
The Dungeoning is a difficult action platformer with character levelling, set in a procedurally generated dungeon. Kill enemies, level up using experience and master varied weapons and magic. Collect gold to spend with traders and buy better weapons. Try NG+ and beyond for an extra challenge.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Desde el principio todo es raro con este juego. Al parecer no viene con las librerías de Java o no sé qué y entonces hay que iniciarlo en modo compatibilidad y luego darle a un botón para pasar de modo ventana a modo pantalla completa. Luego los controles del personaje... que es que parece que se desliza por la pantalla. En este tipo de juegos donde se supone que tienes que tener precisión, es algo muy molesto. Y el modo de avanzar y jugar no me llama nada la atención.
In the world where there are many rogue-likes to choose from, The Dungeoning is on the lower end. I own and play many, such as Nuclear Throne, Runers, Magicite, and Rogue Legacy. Although this game is a couple bucks cheaper than the others, it's not as nearly as interesting as any of them. Runs are too heavily based on chest drops. If you are unable to come up with a good one, the games becomes incredibly brutal. With all rogue-likes, there will be a good amount of how successful you are with what is given to you, but at least with the others it feels like skill plays a much larger role in how well you do in compared to this game. If you need a good rogue-like, I suggest you look elsewhere.
Not bad for a Proc-Gen, platforming romp. Does need some more generous treasure and enemy placement, though, especially in secret areas.
My time with this game has been short and sweet. I write this review both with praise, and as a caveat. I found this game during the Steam Summer Sale and it did not disappoint in the traditional sense -- that is, I had a lot of fun in the short time I spent with The Dungeoning. That being said, let me clarify some things. Despite being a permadeath game, I found the learning curve fairly straightforward and the deaths in general to not be an issue. I believe I died twice before completing the game, once on the first floor due to just starting the game with utter inexperience, then again on the fifth floor due to the difficulty curve pushing upwards in creative manners. Monsters pay experience (and occasionally coins) and this allows you to level (and potentially buy items from merchants later) one of four stats: Strength, Defense, Vitality, and Magic. I did not end up using Magic at all in my run with the game and just focused on raising Stregth and Defense mostly, with a slight nod toward Vitality. There are scrolls you can find in chests that may boost your stats as well, so that's a nice find. The character's controls are fairly fluid, though occasionally a bit spastic. The hero moves fairly quickly and the swings they use have nice range to them. The bow and slingshot both operate nicely and allow for depth in terms of how you approach enemies, provided you have sufficient ammo (which you will, if you don't stick with just one weapon). Again, I never used magic, so I have no comment on staves in general. The hero has several "tricks" that you can utilize involving jumps or swings based on movement input. Also, jumping is a little peculiar but has a nice feel once you get used to it. The hero really does feel pretty loose when moving about and I must say that for all the times when I had an issue because of a mis-jump or a bump into an enemy, I never really felt like it was anything short of my mishandling of the controls. I do wish you could drop straight off ladders or attack while on them, but that's a minor gripe at best. The enemies are not plentiful by any means, but they are diverse enough to offer a fair challenge throughout the game. There are no bosses or minibosses. Sorry, folks. In fact, the game ends rather abruptly when you find the item you've wandered into this lair to search for in the first place. There is a New Game+ mode, but I haven't messed with it yet. From what I gathered, it's mostly the same fare at a higher difficulty -- which is nice, given that one usually plays procedurally generated dungeon games for the replay value anyway. The graphics are pretty bland, though the lighting is nice at times (I actually enjoyed wearing the green glowing ring, which left a nice green ambient glow around your character that lit up the general area a little better or worse, depending on your perspective). The sound effects are par for the course. The music is where it's at. Other than a strange lack of music on my last run through on Floor 2, there were some pretty awesome iterations of music that varied between levels. I cannot state this enough, but the game is very short -- exploring every secret passage in my last run and killing nearly every enemy left me at about 90 minutes of playtime. This is a bit disappointing, especially since there are a number of different background level changes that happen from about Floor 5 onward, so I kinda felt like the game would be made up of blocks of levels that changed backgrounds and aesthetics to let me know I was making progress; instead, it was simply another background/level theme change every few levels after Floor 5. I don't know if there is a defined set of levels. If there are, I finished the game on Floor 16, I believe. So there is my caveat -- the game is very short, despite being extremely fun. I don't like recommending taking away from a developer's overall profits, but this game really is too short to be worth almost $10, except for the most committed Rogue-ish players who want to see as many variants as possible after beating the game. I do not regret my purchase, and would urge anyone who has an interest in this sort of game to get it when it's on sale, because it is definitely worth it at any sale price. Here's to hoping the developer goes back and adds more to the game, but it's worth a look either way if it's available on a budget price.
This game is cool. This is a fairly simple platformer rogue-like and it is plenty of fun especially for the price tag. I may only have a couple hours of play time as of writing this but I played plenty before adding it to this account. This is a pretty well balanced game that is easy to pick up and play with little learning to do. it guides you with some tips as you work your way through the first level without stopping you to make you read them. They just kind of pop up and fade out telling you what all you can do. So you can either glance at the tips or just ignore them and learn as you go. If you finish a game in the standard mode there is also a game+ mode with increased difficulty.
Nope
If you're into the whole pixel side-scrolling, rouge-like combat dungeon crawlers then this is for you. The Pros: *Controls feel good and responsive *Early levels are quite hard *Variety of weapons *Stat modifyers *L!nk's Downthrust sword technique *Mar!os's Wall jump technique The Cons: *Game is way too short, then you need to finish it like 3 times? the +, ++ and +++? or something like that *Could use more variety of weapons (or at least add stats to see which item is better (value) or what effect it has) *Needs more variety of enemies between levels, such as minibosses or bosses (the game doesn't even have a boss) *Some achievements are not synced from in-game with steam, I only obtained 39/50, probably due to a problem with the statistics from the game itself. (Couldn't obtain the playtime one, cutting bushes, killing eyesores, falling from high altitude, etc...) I would recommend to get this game when on sale.
Хороший представитель добротного рогалика, сделанного без души. Сложность присутствует. Адекватный баланс - нет. Теплый ламповый пиксель - почти. Сделанный хреново - да.
Figured I'd buy it now that the controller support was fixed. Seems that's not really the case? I could not get my xbox 360 (officially supported by MS) Razer Atrox fightstick to work in it, which is a shame :/ Scootched around for a few mins with keyboard.. That's no fun. I will not give it a thumbs down, though, because this might be due to me trying to use a fightstick, still, it is xbox 360 compatible, and it works in EVERYTHING that has 360 controller support.. So yeah, keep that in mind, I guess. The videos I've seen indicate that this game is great.
Played and enjoyed the game years ago, but unfortunately the game doesn't function on my newer system. The game crashes after about a minute of play. None of the dev's troubleshooting tips helped. It's a solid little title, but it's hard to recommend a game that might just not work at all for you.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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