
Kirin plays the elevator game and disappears. Will her girlfriend, Asahi, be able to find her? The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World.
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The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World. 
Catgirls!
An eerie atmospheric setting
Short sessions with multiple endings (11 main + 4 secret ones)
Point-and-click elements (explore and find clues!)
Timed choices (optional)
Over 500 backgrounds
Full English voice-over
Did we mention catgirls? :)


The Elevator Game is a ritual that is said to give the player access to another world by following a strict set of rules.
Motivated by a bet made with her classmate, Asahi's girlfriend Kirin decides to give the game a try. As Asahi waits outside of the building that Kirin chose to perform the ritual in, she starts to experience some confusing and unexplainable things...
Kirin fails to return that day, or the day after. Feeling somehow guilty as though Kirin's disappearance might be her fault, Asahi determines to try and find her missing girlfriend... by playing the Elevator Game herself.
Will your choices help find her?
This game contains content that may not be appropriate for all ages. Some situations depicted might be disturbing or triggering. Player discretion is advised.

Nayru - Story & Script / Game Design / Coding
KleeBentz - Art / Character Design / 3D Modeling
Xolf - Co-writing / Coding Assistance
Marcianek - Achievement Icon Art
OddTillTheEnd - Music
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
W say gex catgirl simulator 10/10 would reccomend also as a professional scaredycat (lmao) i hereby certify that the jumpscares are Not That Bad®️
A pretty deep and emotional story about two gay catgirls and their interpersonal journey with a strange elevator
The Elevator Game with Catgirls is a captivating blend of horror visual novel, point-and-click, and puzzle gameplay that stands out as one of the best in its genre. Visually stunning with a charming art style, this game immerses you in a world filled with captivating scenes and an aesthetic that's as appealing as it is eerie. One of the game's strongest features is its plethora of endings, each crafted with care to avoid any disappointment. Whether you're exploring the depths of intrigue or unraveling the mysteries behind its characters, every path offers a unique and satisfying conclusion. Speaking of characters, The Elevator Game with Catgirls excels in design, bringing to life a cast that is both intriguing and well-developed. Their personalities and stories kept me thoroughly engaged throughout my playthrough, adding depth and substance to an already gripping narrative. Overall, The Elevator Game with Catgirls is a must-play for fans of horror, visual novels, and anyone seeking a memorable gaming experience. With its blend of striking visuals, engaging gameplay, and rich storytelling, this game claws its way into your heart and leaves a lasting impression.
The Elevator Game with Catgirls was cute and dark, although it got a little repetitive near the end. No Bread Studios does a really good job of writing compelling narratives with lots of twists and turns, and a mystery that buries deep in your mind until you solve it. As I've come to expect of them, this story went in a direction that I wasn't expecting and I really enjoyed unravelling the secrets buried in every nook and cranny. I grew up playing old mystery games and moon logic rpg's so I actually really enjoy games that require you to have a notebook to write things down in and you really need to do that with this game. My one complaint was that sometimes elevator codes wouldn't work (even though you were doing them right) and I needed to restart the game to get it to work, and that watching the elevator sequence repeatedly got boring near the end, especially as you learned what to expect. I also felt like the ending fell a little flat, but overall it was a satisfying experience and I would recommend it to people who enjoy solving puzzles and mysteries. If you want to play the best No Bread Studios game with an amazing mystery that still lives rent free in my brain, check out Soul Set.
One of my favorite horror games of all time, despite the brevity. Even ignoring the obvious joke to be made here about how the lesbian likes the game with lesbians, this game really is that good. I played it 2 years ago at this point, right at the turn of the new year 2023 and I still think about it to this day. The gameplay is a little basic, it's just a visual novel cross with some SH Moon Logic style puzzles, but seriously, even with the simplicity of the concept, it's executed beautifully well. The horror sticks with you because of how much you're actually required to force yourself through it. One of the most common issues I've always had with horror VNs (like Corpse Party and its ilk) is the fact that for the most part it's in the same area of horror as a movie or a book. It can be evocative, but there's a certain degree to which the viewer is not really a participant, resulting in certain aspects of the horror to not work as well (one of the many reasons why video games are uniquely equipped for the horror thematic). Despite that common pitfall, this game manages to avoid it by sticking the player's POV into one of the two main characters for the entire duration of the game, which all games do, but uniquely for a visual novel requires you to move around aside from just participating in the story as a neutral third party behind a screen. The reason it works here, is because this game is extremely sparse with its secondary cast. It never plays its hand fully until it knows the other shoe is off the foot finally, and as a result it forces the player into an extremely uneasy and stressful enviroment, that manages to play off some really cliche'd tropes real well. If you're a horror fan, and you don't mind the slightly ugoo~ anime-esque kawaii art-style and the tumblr sexymen, you'd actually find a master class in both horror writing and some insanely talented game developers behind the scenes. Now I just wish the game wasn't as obscure as it was, because this game deserves all the recognition it can get.
