interesting character design. A nice spin on your usual point-and-clicks, reminiscent of games like Putt Putt, Kitty Rue puts it’s own spin on it with a fun mini game that keeps your mind working and fingers busy. The music is fun and well written and I can see it being an ear worm to some players. The game is worth the price point. Especially it being an indie game that is self published and mostly done by only 4 people. The devs are very kind and educational and are willing to answer any questions you may have! My only critique is that the voice acting should've been more present and the game was a tad short, but I didn't mind reading the dialogue out loud as it was more interactive. Where the voice acting was missing, the characters still felt that they had personality and weren't one dimensional. Thanks so much for Evolve & special thanks to Ink Rose for letting me play your game!
[b][i]Милота! Смесь Point&Click квеста и музыкальной аркады с быстрым нажиманием кнопок. Трогательная история о девочке из бедной семьи, мечтающей стать известной чечеточницей.[/i][/b] Геймплей: https://youtu.be/P6z9Y6dXpdw [code]Для игры требуется хорошая реакция и знания английского на уровне средней школы.[/code] У главной героини есть инвентарь и журнал заданий. Она может исследовать окружающий мир (не только экраны, но и поворачивая камеру в 3D формате), подбирать, соединять и использовать предметы, общаться с жителями и танцевать. Аркадная часть игры с танцами непростая. Изменить уровень сложности нельзя. Вам придется держать пальцы на шести кнопках и вовремя их нажимать или удерживать. Чтобы потренировать реакцию любители испытаний могут запустить танцы отдельно от основной игры (из главного меню). + Очаровательная главная героиня. + Трогательный сюжет. + Ретрофутуристический сеттинг. + Симпатичная графика и приятная музыка. + Присутствует профессиональная, многоголосая, английская озвучка. + Игра подходит как взрослым, так и детям. +/- Сложная аркадная часть геймплея. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
a charming little game with a gorgeous art direction and wonderful team behind it! you aren't getting much for the 17$ its priced at, but thats fine with me since this project is to help fund others by the studio, which im super excited to see. the characters in this game are charming. you can tell the voice actors arent professionals but everyone sounded great regardless. kitty rue's gameplay is about 50% cutscenes an 50% doing stuff - both were enjoyable, but a couple of parts of the combining were less straightforward and took using the hints to get through. the rhythm sections were fun enough, and simple compared to other rhythm games, but i have to say the charting wasnt the best most of the time and heavily relies on visuals to time perfect notes. i still got an A on every section regardless, so its not the worst thing in the world. i patiently await mariposa and the galaxy man, but if you ever wanted to expand on what you created with this game into a longer story, it would be a joy to play!!! i was honestly really bummed that the game was so short because i was really invested in seeing more of these characters. great work to everyone at studio syndicat and best of luck on your endeavors!!
almost pooped myself from the stress (half joking) very cute + heartwarming cant wait for mariposa
I really liked this game. More so than I thought I would. First off, the character designs are amazing and unique, and each character had a different and interesting personality. Even more impressive was the world-building. I could feel that a lot of love and attention was put into creating this game, with all of the different species and their unique qualities. An example of this is how Felicity's species (and forgive me for forgetting the name, I'm pretty bad at remembering certain things) plants seeds on their bodies to help aid them in sickness or give them abilities. The gameplay was simple, but I didn't mind because the story was so engaging. The rhythm mini-games were a bit challenging at first, but once I got the hang of it they were a lot of fun. I like that there was an option in the settings menu to give hints about what items could be crafted together, it helped me towards the beginning of the game. As for the story itself, it was also simple, but I enjoyed it thoroughly. The ending nearly made me cry. The only complaint I have about this game is that it isn't longer. But other than that, well done to the developers and I highly recommend giving this little gem of a game a chance.
Overall it was a really cute game. My only wish is that we could have seen more of this world. What happened to the other kids after the events? The price is a bit steep but if you like a quick game that's really enjoyable than this one will definitely do the trick. Also, it's not hard, I'm really bad at eye hand coordination and I was able to get an A on all the games.
The game is well made, however the story it presents is lacking. It presents a world that is much larger and more interesting than what this game shows you. As you follow what I can only describe as the prologue or demo of The Fantastic Kitty Rue, the game very liberally dumps a lot of worldbuilding that amount to nothing. The biggest problem is that the game tells you about interesting places and characters, instead of actually showing you them. The dreaded factory that this game tells you so much all about? Not even a glimpse at the place. The city itself, you only get a few scenes that show you how it looks like. Rue's mother? At least there a couple drawings of her. And after very abrupt ending when the story finally started to get to the interesting part of Rue entering the world of show buisness, it just ends. And ultimatly makes this small journey of main protagonist feel insignificant in the grand sceme of things. All of this ties to a story telling that does not resolve introduced plots. It presents stories and problems that have no resolution. Rues father knee problem? Mother's illness? The dissolution of the band and fate of it's members? Kitty's accumulated debt? The Magician's quest to gain fame and preform at the best places? And so on. I call this game a prologue/demo, its what it is. It introduces all this worldbuilding and plot elements, and asks for a resoulution (otherwise why even add these elements). If anything, it asks for Kitty Rue Episode Two, or something like that. Because the more I think about it, this game reminds me of the TellTale games with their episodic structure. But instead of capitalising on the hooks this game and story have, the story simply stops just when it picks up momentum to deliver something more grandeur. Overall the game was interesting to play until the very end. The unique gameplay of "playing" along the music is enjoyable (however no calibration meant that notes and music weren't syncrhonised). Visually the game is pretty to look at. The dialog is interesting. Hopefully the universe that this game describes will amount to anything.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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