
Collect Dreamlord powers, Mind Fragments and lost memories. Jump from platform to platform in order to reach the end portal in time and escape. The Dreamlord has given you jump pads, teleports, elevators, anti-gravity devices and lots of platforms to jump on and get to the end. Prove to him you are worthy of waking up.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible "parkour" game with tank controls.
Самое большое достоинство данной игры - коллекционные карточки. В остальном смысла играть нет.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐⭐⭐
nie git
Я The Dreamlord сделай максимально короткий обзор на игру, чтобы было меньше текста Алиса The Dreamlord (2020, разработчик — Dreamlord Studio) — приключенческая головоломка с элементами хоррора. Суть: исследовать сюрреалистичные миры снов, решать головоломки и раскрывать тайны, чтобы пробудить спящего правителя снов. Ключевые особенности: атмосфера сновидений: причудливые локации и образы; головоломки на логику и восприятие (искажение пространства, смена перспективы); минималистичный визуальный стиль с акцентом на цвет и свет; атмосферный эмбиент‑саундтрек; короткая кампания (прохождение — 2–3 часа); платформа: PC (Windows); язык: английский. Минусы: очень короткая игра; некоторые головоломки неинтуитивны; мало интерактивности в окружении; ограниченная реиграбельность. Итог: атмосферная мини‑головоломка для разового прохождения. Подойдёт любителям сюрреализма и медитативного геймплея.
Tenho um gatinho aqui. Amigos que tiverem passando podem fazer carinho dando like ou um prêmio no meu gato. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
waw
The Dreamlord is an unconventional indie title developed by mesetts and published by New Reality Games that sets out to explore a rarely traveled corner of the platforming genre. Rather than relying on familiar side-scrolling or third-person perspectives, the game commits fully to first-person movement and physics-driven traversal, placing players inside a surreal dreamscape governed by a mysterious overseer known as the Dreamlord. From the beginning, it establishes itself as a game more interested in experimentation and challenge than in comfort or convention. The premise is intentionally abstract. You are trapped within a dream world and challenged to escape by completing a series of increasingly complex trials. These trials take the form of floating arenas filled with platforms, traps, switches, teleporters, and time pressure. Narrative elements exist mainly to frame the experience rather than drive it, with the Dreamlord acting as a distant, almost taunting presence rather than a fully realized character. This minimal storytelling approach keeps the focus squarely on mechanics and spatial problem-solving, reinforcing the sense that the dream world is a constructed test rather than a living place. At the heart of The Dreamlord is its first-person platforming, which is both its most distinctive feature and its greatest source of friction. Movement is governed by a weighty physics system that emphasizes momentum, gravity, and precise timing. Jumps require careful alignment and commitment, and midair corrections are limited, making every leap feel consequential. When the system clicks, successfully chaining jumps and navigating complex layouts can be deeply satisfying. At the same time, the lack of forgiving controls means that mistakes are frequent, and repeated failures can test a player’s patience, especially in later stages where timing and precision are pushed to extremes. Level design plays a major role in shaping the experience. Each stage introduces new mechanics or combinations of existing ones, such as disappearing platforms, moving hazards, fire traps, and teleportation puzzles. Collectibles like Mind Fragments and lost memories encourage exploration beyond the most direct path, while time limits add pressure that forces players to balance caution with speed. As you progress, you unlock abilities such as double jumps or limited second chances, which expand your options and slightly soften the game’s harsher edges without eliminating its core challenge. The pacing of difficulty is uneven by design, and this can be either a strength or a weakness depending on the player. Some levels function as clever skill checks that build naturally on what you’ve learned, while others introduce sharp difficulty spikes that feel more experimental than polished. These moments often require trial and error, asking players to internalize the physics system through repetition rather than guidance. For players who enjoy mastering demanding mechanics through persistence, this structure can feel rewarding; for others, it may come across as punishing or opaque. One of the more notable features is the inclusion of a built-in level editor, which allows players to create and share their own dream trials using the same tools and mechanics as the main campaign. This addition significantly extends the game’s lifespan and highlights the developer’s interest in the underlying systems as a sandbox rather than a fixed experience. Community-created levels vary widely in quality and difficulty, but they offer an outlet for creativity and experimentation that aligns well with the game’s core philosophy. Visually, The Dreamlord opts for a clean, functional aesthetic rather than a richly detailed or stylized one. Environments are clearly readable, with platforms and hazards designed to stand out against the abstract backgrounds. While the presentation lacks the artistic flourish of more narrative-driven indie titles, it serves its purpose by prioritizing clarity and performance. Audio design is similarly restrained, offering ambient sounds and minimal voice work that reinforce the dreamlike atmosphere without drawing attention away from gameplay. Ultimately, The Dreamlord is a game defined by ambition and risk. It tackles first-person platforming with a seriousness that few titles attempt, and while its execution is uneven, its willingness to experiment gives it a distinct identity. It is not a universally accessible experience, nor does it try to be; instead, it appeals most strongly to players who enjoy mechanical challenge, spatial reasoning, and the satisfaction of overcoming systems that do not bend easily. For those willing to accept frustration as part of the journey, it offers moments of genuine accomplishment and a perspective on platforming that feels refreshingly uncommon, even if imperfect. Rating: 5/10
6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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