Nayru kindly shared with me the beta-version of [i]The Elevator Game with Catgirls[/i], and it is exceedingly delightful to see that some advanced Kickstarter goals have been achieved and the game since attained a voice over—an incredibly good one, to boot! Unfortunately, to my greatest shame, the full playthrough took me more than a couple of years, even though the game itself can be played in a span of several evenings. The reason for my tardiness is that I’m incredibly bad with any gameplay, so, at first, I couldn’t proceed without a guide, and then, much later, I found myself unable to get further even with the help of a walkthrough. That said, from my limited experience, I would estimate the difficulty of the puzzles needed for the Main/True Endings as medium; it’s just that I’m simply very bad at this kind of stuff and probably followed the instructions wrong at some time, because the approach that didn’t work once somehow got me unstuck later. And I am incredibly happy that I managed to get past that point! Playing [i]The Elevator Game with Catgirls[/i] to completion was a precious experience, and the game ended up being one of my favourite works of fiction ever. After all, it contains so many things that I utterly love. PoV of being lost in an eerie, liminal space, especially when searching for someone precious you’ve parted with, someone who is out there, their current state unknown to you and the hope to find them slim. Complicated, codependent queer relationship with a darker underside that gets more and more foreboding as it emerges from the evidence. Piecing together the mystery of what had actually happened note by note, until the picture takes shape and you finally understand the place and importance of what had merely been some ominous words on a page. Unreliable Narrator of sorts—yeah, Asahi never outright deceives us, but her PoV very much hides the truth of her romantic relationship with Kirin (the truth being not a romantic nature of their relationship itself but something disturbing and sinister—I find it very fitting and fascinating that we never actually learn Asahi’s full opinion on the situation, it’s just hinted that she has her share of dark thoughts too). It quite pleasantly reminded me of another one of my favourites—(web-)novel [i]Subcutanean[/i] by Aaron R. Reed (please, google it, its paid version has some utterly unique features, while its free version is already easily 10/10 to me), especially—mild spoilers for both the game and the novel!—[spoiler]the existence of different worlds with the different sets of the same main characters, where the PoV character gets, for some time, the “other” version of their loved one, and the liminal place connecting those worlds in a way that it’s possible to get lost on the wrong side[/spoiler]. [i]The Elevator Game[/i] is much more atmospheric, however—it might have been one of the most wonderfully eerie experiences in my entire life. Its unsettling atmosphere is incredibly rich and utterly unparalleled, and I especially love how it’s supported by the visuals, sounds (I hear the elevator chime and hum in my mind’s ear right now) and the game mechanics itself. Certain applications of the game engine’s capabilities were incredibly inventive! NoBread Studio gets more and more sophisticated with clever programming involved in creating special experiences for their players with each game. The Infinite Maze room really stood out for me, although every part of the game is nothing short of amazing. I love how the Main/True Ending doesn’t dispel the atmosphere, leaving enough mystery to keep you intrigued and enraptured with the enigmatic anomalous locale (and people involved in its workings), as well as with the entire cat infection premise, yet it reveals enough to bring you satisfaction and closure. I think that, in large part, it is facilitated by the string of carefully crafted illustrations fleshing out the finale. I absolutely love the artstyle! It fits the story so well and truly adds to the experience. Secret/Easter Egg Endings are mostly a bit difficult to get without a guide, yet they are extremely worth the effort, especially since they contain some of the sweetest moments in the entire game, as well as the most hilarious ones, and also the most hauntingly beautiful. I enjoyed the Flower Ending so, so much, whoaaaa! It involves the body horror and the existential horror of the most delightful kinds, and its visuals are simply ethereal, truly gorgeous. Some Easter Eggs pertaining to NoBread Studio’s other games, namely Blankspace, went far beyond simple visual allusions. It felt really nostalgic to visit a certain room, and I love how it connects all the games into a unified universe (or, more exactly, a multiverse) where the characters continue existing even outside the frame. I wonder if I’ll get to meet some familiar faces some time in the future once more. [i]The Elevator Game with Catgirls[/i] continues the trend of point-and-click horror mysteries with an escape room component set by Blankspace, yet feels more complex, intricate, elaborate and expansive, as well as more aesthetically advanced. It’s amazing to see the evolution, especially when it’s created by a very small team in which a major bulk of the work is done by one person. It is a treat for every mystery/horror lover, or anyone interested in dark queer fiction, and makes for a very memorable experience. I’m deeply grateful I’ve got to play it (and see the artbook delving into some behind-the-scenes details, considerations, and scrapped concepts). I think it’s going to stick with me for the rest of my life, especially whenever I’m reminded of urban legends, ethically dubious relationships and liminal spaces, which is very often.
Surprisingly more of a Point'n'Click Adventure than a Visual Novel, but one that manages to tell its core narrative rather well through exploration and scattered notes beyond the dialogue. Starts out scarier than it can keep up over the course of the game, but the atmosphere remains strong despite sometimes drifting off into silliness - might be a bit strong on references to other games, but I personally appreciated a lot of them (because, yes, I like a lot of those games).
10/10 Stockholm syndrome catgirls - perfect
that was indeed the elevator game with catgirls
I enjoyed this way more than I had first thought, mostly looking for something horror oriented (catgirls is always a + naturally), a really well made game with a nice atmosphere and good writing, just had to see all the endings which painted a nice picture!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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