
A true, full-length open-world game for VR has arrived from Bethesda Game Studios. Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion. Skyrim VR also includes all official add-ons.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sad that the game is only playable once you download an entire mod loader and mods, but if u want to play with floating hands and a 2 handed weapon that isnt even 2 handed then by all means lock in on this ported pile of money-grabbed slop. But i can say with QOL mods the game is really amazing and for sure worth the purchase.
Once you install the essential VR mods like VRIK and HIGGS, this game becomes god tier. I rate it Todd/10, would (and already did) buy Skyrim again.
Vanilla, this game is straight booty cheeks. With mods? This becomes the greatest VR experience on earth, no questions asked.
If you are not going to mod this game do not even bother and NEVER pay full price, which is criminal IMO. Even on sale, which I paid 10 bucks from what I recall, it is still a poor VR game out of the box. I think 2 bucks is a fair asking price. Then I would have no gripes as it takes work to make it useable. MODs are its only saving grace, and even then it's not perfect, but it is 100x better than what Bethesda puked out. I appreciate MODs, but I should not have to rely on others to fix what a supposes AAA studio could not bother to do. It's why I can not be bothered to buy Starfield.
One of the greatest VR experiences! ONLY if you overhaul it with VR mods. Otherwise, it's buns. Buy it and get mods, fully recommend. (Ignore negative rating if getting mods).
Great assuming you can run it, poor performance and basically requires mods to be up to any modern vr game standards, grabbing objects unlike many other vr titles doesn't use your hand as a hand, its the standard bethesda game grab system where the item floats in front of you, your hands are wands with no weight, collision or any other aspect that you would expect for a medium oriented around immersion. You can't even see yourself , your hands are low poly and just floating, The argument that HL:A does a similar thing is completely destroyed by the fact that valve actually made the hands good by allowing them to form to items, you could pick up a good chunk of the props on the map by hand. In loading screens your controllers are visible however only 1 has proper lighting applied at least with quest 2 controllers. This edition of the game also doesn't support the anniversary edition content so its another version of the game to purchase with less content, worse performance and lower standards. I run a reasonably modern pc but I'm still stuck at lowest graphics settings where with the anniversary edition I would be running max settings with enb and my current modlist which consists of 500+ mods and I'd still get a solid 180+ fps (my monitor is 180hz). Edit : Upgraded pc still struggles past lowest settings on a fresh windows install :/
One of the worst products Bethesda has ever put out there. It's a terrible port that can only be fixed by mods. I spent hours troubleshooting and after hours I got it working, but it's very buggy. I enjoy the game because it's Skyrim. 2/5 - The 2 is for Skyrim
best way to play skyrim if you mod it, but still sucks as a 60$ product to sell
Havia pegado o Skyrim VR para jogar faz um tempão já , mas quando joguei a primeira vez achei a experiência fraca , faltava alguma coisa. Acabei deixando de lado. Aí mais recentemente, estava assistindo vídeos no youtube como sempre e me deparei com uma recomendação que basicamente abriu minha mente sobre quais mods instalar e, meus amigos, a experiência foi da água pro vinho. Skyrim VR é obrigatório o uso de mods. Nesse momento já instalei um monte e continuo instalando para deixar a experiência mais imersiva. Recomendo buscar guias no youtube mesmo , existem vários , tentem ir em algum mais recente. Você precisa: - Mod Organizer 2 (para gerenciar os mods ,facilita muito sua vida) - SKSE (É o básicão pra rodar mods , esse também é obrigatório) Mods que eu considero mínimo para deixar o jogo bacana: - SkyUI VR ( Deixa a interface melhorada) - HIGGS ( Melhora como interagimos com as armas e equipamentos do jogo , além de permitir a telecinese semelhante a HL Alyx) - VRIK ( Melhora a imersão permitindo você controlar e ver seu personagem ao invés de mãos flutuantes) - PLANCK ( Adiciona física e interação com objetos e NPCs, acredite isso não vem no jogo) - Spell Wheel VR ( Melhora muito como podemos trocar de armas e magias sem precisar entrar no inventário toda hora) Além desses mods vc pode instalar quase todos que são compatíveis com o Special Edition (SE) , usem o Mod Organizer 2 que não tem risco de quebrar nada. Sério , eu já zerei e joguei milhares de horas de skyrim , e em VR é uma experiência nova. Ainda é familiar pois eu já sei tudo nessa bagaça , mas mesmo assim está incrívelmente divertido. Nunca curti jogar de mago no Skyrim pq acho fácil demais mas em VR a coisa muda, agora sou um Mago de Batalha khajiit chamado Ranyasu. É muito engraçado.
The only epic thing here is Bethesda's greed. I've never even heard of another studio charging full price for VR use.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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