
Economic strategy about managing your own brewery and pubs. Brew and sell beer. Ruin your competitors. Become a monopolist in the beer market of the city!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][i]«При победе ты заслуживаешь пива, при поражении оно тебе нужно»[/i][/h1] Эй, народ! Это я, ваш пивной маг и главный крафтовик из Brewer, и хочу поделиться с вами своим нелегким, но веселым опытом в мире, где пиво — это не просто напиток, а настоящая магия! Представьте себе: я зашёл в игру и думал, что у меня будет обычное времяпрепровождение, а оказалось, что я стал настоящим эльфом за варевом знатного пива! Я тут как будто попал на свадьбу, где жених — это пиво, а невеста — это самогонный аппарат, и вокруг меня пляшут хмельные духи! Серьезно, я заскочил на свою первую пивоварню и понял, что теперь мне предстоит стать настоящим мастером, а не просто одним из тех, кто на праздниках наливать пенное в стаканы и угощать соседей своими “рецептами”. Каждое утро я встаю и, завязывая фартук, начинаю свой день с того, что выбираю хмель, как будто я в своем собственном супермаркете, где весь ассортимент — это только пивной рай! Зачем мне постоянные заботы о бюджете, когда можно каждый день создавать уникальные сорта пива? «Хмель с нотками цитрусов»? Да! «Сложное и темное, как моя жизнь»? Тоже да! Я вас уверяю, мол, «исследуй новые рецепты» — это где-то между кулинарным шоу и детективом! А знаете, что самое веселое? Я постоянно имею дело с непредсказуемыми клиентами! Эти парни и девушки приходят ко мне за пивом, а я будто попал в навигатор под названием "Что им только не угодит!". Один скажет: "Мне что-то легкое и освежающее!" — и ты знаешь, что он намекает на лагер, другой же хочет "крепкое и тёмное, как мой юмор", и вот тут начинаются настоящие эксперименты! Постепенно я освоил как миксовать ингредиенты так, чтобы у меня выходило не только пиво, но и настоящие шедевры. Представьте: вы смешиваете жаркие летние дни с щепоткой легкого горечи и щедрыми каплями хорошего настроения! Каждый раз, когда я разливаю полученное на пробу, это как запуск фейерверков! Смотришь на лица своих клиентов (или, в моем случае, пивных бандитов) и думаешь, что в этом мире хитрости более чем достаточно! Не обойдемся, конечно, без “конкурсных битв” среди пивоваров. Да, бывает и такое! Знаете, мне иногда кажется, что я попал на карьеру кузнеца, где мы варим пиво, а потом прячемся за огромными бочками, как будто в финальной сцене вестерна. Кому-то, кажется, не хватает хмеля, а кто-то добавляет в свои виды “бешеный хмель от шефа”, и это ужо становится слоганом вашего микробрю! А ещё, тут есть возможность создавать свои собственные сорта и делиться ими с друзьями. Процесс напоминал мне как будто я эпоху возрождения в мире пивоварения. У меня сами идеи взлетают как на дудке, химия пива с все более крутыми ингредиентами, и, когда ты создаешь что-то действительно уникальное, в тебе просыпается пивной гений! В общем, если вы хотите почувствовать себя мастером пива, который разливает свою настоящую страсть в каждую бутылку, то Brewer — это именно то, что вам нужно! Хватайте свои бочки, давайте вместе варим, пьем и смеемся, пока мир не перевернулся с ног на голову из-за суперскоростной пенной эйфории! Пора делать пиво, парни, и помните: главная цель — это всегда улыбка и хороший хмель! 7 пенных кружечек из 10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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[h1]Spielbewertung von TrophyHunter[/h1] Dieses Game habe ich vor rund 2 Jahren im Steamstore gekauft. Ich habe das Spiel jedoch erst Gestern durch einen Zufallsgenerator wieder entdeckt, weshalb ich es auch für euch nun bewerten werde. Meine Wenigkeit ist zwar nicht unbedingt ein Fan von wirtschaftlichen Stratgiespielen, jedoch bin ich auch dennoch nicht davon abgeneigt, diese trotzdem zu testen. Das Spiel "Brewer" wurde vom Entwicklerstudio "Slava Victorov" entwickelt sowie veröffentlicht und ist wie bereits erwähnt, eine Wirtschaftssimulation, bei der der Spieler eine Brauerei betreibt und das jeweilige Bier in seiner eigenen Kneipe verkauft werden muss. Das Gameplay umfasst das Beschaffen von Zutaten, die Organisation des Brauprozesses, welcher im übrigen durch ein kleines Minigame integriert wurde und das Managen von Personal, bei dem man auf die Richtigkeit der Arbeitszeit achten muss. Darüberhinaus muss die Kneipe gepflegt werden und die angebotenen Biersorten sollten auf die Vorlieben der unterschiedlichen Kundengruppen (z.B. Fabrikarbeiter, Studenten, Säufer) abgestimmt sein. Zufriedene Gäste sorgen für mehr Bekanntheit und Gewinne, während Unzufriedenheit die Schließung des Ladens nach sich ziehen kann. Mir persönlich war das Tutorial nicht ausreichend, weshalb ich auch danach immer wieder etwas auf dem Schlauch gestanden hatte. Ebenso fand ich die Statistiken etwas unübersichtlich gestaltet. Die Konkurrenz im späteren Spielverlauf hätte auch meiner Meinung nach etwas schwerer sein können. Grafisch lässt sich das Spiel mit seiner sogenannten "2D-Grafik" durchaus sehen und erinnert an ältere Spiele, während die Musik und Soundeffekte eher monoton wirken. Trotz den paar Schwächen ist das Spiel für Fans des bereits erwähnten Genre empfehlenswert und der Preis von ca. 3€ ist mehr als nur fair. Das Game weist auch im übrigen ganze 12 Errungenschaften auf, welche freigeschaltet werden können. Im Gesamten empfinde ich das Game durchaus als lukrativ. Die Umsetzung gibt einem einen guten Eindruck in die wirtschaftliche Situation einer Brauerei bzw. Kneipe. Trotz einiger Schwächen, würde ich dieses Spiel dennoch positiv bewerten. Macht euch am besten einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
