
Defend Napoleon's heir in this steampunk alternate history game of political maneuvering, airship adventure, and romantic intrigue! Will you bring liberty to France, or plunge Europe into bloody war?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Best interactive novel I've played. Highly recommended, even more so if you've any interest in Napoleonic France or Steampunk. Well-written, funny and even romantic.
If you can get it on sale it's decent enough for a playthrough. It's by no means one of the best that I've played but I enjoyed myself. Some comments: - I think the steam punk setting is heavily underutilized. If you're going to make an alternate timeline where this is in the forefront of the marketting, it could have been more than just a side activity to the main plot and a mention here and there. Seems like it ultimately is a game about espionage, politics and discussion. - On the other note, your traits and 'stats' seem like they are very much what determine what choice you make instead of adding more options. I chose to be a skilled duelist, and I can safely say that based off my choices I only possibly had like one chance at a duel. In the authors' attempt to give sensible options that a non-bloodthirsty individual would make, I was left with a meaningless skill. Choosing to focus on science in my studies, I had some unintended laughs with some of the options that seem like deus ex machina skills. It doesn't seem intended in tone either, so seems like a failure of the stats to explain what you are and what you know. - It's a surprisingly tame choose your own adventure. I understand that there is a charm for everything going your way, but even when you choose something and it doesn't go your way it's quickly corrected in like the very next page making your decision obsolete in the long run. And when things go your way, they go your way a bit too perfectly which makes it a tad boring. 'Oh hey a bunch of enemies to my friend', 'let's talk to them about their goals', 'oh ok, maybe they aren't so bad'. - The story ended before I thought it had a chance to start. It ends very abruptly with a very used mechanic that is used when the author doesn't want to write more and instead opts to show you the long term results of your choices. It was a shame as I would have been more than glad to continue with it. And considering the topic of romance came up in the trailer and in the game's description, I couldn't help but think 'that's it' at a moment in the story near the end. Seems like you must either deny the advances of a character from the start, or flirt with them awkwardly with no knowledge of their character beforehand. At the end of the novel the character I wanted to romance felt no interest towards me because apparently I wasn't an amazing dancer, so instead the novel throws me a pity romance from another character I hadn't romanced in the whole novel and who I didn't ever get to know. Like I said it isn't without its faults, but if you enjoy fiction and can spare 2-3 hours of your time there are worst ways to pass the time. Particularly at the price I paid. I give it a 'Eh, why the heck not'
After the demo, I was in total hype to play this one. Especially when I saw it's 200k words. Well, it took me just under 2 hours, which is less than it took me on 110k stories. After the first 3 or 4 chapters (how surprising - the free demo, which convinces people to pay for the rest, is the only good part!) it becomes boring politics, no one dies (worse - I don't get to kill anyone), for those who care about romantic themes - there are a few choices, but they're very understated and unrelated to the story, not to mention that they just pop up occasionally out of nowhere. The end was boring - I decided to be nice, tried to avoid civil war - and got a bad emperor as a result. So I was vicious next time - and of course, I earned a war. For my brethren among comedy lovers, I'm most displeased to say - no. Not one funny bit, except MAYBE the first line you get to decide what to say - and calling that line a joke is streching it. Very, VERY far. NOw, for parents - this is probably the ideal thing to buy your kid, from your point of view. Beacuse it's boring, not violent, no sex (there might have been oppurtunity once, but I picked prudence and patience, so I don't know where it leads), very political, polite, and it's even loosely based on history. Well, I was actually going to recommend this one, but now I read al I've written and I realize I actually have nothing good to say. So..... don't?
It's short, detailed, and cute as hell. 10/10 would bang Alexandre again.
super fun, customizable. definitely a game you play over and over. so, so glad i got to play it. lots of possibilities and different endings!
The story was interesting enough to keep me hooked until the end. Unfortunately, the story ended right when things were starting to pick up! Then the events are summarized which seemed like the author simply got tired of writing. One of the major complaints I have is the choices you make in game don't have enough impact. In a given scenario, if you make a really poor choice then as a result some unfortunate occurences happen. In the next chapter it continues on without any real consequences which makes the decision making less impactful. The romance options advertised in the trailer were definitely lacking. The lady I was trying to romance with had one small page of us flirting and that's it! I only saw her once in the entire story! And now that I've tried replaying this game several times and failing to find any more content with my lover is very depressing to say the least. The author needs to at least give us a chapter worth of content to spend with our lover (spread out through the story of course!) In conclusion, the game is definitely worth the sale price. If I could give the game a score out of 10 I would have to give it 7/10 for some of the complains listed above.
