
A historical sandbox simulation where every NPC lives their own life. They don't wait for you. They ally, marry, betray, and die. Kingdoms rise and fall by someone's will. Sometimes you shape history, sometimes it sweeps you away. An observer of a once-in-a-lifetime story that only you can witness.
Modeled estimate, not a reported figure. How we estimate →
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About


The End of History is a historical sandbox simulation set in a medieval fantasy world.
In this world, NPCs live with their own wills and intentions, just as the player does.
Even without your involvement, they wage war, fall in love, betray one another, and sometimes perish.
From the accumulation of countless such events, a completely different history emerges every playthrough.
Living as one person in this world, you sometimes intervene in history and sometimes simply observe from a distance, experiencing a one-of-a-kind story that only you can witness.


The defining feature of this game is that every NPC continues to act autonomously.
Glance at a character's biography and you may discover they've been living an extraordinary life.
Before you know it, an NPC you were fond of has quietly married the king of another nation.
A once gentle ruler, after enduring war after war, accumulated hatred and began acting with shocking cruelty.
Even without your involvement, the world moves on its own, and NPCs create their own drama.
At the heart of this game is the joy of observing these unpredictable developments.


You are given a single mission: to stop the collapse of the world.
This world moves toward ruin as hatred and division accumulate.
There is no single path to prevent collapse. Diplomacy, economics, warfare, or intervention in personal relationships are just some of the approaches available to you.


You begin as a nameless wanderer, and how you live from there is entirely your choice.
Serve a nation or faction and build a legacy. Found your own realm and aim to unite the land.
Rally behind a favorite NPC and spend your life as their loyal advisor.
Or simply live as an observer, watching history unfold.
When you belong to a state, you may occasionally receive difficult orders from your liege.
Once you have your own faction and retainers, you can pass those orders down to your subordinates, tackling challenges as an organization.
Whichever path you choose, the sum of your decisions shapes the world and becomes a history that is yours alone.


Combat begins with swords and bows, but as time passes, technologies emerge: gunpowder, firearms, cannon tanks, and flying warships.
When the age of knights gives way to the age of firepower, the nature of battle changes dramatically.
Whether to embrace new technology or deliberately hold it back. That choice, too, colors your roleplay.


Fragments of clues are scattered across the world.
What is the true nature of the massive structure known as the Obelisk, said to have once held infinite wisdom?
Discover for yourself how it is connected to a world on the brink of collapse.


There is no predetermined scenario in this game.
The "history that is observed" through countless events becomes a story that is yours alone.
"My spouse was killed in battle, and as I fought to avenge them, the world collapsed."
"I spent twenty years as a loyal advisor, rallying behind a beloved NPC until we unified the continent together."
"I kept executing all prisoners from every nation I conquered, until the enemy countries declared war of vengeance, again and again."
These are all one-of-a-kind stories experienced by real players.
A different history unfolds every playthrough, leaving you thinking "I want to try this differently next time" even after dozens of hours.

NPCs live, fight, form bonds, and sometimes perish even beyond your sight.
Yet a single move on your part can leave a lasting impact on their lives.
That accumulation is the one-of-a-kind history that only you can observe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
おすすめはするんですが、 戦闘システムが微妙かなと感じました。 特に、キャラ操作を自動にすると全く攻撃しなくなって ローリングばかりするようになり攻撃を受け続けてしまいます。 手動操作時も攻撃と移動が別のモーション?になっているのか、 立ち止まって(ディレイ?)しまうため相手に逃げられ続けるという 無限ループに陥ります。 個人的にはコマ移動式でもいいのでは?と思ってしまいました。 戦闘面含め期待するならM&Bで、 RP(戦闘系以外)を楽しみたいならこの作品はピッタリかと。 会話やギルドの依頼、国の興亡など面白い要素がてんこ盛りではあるんですが、 だからこそもう少し戦闘システムの変更が欲しいです。 さらに、キャラクリ要素も後々ほしいと感じます。
世界観がめっちゃ良い
军团战教程里面我就不想玩了,移动了一下远程兵然后不管怎么按攻击按钮都不射击了,就这索敌攻击还玩什么。
Nice game ,but need polish...take some time to get use to it !!
给这个游戏好评是因为我觉得还可以。 然后说说缺点吧,战斗系统绝对是数一数二的拉跨。然后是关系,其实不用陪他们喝酒的,直接用影响力就行了(但是过于奢侈了) 指令这个指挥封臣的系统还是挺新奇的, 只需要找一些带兵够的人(每个能带20个左右吧)你负责后面的治安管理和农业发展(修城墙这种事情打完仗再说)然后框A就行。 然后是社交,想要让别人跳槽。1,他/她和你的关系好,和现在所处的势力首领或者国家首领关系差。2对你的势力观感好,现在所处的势力关系差。3你的能力要高一点(至少不能太难看)4看看个人性格。 然后可能是因为我势力人太多了,导致后面除了打仗俘虏敌人,根本拉不了人进。可能是势力里面有很多人和你要招募的人物性格不和? 经济问题的话,要舍得给城镇投资,基本上满投资之后,就不用担心钱的问题了。 科技的话,给方尖碑研究所(就是地图中间那个神圣都市)的研究经费不要太多,不然研究点会溢出,导致研究不了科技,只能回档。然后优先点出火枪和火炮,战斗非常有用。
遊び方がわかるまで苦行です
cool game
地圖可以再大一點;不一定要只有一座方尖碑,城池.城鎮.關卡占領後可以由勢力主分配管理者,還有全勢力成員可以在城鎮管理上管理駐軍;每座城池.城鎮.關卡應該設有自己的軍隊由勢力負責供養
可以
goog
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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