
Step into the wacky heroic fantasy universe of the Dungeon of Naheulbeuk. Lead a team of unlikely and clumsy heroes in an epic and challenging tactical RPG. Live an adventure filled with humor, surprises and silly encounters.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实我对这个游戏各部分的体感是这样的: 本体:不推荐; DLC1:非常不推荐; DLC2:推荐; DLC3:能玩 战棋游戏最忌战棋不好玩,战棋不好玩最忌每一局都又臭又长,这游戏的本体战棋设计的实在太差了: 首先是主角队常驻人数居然高达八人(至于为啥要让这么多人同时出场,是因为[spoiler] 制作组想凑七宗罪模板,然而令人忍俊不禁的是直到临近结局的一场战斗点明了这一点,在此之前我无法从游戏剧情中读出任何有关七宗罪的要素,我还以为他们就纯弱智 [/spoiler]),导致敌方人数也多得离谱,一场战斗最多的时候场上能有二十多个人,每一回合都让人玩到力竭,打这个游戏我是完全不想读档,不小心点错了就错着吧,因为就算完全不读档一部分boss战时长也能拖到一小时起步。那这么长的战斗好玩吗?一点都不好玩!直到DLC2之前,制作组能想到的唯一增加战斗难度的方式就是让敌方没完没了的摇人,boss战就再加上一个boss有无敌机制,玩本体的战棋我是一点享受都没有,纯纯就是在硬拖时长。一部分角色也令人好奇为什么一定要塞进我这个队伍里,就是精灵、游侠和盗贼,要输出不行只能当兼职辅助,但本身的站场能力又极差,绝大部分时候都需要祭司去救,有时候他们悄咪咪死透在角落里了我都没发现,还寻思这场战斗的节奏怎么流畅多了。还有这游戏角色技能设计的是真不行,定位类似的角色连技能都差不多,就是解锁时间有前有后而已,队伍里缺了谁都能正常运转,更加让我疑惑为什么有些人非要在我队里待着。 DLC1制作组试图加强盗贼但是失败了,依旧下水道,其他角色的技能树也不变,就是完美延续本体的粪。 DLC2的战斗体验是最好的,首先是([spoiler] 除了最后两场战斗 [/spoiler])解决了盗贼和游侠像个踩在鞋底的口香糖一样赖在队伍里的重大缺陷,还把游戏里一部分机制比较特殊的地图都单拎出来做了个竞技场,每一局玩起来的思路都各有不同,角色成长速度也加快了,打完一场战斗马上就有升级换装备的正反馈,玩起来非常爽快非常沉迷,一不小心就连打十几场。 DLC3更新了技能树,终于给了盗贼刚需的闪避借机攻击,[spoiler] 可惜此盗贼已经并非彼盗贼了 [/spoiler],又给游侠增加了他最缺的输出能力,其他角色也都有加强,总之我现在看着他们在队伍里终于不觉得碍眼了。主角队的身份发生了变化,从把地下城弄得寸草不生的冒险者摇身一变成了城主,要监督地下城建造,给地下城添置怪物和陷阱,赶走入侵地下城的入侵者,还得满足地下城员工需求免得他们罢工,虽然感觉整个DLC就是给那个同IP的地下城经营游戏造势的吧,打完整个游戏后我觉得说不定那个经营游戏比这个战棋好玩多了.......悔恨当初买的不是那个经营游戏...... 剧情跟没有一样的,就是从头讲缺德笑话讲到尾,有时候我也不知道他们在笑什么,可能没翻译出来笑点。还有我是真不喜欢游侠这个角色,不仅是因为强度太低的缘故,他的设定就是整天把“我是领队”挂在嘴边,结果主要贡献就是天天盯着女队员的胸流口水,真正干实事的则是队里的法师和DLC3新来的盗贼,这种不干事纯好色的领导角色就算是在搞笑向游戏里我也不是很想看到说实话,其他几个角色虽然都有各自的缺陷但在游戏里的体现还挺有趣的,像精灵和矮人拌嘴了一路最后关系都有点暧昧了,食人魔见啥吃啥但其实很好心,野蛮人智商低但偶尔也会灵光一现,唯有对游侠我无法怜爱一丁点。
Прикольная игрушка, особенно понравился перевод. Очень редко переводчики подходят настолько с душой, чтобы обыграть большинство шуток на исходном языке. Диалоги даже проматывать не хотелось. Игрушки понравилась, особенно если по скидке. Сам принцип тактических стратегий похож -- есть разные персонажи, со своими функциями в отряде. Есть прокачка, шмотки и лут. В общем без озвучки ничего выдающегося, по сравнению с конкурентами. Но вот озвучка и диалоги -- однозначно сделали мой день.