[h1] The Eagle's Heir [/h1] [h2] Summary [/h2] In an alternate past, play as the bodyguard of Emperor Napoleon's son. Survive attacks from would-be assassins, race airships, find romance, or maybe help determine the political future of France? [h3] Things I liked [/h3] [b] - The Story [/b]. I really enoyed the way the story unfolded, and because of the actual writing I was pretty much down for wherever the next twist or turn went. Defuse a bomb? Sure! Sabotage the French throne? Why not! Help a British Princess elope? I thought you'd never ask! Eventually I found out that if the story was by Amy Griswold and Jo Graham then I was probably going to love it (at least a little). [b] - The Characterization [/b] of every single person in teh story was so significant and different. I especially liked (well, liked might not be exactly the right word) Alexandre. I feel like we really had the opportunity to get to know him and we had a reason to care whether or not he survived. [b] - The Player Character [/b] was similarly strong. I felt like I had a significant amount of choice, whether that was in terms of race, gender-presentation, political stance or abilities, to define my character. [b] - The romance [/b]: I admit I haven't played through all of the characters, so I'm heavily biased (I'm really struggling to like the character I picked a little less so I can at least TRY the other people), but there are so many GAH moments. [spoiler] Getting upset about Alexandre's safety in front of the Emperor, so that it's obvious to EVERYONE that you're in love with Alexandre BEFORE you actually tell Alexandre. A+++ stuff. The lifelong pining. The class difference. OH! Him giving up the throne for you! That route has one of my favorite parts-- "Next to the future that has opened up for him, the life he could have with you seems so vvery small. You turn away so you don't have to see his face when he tells you no. You feel his hand on your chin, turning your face back up to his. 'Well, that's a little enough thing,' he says lightly. 'As long is you're with me.'" Why don't you just punch me in the face!!!!!!! [/spoiler] [h3] Things I didn't like [/h3] [b] - Genuinely nothing [/b] I guess that maybe the subject matter isn't my thing? But I literally stopped caring about that before the demo ended. [h1]Final Thoughts [/h1] [b]- 10/10 recommend. This is one of my favorite COG games. [/b]
Reviewing (mostly) every game (or DLC) in my library, part 639: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) The catalog of CoG is vast: you have excellent games, and you have not-so-great games. Smack dab in the middle is the silent majority, as it were. That’s where [i]The Eagle’s Heir[/i] rests. It’s a fine game, a perfectly fine game. And not to sound bitter or anything, but that’s my main issue with it. It falls prey to the allure of grasping too many fantastic ideas while glossing over the consequences. Political intrigue, alternate history, steampunk airships, romance, espionage, monarchy versus republicanism, French or Austrian or English … it’s an incredibly ambitious game, and I found the concepts so interesting that I wished the game would spend more time exploring them. Unfortunately, it never really does. At just a few hours long, [i]The Eagle’s Heir[/i] tries to juggle far more than its runtime can reasonably support. The romances have virtually three scenes before they’re asking you to commit; political conflicts are black-and-white and resolved too quickly; stats are obtuse; and even the wonderfully realized alternate-history setting feels more like a backdrop than something that centers the story. By the time I felt like the game was finally getting started, it was already ending. [b]Still, a warm thank you to the staff for giving me a free review copy![/b] [b][h2]Pros:[/h2][/b] ✅ [b]Beautiful, period-inspired writing.[/b] If there’s one thing the writers absolutely nailed, it's the prose. Every conversation feels considered, capturing the elegance and formality of a nineteenth-century political drama without ever becoming difficult to read. The descriptions are vivid, the dialogue is graceful, and the narration often borders on lyrical. Whether discussing matters of state, exchanging playful banter, or describing Parisian settings, the writing consistently paints vivid scenes and distinct personalities. I think Amy Griswold and Jo Graham are some of my favorite authors by far. ✅[b] Fantastic premise.[/b] At first, I was enjoying myself because the setting is super cool. An alternate nineteenth century where Napoleon's empire survives PLUS steam-powered airships??? Never heard that one before. The game drops you right into the midst of action, where you play as a childhood friend, protector, and bodyguard to Alexandre, Napoleon’s bastard son. Immediately, there’s a blend of historical figures, espionage, and political maneuvering. One minute, you’re disguising yourself to gather information; the next you're chatting with emperors and aristocrats at lavish parties before sneaking off to meet spies, revolutionaries, and ordinary citizens. I really liked that blend. It makes the world feel much bigger than just palace politics, and it constantly feels like you're putting on and taking off different masks. ✅[b] Meaningful themes.