spaghetti carbonara recipe Ingredients (10) 400g spaghetti 1 tbsp olive oil 200g sliced Primo Gourmet Selection Pancetta, cut into 1cm-wide strips 2 garlic cloves, finely chopped 3 Coles Australian Free Range Eggs, plus 1 extra yolk 1 egg yolk, extra 100ml thickened cream 2/3 cup (50g) freshly grated parmesan 2 tbsp chopped flat-leaf parsley leaves parmesan, extra, to serve
I'd like to recommend this, but I think there are too many issues holding back what is actually quite a fun concept. To start on the positive side, the concept here is a fairly simple supply/demand game based around pubs and beer. You brew beer, transport it to pubs (which have tastes based on the inhabitants of that district) and expand across the city, taking out competitors as you go by having better beer and nicer pubs. The variety of beers is pretty fun and the basics of generating your beers and transporting them to the pubs is pretty straightforward (at least initially). So, the challenge lies in getting the right type of beers in the right proportions to serve the tastes of each pub. That's the puzzle really and it's surprisingly satisfying. Brewing up 1000 pints and watching a pub consume the lot in one night is quite fun. Similarly, watching your staff level up and seeing the quality of everything improve is a fun mechanic, alongside the pub and brewery upgrades. I didn't even get as far as brewing my own special recipes. However, that's where the good points have to end. Unfortunately in the one evening I played this, I came across multiple bugs (stuff that basic play testing really should have found) and the UI is a bit of a disaster. The bugs are a bit annoying, but the UI is the real villain here. In terms of UI gremlins: - Beer in the brewery or in pubs is listed by batch and not collapsed down to type. Once you're brewing a lot of beer, you can end up with many batches of the same beer and so getting an idea of the total of any given type (in the brewery or a pub) is very difficult. - There's no way to get a summary of how much beer you're brewing based on the schedule, which makes scheduling deliveries quite difficult, since you have no idea how much you might have. Once you have multiple pubs, that's a real issue. - Beer prices are generally based on batch (other than the base price). I couldn't find a way to change price for all beers of a certain type within a pub. - The schedule has no edit option. If you want to change a task, you have to delete it and remake it. This is especially annoying with deliveries, as they're quite complicated to set up. - The scheduler allows you to schedule staff members for longer than they'll work without the overtime button clicked. Took me over an hour to spot that that was the reason why my first pub wasn't opening on schedule. No warnings are given. - The pop ups about inspectors basically force you to go down the route of bribery and tax avoidance, which means setting up more staff. You make more money this way, but I'm not American and so I don't fear tax. Having to schedule a task just to avoid pop ups feels a very strange game mechanic. - I suspect that deliveries aren't made if the exact order you've specified can't be completed. I seemed to get in a situation where no beer at all was going to a pub because only a partial load was available. Again, no warning given here. Just a pub with no beer and angry visitors. - Some of the suburb overlays usurp the pub overlay, for some reason. I'd click on the pub and instead get shown the district's stats, meaning an extra click is needed in that particular suburb to get to the pub screen. - Don't think there's any way of moving beer between pubs if you mistakenly send something to a district where it won't be sold. Bugs: - My brewery was filling up with beer which had 0 units, sometimes of a beer I was no longer brewing. You have to manually dispose of this, as it otherwise completely clogs up the already cluttered beer inventory. - Pretty sure the daily financial summary is broken. It showed me making a loss every day, meanwhile my cash was higher at the end of each day. - English translation is very spotty (although I wouldn't hold this against a small developer). So, there's a fun game in here somewhere, but I think it needed more work to really fulfil its potential as a nice, beer soaked sim/puzzler.