Наконец-то прошел этот шедевр🥳 Игра превосходная: графика, сюжет, дизайн. Все элементы геймплея хорошо проработаны и сочетаются друг с другом. Интересно не только сражаться, но и исследовать данж, прокачивать персонажей, слушать их реплики. В игру вложено очень много внимания и любви. Рекомендую всем ценителям жанра ❤️🔥❤️🔥❤️🔥
An amazing game I am happy to have stumbled upon. The gameplay was well-designed, the story so-so, but the characters...were soooo funny. The banter between the Elf and Dwarf had me laughing pretty hard. Whoever wrote their lines needs to keep writing. If you are like me and never heard of this game, I strongly recommend giving it a go.
Топ пошаговая тактика! Спасибо Вам! Пора уже выпускать продолжение. Это ваша самая успешная игра. Делайте ее с любовью.
The main story is exactly what you expect out of a DND trope game. This game was never worth $35. I paid $5 when it was on sale, and the ending was so aggravating that it made me seriously consider if it was even worth that. The fighting mechanics, and the upgrades are one of the few saving graces of the game. Fighting was truly fun experience, and it's what kept having come back to finish the game. Whoever designed the game needs a medal. The map looks great, the style is good and overall I enjoyed the sights. These two things are the reasons I'm not mad at my purchase. However, Whoever wrote the script needs to seriously reconsider touching a keyboard again. The attempts at comedy are more-often-than-not just cringey. The insults were lame and tired. Perhaps I'm not enough of a nostalgia-soaked individual to laugh at decades old comedy, but even so - for a game that so desperately wants to make you laugh, it may have gotten a grand total of two sharp nose exhales and one chuckle out of me. I played for 37 hours. The studio also needs to reconsider about half of their voice actors. Some of these voices are just terrible. Many NPC's talk either ridiculously fast with no attempt on inflection or sentence cadence. Some key examples - The Elf - Has tons of lines, and her voice is so incredibly grating that it takes away from the experience. Splat Pajak - Wants to be showy, but was too busy trying to rush his lines for you to feel the grandiosity he's wanting to convey. Cheese Wizard - Who the ♥♥♥♥ even recruited this voice? He talks like his tongue has gout. ♥♥♥♥♥♥♥ hell, I hated this guy every time he spoke. TL;DR - The gameplay and the setting is great. The writers need to reconsider their career paths. The game might be worth $10 at maximum, but I paid $5 and I'm still kind of mad.
El joc i els DLC tenen descomptes molt agressius ocasionals, arribant al 80% de descompte per menys de 10€ teniu garantides hores de diversió. El joc és una broma constant on la mala sort és una deïtat venerada i té el seu propi culte de seguidors fanàtics. Així que fallar és la regla no l'excepció, no és un x-com on fallar té conseqüències horribles, rarament fareu un combat perfecte, però us fareu un fart de riure. En un dels meus primers combats la maga es va incendiar a ella mateixa utilitzant un encanteri que no era de foc, el nan va relliscar amb la seva pròpia barba quedant indefens davant 3 enemics, la Elfa li rebota la fletxa i la clava al guardabosc.... un desastre, així i tot victòria! (pírrica), unes venes i xarop dolent i tot arreglat. Aquesta és la tònica del joc, heu de connectar amb aquest esperit còmic, si no, aquest joc no és per vosaltres. Aquí venim pels riures no per l'excel·lència
80/100 游戏性可圈可点:虽然一场战斗时间较长,可能在一个小时左右,而且作为一个美式战棋,还是没有很好解决SL概率的问题。但是整体体验下来乐趣还是不错的,游戏里的miss条,也就是每次倒霉的时候填充的点数想法不错,值得借鉴。 缺乏深度体验:刚夸完了miss条,再批评一个,miss条最有用的就是第一冲再动和第二冲回血复活,三冲和四冲一点用都没有。诸如此类,游戏的深度体验较差,包括缺少洗点系统,导致前期无用加点很浪费,每个职业有一套特殊的套装,也就是最优解,导致配装build很无聊等。 恶臭的剧情:整体来说本来值得一个好评,但是剧情恶臭的引起人的不适,剧情风格就像是游戏中无处不在的恶臭厕所,打完一场舒爽的战斗,来一段屎尿屁加脏话连篇的聒噪剧情,制作人编剧可能是要模仿上个世纪的爆米花剧情游戏时期的美式幽默风格,但是对不起,现在是2026年,我只觉得吵闹。
Балансом высокой уровни сложности занимался аутсорсер с таблицей Эксель. Пауки с AOE и комбо-атакой в количестве 20 штук - наайс.
An excellent and entertainment game if your fan of the D&D and RPG games this is one of the best I have play on Steam. Good story, great battles that make you use of strategy and take decisions to resolved issues over it, the leveling and improvement of your players are really nice and easy to understand. Love the characters and animations, also some battles are thought and the dungeon is awesome to play. Would be nice to be able to customize your characters with different skin colors, hair and cloth colors, if possible, on a future upgrade. Good develop and game, hope it come more DLC and expansions!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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