
It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I recommend, but with some reservations. I enjoyed this game, but it's not perfect and it's not for everyone. Please continue reading to understand. [b]GAMEPLAY[/b]: This game is mostly a [b]Visual Novel[/b]. There is a lot of reading and a lot of cutscenes. It is possible to fast-forward the dialog and skip some cutscenes, but there is still a lot of waiting for the "visual novel" portion of the gameplay. In between the (many and long) visual novel sections, there are a few point-and-click-adventure style sections, and some puzzle elements. For me, that was the most enjoyable part of the gameplay. Then, mostly near the end, the game focus heavily on real-time reaction gameplay. You have to react fast and press the arrow keys (and even diagonals). This was the most frustrating part for me, and I almost gave up a several times. All parts of the gameplay are mandatory. You cannot skip the parts that you don't like. While the game will drop not-so-subtle hints on how to solve the puzzles, the game won't lower the difficulty of the real-time sections. You have to keep trying until you get good. [b]CONTROLS[/b]: The game is fully playable with either mouse+keyboard or a gamepad, and you can switch between them mid-game. However, for the real-time reaction parts, I felt the controls didn't respond properly and were sometimes buggy. I believe sometimes I lost despite pressing the right buttons. [b]WORLD BUILDING[/b]: This is where the game shines. The art is great, with a mix of pixel-art with 3D art with shader effects. The writing is cheesy and silly, with many jokes and fourth-wall breaking moments. While I understand the humor won't land for everyone, I found myself smiling and laughing very often. This game is made in Mexico, and we can see the influence of Mexican culture. This is good and refreshing. On the other hand, since the developers aren't native English speakers, there are a few typos and grammar mistakes. (Considering the large amount of text they had to write and translate/localize, I forgive them and it didn't bother me much at all.) [b]ACHIEVEMENTS[/b]: There are many MISSABLE achievements, and there is no chapter select. If you missed it, you have to replay a long part of the game, and likely the whole game from the start. The game auto-saves, so good luck with the no-death achievements. I couldn't be bothered. [b]CONCLUSIONS[/b]: I'd rather play a unique and weird Mexican game that doesn't take itself too seriously. I think this is more refreshing than "yet another war-based first-person-shooter". It's not a perfect game, it tries to combine multiple genres into one, and not everyone will enjoy the humor. But I think it is worth giving it a try. (There is even a demo available, but I haven't played the demo.) Just don't bother with (all) the achievements, and feel free to stop playing the game if the real-time sections are too hard.
I love the art style of the game. The game genuinely made me laugh. Also it's people trying something different that works. The visual novel blended with point and click, loving it. Alas, I'll never know the end of the game. The sections involving Jacob with the spirit door fights should be made skippable. The running section I beat, but was infuriating. The second door you hold space and sling the projectile back at the enemy. I couldn't figure out how to knock the projectiles back at the boss. I waited until the last moment for the projectiles to hit and let go of space, while the projectiles were hovering in front of me, nothing worked for me. If someone wants to chime on what I'm doing wrong. Drop me a comment. Because this irritating for such a simple game.
This game is so ♥♥♥♥♥♥♥ gorgeous!!!!!!! The pixel art is in another level, the story may seem complicted but is filled with a lot of emotion, is a game you feel when playing. This is a game made with love and passion, thanks for giving me this amazing experience, looking forward for the next game this studio creates.
Playing The End Is Nahual: If I May Say So felt like mashing together a mythology textbook a dad joke contest, and Rosencrantz & Guilderstern Are Dead, into a flaming molcajete. The game has stunning and clearly laborious visuals, a heavy dusting of meta jokes, and an irreverent tone aimed at important topics. “You will not understand everything, but you’ll get closer, as truth is not as binary as is a range.” -Omnipotent Presence This is a work that doesn’t waste time with hand holding or compromising its vision for a single second to cater to anyone. It instead trusts its audience to get with it, or not, and throws it all at ya at a witty break-neck speed. Which just to be clear, is awesome! If you like conceptual puzzles, like literally, shaking down trash bags for loot, and ~Existentialism~, then boy have I got a game por tu!
Man this game… I ♥♥♥♥♥♥♥ LOVE IT MANNN. I love Its story, it tells a story of two characters, and the story will switch between the perspectives of BOTH characters. But this story is just told in the most nonchalant way possible, with dialogue filled with fourth wall breaks and swearing. The entire game is written like this, and pretty much a majority of characters talk like this. It never really gets annoying due to how everyone just talks like this, and the story can still maintain its serious atmosphere while being written like this It’s a really good story and I dont Want to talk about it here cuz I dont Wanna spoil anything As for the gameplay, it’s good, the action segments and point and click stuff were all good it was a fun time all around The music was also really good, for some reason my game started with no music on so I had To change that, which is weird cuz the music is good mannn And the visuals? Oh they are crazy. That’s Like a highlight for me, good visuals, the art is nice and the visuals in some scenes are stunning. The only problem I have is that the game starts to lag after a while of playing, maybe that’s just my computer tho idk, also the translation for English is quite shaky at points, especially towards the end of the game? It could use some work but the story is still readable and understandable through it. TL;DR The story is good, it is told in the most nonchalant way that it can and it is great and funny. The art, music, and gameplay are also really enjoyable I recommend This game!
This game has me tripping for real, would 10000% recomend. Great writing, great music, brilliant graphics, and an unique humor, this game has it all. The end is nahual is truly remarkable.
Un juegazo, 10/10.
una carta de amor al gaming
Great game.
Good game, the characters are interesting, in the dialogues they show a sense of humor which makes it fun, besides the mix of objects to combine and create defense weapons or powers makes it unique.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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