
Step into the role of a faceless detective investigating creatures from Slavic folklore. Explore dialogue-driven mysteries, solve puzzles, and uncover post-Soviet occult secrets in a pixel art housing block full of bizarre residents and hidden truths
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About
The Devilry Reservation is a place of exile and residence for various members of the paranormal population, most of whom are monsters of varying degrees of danger. These reservations are hidden from the general public and kept under the control of government agencies.
The player takes on the role of a detective from the Paranormal Security Service (PSS), tasked with investigating acts of vandalism in one of these reservations. The investigation is made more difficult by the residents’ hostility and unwillingness to cooperate. Each of them is a unique individual, and it’s your job to find the right approach for each one. You’ll have to complete their requests to earn their trust — or use your official status to extract the information you need.
The main character is one of the few agents of the Paranormal Security Service who isn't human. He is just as otherworldly as the residents of the reservation, but unlike most demons, he possesses supernatural abilities that are invaluable in investigations. Beings like him are known as The Faceless — rare entities with no face who communicate through telepathy.
You'll explore the apartments of a towering panel housing block and converse with various creatures, uncovering new information. This will help you reveal the true situation within the reservation and gain deeper insight into the structure of the paranormal world.
You're in for a slow-paced, exploration-driven journey. With a side-view perspective and pixel art visuals, the game lets you move through a multi-story apartment block. Exploration and interaction with characters take place through text-based narration and a dialogue choice system.
Your goal is to solve all assigned tasks while learning about the local otherworldly inhabitants. Helping you along the way is your Personal Pocket Computer (PPC), which can scan paranormal entities and store useful case-related information.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Simplified Chinese, Spanish - Spain, German, Japanese, Danish, Norwegian, Finnish, Swedish, Polish +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一款剧情驱动的横版冒险探索游戏,玩家将扮演超自然安全服务机构(PSS)的特工,奉命前往“恶魔保留地”——一个专门安置超自然居民的社区,调查并解决邻里纠纷。游戏采用粗犷而不失精致的像素风格,生动勾勒出每位住户独特的形象。通过对话选择与场景探索推进主线,同时利用PDA扫描功能收集居民的身份信息,逐步完成事件调查。 目前游戏包含本体与DLC共两集内容。流程长度,顺利的话三小时左右即可通关,但若想深入探索所有细节,耗时可能翻倍。游戏设有64项成就,如果能整合进游戏内系统,或许更能激发玩家的探索欲。由于题材相对小众,目前还未有全成就的攻略,部分成就的解锁条件不太明确,官方能提供一下攻略就更好了。 第一集剧情相对简短,玩家跑上跑下为公寓住户解决诉求。居民角色塑造令人印象深刻:口吃的大个子蘑菇、反差感十足的冥界恶魔、死于宿命猎枪之下的狼人管理员……第二集内容更为丰富,场景转移至PSS办公大楼,玩家需为前一集的案件撰写报告。例如,只会“哼哼”的同事猪Naf,必须借助翻译本才能与之沟通;而小游戏“Protonic”难度较高,不使用作弊码难以完成。此外,帮助玛丽安娜修复牙齿的支线任务似乎可重复接取,这可能是设计上的小问题。 主线剧情虽然不算出色,但也能跟随任务引导,顺利推进至结局。不过进入最终剧情前缺乏明确提示,部分未完成的支线内容会直接错过,建议玩家提前存档。 本作以对话系统为核心,但也存在一些影响体验的问题:与同一角色重复对话时,容易误点已读选项;对话无法跳过,快速点击时甚至可能重复开启同一段内容。若能加入“中途退出”或“已读跳过”功能,体验将大幅改善,尤其对于这款以对话推动进程的游戏而言。此外,部分较长对话在对话框内显示不全,也稍显不便。 翻译方面整体到位,不过存在一些统一性问题:第一集与第二集对“特工/侦探”的译法不一致;第二集大部分角色名称未翻译,但在对话中却有译名出现。此外,DLC商店页的第二集名称与游戏内译名也有所出入。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
имбуля
Me gusta bastante como todos los personajes tienen relevancia e historia, además como hay distintas líneas de historia, algunas logros son muy difíciles de conseguir, se puede jugar varias veces sin aburrirte.
推理没难度,世界观很喜欢,剧情也很有趣。不过不推荐dlc,是很粗制的机翻
The translation is very rough but I could still get the gist of most of the humor. I liked the setting; I think this would make a cool TV show. Extremely short and can be finished in about an hour.
Первый эпизод самый кайф но коротковат, 2 подлиннее, но некоторые моиенты непонятны
Приятные персонажи, диалоги, музыка. Понравился мир, лор.
[quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote] [h1]《恶魔保留地》第二章:黑暗侦探再世[/h1] 《恶魔保留地》是一款采用了克系风格,并融合了狼人、吸血鬼等黑暗奇幻元素的叙事像素解谜游戏。虽然游戏的标签有一个专属克苏鲁游戏的“洛夫克拉夫特式”,但比起克苏鲁游戏,它的风格反倒更像同样有着黑暗奇幻元素,但还含了点黑色幽默的《黑暗侦探》系列。 只不过与人类侦探搭档联手解决神秘事件的《黑暗侦探》不同的是,《恶魔保留地》的主角伊戈尔本身就是一个“神秘事件”。因为在这部作品中,玩家需要扮演的主角来自于一种用心灵感应对话,被称为“无面者”的超自然种族。而你需要用你独特的超自然能力穿行于超自然生物居住的公寓楼获取线索,揭露恶魔保留地的真实背景。 而作为一部分章节售卖的解谜游戏,《恶魔保留地》的游戏本体只包含了第一章节的内容,DLC则是后续的第二章节,总流程加起来总共有三个小时左右的通关时长。制作组即将推出的后续剧情则被直接放在了续作《恶魔保留地2》中,而不是在初代作品中继续推出DLC。 就剧情扩展DLC来说,玩法并没有过多扩展的《恶魔保留地》第二章的内容不仅仅是主线剧情的延续,剧情塑造更是比本体更加贴近生活,玩家需要继续以侦探的身份在超自然生物之间周旋。如果考虑不剧透的话,可以说DLC的结局更是十分精彩。 因此,在续作正式推出之前,原价合计需要七十左右但捆绑可以直接十七购买,同时史低只需要五块钱左右的DLC与史低只需要三块钱左右的《恶魔保留地》游戏本体绝对是值得入库并且通关的佳作。
I'm surprised this game hasn't gotten more coverage.. honestly I got stuck on the second episode a few times and the only video I could find on it was in Russian, sooo.. yeah, I do hope we get more content creators covering this game. A lot of people may be turned away by the sometimes not great English, but it's MORE than able to be understood.. I had no trouble understanding what everyone was saying. I loved the pixel art, sound and quests within the game.. each episode has a ton of side quests within it and secrets to uncover for all of the achievements. I loved seeing the different mythical creatures featured in the game too, as well as being able to scan them in and read more about them. Plus, what other game lets you play as detective Slenderman?
人类和神话生物共存的世界观很新颖,剧情也并不严肃,只是用稀松平常的方式描述这种特殊设定下的日常,切入点很有趣
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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