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[h1]#tinygamereviews[/h1] Blander than Bud Light. [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1]Full Review[/h1] [table] [tr] [td]Playability[/td] [td]3/5[/td] [td]Some tricks and inconsistencies, but playable once you've identified them.[/td] [/tr] [tr] [td]Difficulty[/td] [td]2/5[/td] [td]The only difficulty is general management of resources. Once you get it, [i]you've got it[/i].[/td] [/tr] [tr] [td]Graphics[/td] [td]2/5[/td] [td]In-game graphics and art are minimal/poor. The title screen is higher quality than the game.[/td] [/tr] [tr] [td]Sound[/td] [td]1/5[/td] [td]Repetitive and bland.[/td] [/tr] [tr] [td]Story & Writing[/td] [td]1/5[/td] [td]There's really no story. It hints at things like "your friend" and things like brawls happen, but nothing is expanded on.[/td] [/tr] [/table] I wishlisted this game a while back and was happy to see it on sale for so cheap this summer. Sadly, it didn't really deliver. [i]Brewer[/i] needs work. It's a run-of-the-mill resource/time management game, sure, but outside of the tutorial (which, like most tutorials, is fine - shows you the ropes - but still bland), there's no life to it. You have a "friend" who helps out for unknown reasons. Brawls break out and...that's it, nothing's described and there's nothing to see. I'd love to see it updated with a little more heart, but as it's a couple years old by now, I don't see that happening. [table equalcells=1] [tr] [th]BEST[/th] [th]WORST[/th] [/tr] [tr] [td]The concept and its general execution. It [i]should[/i] be more fun, but it isn't.[/td] [td]It's just boring. There's no real flavor. Interesting things happen, but are described blandly.[/td] [/tr] [/table] [list] [*][b][u]In-Game Purchases[/u][/b]: None [*][b][u]Learning Curve[/u][/b]: Easyish [*][b][u]Replayability[/u][/b]: Low? [*][b][u]Recommended Purchase Price[/u][/b]: $1 [/list]
gg trash
Brewer is a simple HTML/browser tier "tycoon" game where you click through numerous simple, unanimated dialogs to pretend you're running a brewery/pub empire. The whole thing interface for the game is just clicking through dialogues... this might as well be an Excel spreadsheet. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2023, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static images... it might as well be a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Brewer has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for building 4 pubs, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Brewer has the completely unrealistic cash grab price of around $3 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
its been fune
Sorry but no. I like the cuteness of this game, the graphics look nice, the user interface is not as terrible as others have said and the game is indeed repetitive but that's not really a bad thing if you like the concept all in all. I respect the developer who has worked out a fine looking piece of art (but stopped at the point where finalization should have started). For its price, you can't expect too much depth and features, I admit that, but it doesn't mean that those things the game does offers shouldn't be conceptually worked out correctly. One simple example is: inspections. The game may randomly send an inspection your way. If you have been good (and thus have not earned any decent money), you'll be fine, but the only way to make money is by doing dirty work, so you will eventually be fined due to an inspection one way or another. That's fine by me in a cheap game like this where the depth of the concept isn't expected to be super deep and the focus is aimed at relaxing experience. However, inspections have been implemented, so they should be functional. In my first game, after the biggest part of the tutorial, I get up to three inspections a day (with an average of two). Except for one inspection of those maybe 20 before I stopped playing, they found nothing. If it were properly implemented, this wouldn't be just a simple random roll with the dice. An inspection where they find nothing should make your chance for another inspection lower (like in real life) and extend the waiting period for a new inspection while an inspection where something has been found should maybe put you on schedule for a new inspection when you don't expect it. But in both cases, never more than once a day, never every day. It's things like this one that takes this really otherwise relaxing experience to a hassle where you constantly need to click away inspection messages and hope they don't get thrown at you during your 'dirty works'. The same with the visiting blogger who comes over every 3 days or so, taking down your pub's popularity.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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