[/b] Beneath the short narrative lies a thoughtful exploration of progress and leadership. The game frequently asks what people should be willing to sacrifice in pursuit of a better future, and whether gradual reform or radical change is the better path. In general, there’s a tremendous push toward the idea of “progress” while history tries to pull you back. The shadow of Napoleon looms large over the narrative, while young Alexandre embodies the uncertainty—and hope—of a new generation. [b][h2]Cons:[/h2][/b] 🟥 [b] The biggest con is how rushed the story is. [/b]I knew this would probably be an issue, with [i]The Eagle’s Heir[/i] being 200,000 words, but I thought I could move past it. Turns out, I can’t. Good ideas are a dime a dozen; I need to see some execution. In general, your choices do matter. Put Alexandre on the throne, or Franz, Napoleon’s legitimate son? Turn France into a republic or continue its empire? Start a war or avoid it? You will shape history, but … I don’t feel like my choices have narrative weight. We are talking about Big Things™️here. Succession, loyalty, the future of a freakin’ empire! I’m not asking for a Paul Wang [i]Infinity [/i]deep-dive into politics, but these things matter. And yet, Alexandre possibly marrying Princess Victoria of England is given a chapter to develop, but no more. Franz being usurped by Alexandre is treated quite normally. Franz is just a nice guy anyway, so he doesn’t mind! I think the game is lacking friction. And if there’s no friction, no real stakes, why does the narrative matter? Because the game ends with an abrupt five-year time skip. 🟥[b] It’s also … surprisingly tame?[/b] Don’t get me wrong, I need a happy ending, but mine came much too quickly and too perfectly for my liking. The first example I have is convincing an enemy ship not to attack you and Alexandre by bluffing. It’s a basic skill check, one that’s present in every IF, but it stood out to me. The “gameyness” of it is so obvious, I can’t become immersed. You’re telling me the bad guys will just politely leave after I ask them nicely? That they’ll give up on the chance to capture Alexandre without even giving the ship a courtesy glance? The second example is me convincing Napoleon to make Alexandre his heir. Me, convincing the emperor! He had no real reason to listen to my character, but the narrative needed a climax. So it goes. The last and largest example is the resolution of the major succession crisis. Spoilers, but after skill checks, I managed to [spoiler]get Amelia to suddenly switch sides and, more egregiously, for Franz to give up his own claim to the throne—and back Alexandre.[/spoiler] I wanted more resistance, more compromise, and more difficult conversations before everyone started shaking hands. 🟥[b] This is all a continuation of the above, but the (female) romances were quite poor. [/b]Two women show up early in the beginning of the game: Eugene (can’t remember her last name) and Amilia Weiss. Their presences are virtually non-existent. I flirted with both once, and that was it, until the ending shoved both women back into the narrative. Well, I actually don’t quite know what happened. Apparently I was a poor dancer because Amilia wasn’t interested in me (even though we slept together). I don’t know, man. But objectively, you have to deny their advances from the beginning, or flirt with them bluntly with no knowledge of their character beforehand. The ending I got implied I was nothing more than their lover, so I don’t know, man. 🟥[b] Unclear stats. [/b]The game introduces some damn cool traits: Loyalty, Idealism, and Honor for yourself and Alexandre. These are exactly the kinds of stats that make sense because they reflect the type of leader and person you want to become. Problem is, I was rarely sure how my choices were affecting them or what they actually represented. "Honor," especially, feels like it could have multiple interpretations depending on the situation—is it personal integrity? Keeping your word? Following tradition? Acting morally? Opportunities to improve your character feel surprisingly limited too. 🟥[b] Franz is missing from the narrative.[/b] Franz feels like he should be one of the story's most important characters. He's a rival claimant to the throne, has his own relationship meter, and represents one of the game's most interesting political paths. Yet he spends surprisingly little time on screen. I have no idea why I should be encouraged to side with him over Alexandre, which makes me feel like Alexandre is the “canon” path. There’s also surprisingly little friction between the two half-brothers. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
"I did it for France..."
I felt this one didn't develop the relationship between you and certain characters very well. Similar to what others have said, the game is too short. The ending should have had at least a third of it left. I will say, one thing I did like about the characters is they were real people from history, but with an alternative twist on them. There were things about the story that were interesting, but as an interactive novel it felt flat. There were also a lot of scenes where it allowed you to try every possible solution, but everyone would fail and you'd have to give up. This happened more than once and was disheartening, as there was no clear reason as to why.
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