
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I recommend this game, but only for people who like tough monsters that you can't stand toe to toe with and lots of puzzles/find secrets. That really seems to be what this game is about. Even the first monsters you face will kill you if you just stand there and hit them. And since this is active turn-based, meaning that you can't move until all your attacks have cooled down, it is hard to hit and run. Healing is only achieved through potions and constant slow regeneration. You MUST have a rogue in your party and most of the treasure is arrows. You won't get a lot of treasure and leveling is very slow. I reached level 9 and thought I was doing good, until I got stuck on a puzzle, looked for a hint, and found out that I had missed all sorts of secrets on previous levels. The irritating thing is that the secret buttons aren't really noticeable to the naked eye. At least I can't seem to see them and I am used to playing old games. I have a few party members with high stats to recognize secrets, but apparently not high enough. The game is ok, but not great. I have a lot more games that are more interesting, but I will eventually come back and finish this game. Don't get this game if you don't like puzzles. If you didn't like the puzzles in Grimrock 1/2, then you won't like this game. Especially since you don't get other rewards to keep you interested. Just my two cents. I also wouldn't pay full price for this. Wait until it is severely discounted, then you don't have much to lose.
To hard mobs, addictive secret walls, an alluring dungeon masters only door at the end of the game that i can't work out how to open!, and annoying lock you in place combat mechanics whenever someone attacks. Oh and balls to the wall opening menu theme (how could I forget). I really want to open that door but I never will. Such is the life of the pathetic non dungeon master gamer of the world. :(
It's really not all that fun. And it's hard to get used to the controls. It would be better if they allowed you to customize the controls or use a controller. But that's not written into the game. So, yeah... no... Sorry...
A więc tak. Jest to typowy Dungeon Crawler (dajmy na to kopia Legend of Grimrock, a więc lochy i schodzimy coraz niżej) z wszystkimi zaletami i wadami i mechanikami (płyty naciskowe, ukryte przyciski/dźwignie, zbieranie kluczy i takie tam) I gdyby to tylko była kopia to super. Ale jest sporo minusów, np po każdym ruchu/akcji jest te pół sek jakby cooldownu więc chodzimy skokowo co za tym idzie aby ruszyć się w walce każda postać potrzebuje akcji - więc nie zaatakuje i dlatego odpadają akcje typu z Grimrocka trzymania mobków na dystans czy prób flankowania/backstabowania, a co do mobków to po pierwsze biją zbyt mocno do naszego poziomu życia (taki pierwszy lepszy szczur potrafi sciągnąć maga na hita [bo mag na 1lvl ma 9hp]) oraz mają zbyt dużo HP jak na nasze możliwości ofensywne (ten sam szczur ma ponad 100HP), do tego brak opcji w menu gry (np ściszania muzyki/dzwięków - można tylko on/off).
I bought this game a while ago. The graphics I enjoyed. The controls are another matter altogether. For me when fighting monsters/creatures you are unable to side-step after you attack. You cannot move period until the attack has refreshed. I am only a few hours in, but that was enough for me. The mages cannot cast spells that I have figured out. They can only use wands. The puzzles were good. But it was not enough to keep me playing until the controls are way tighter. The game is fun, but the controls were a turn off.
If you remember the old Dungeon Master back on the Amiga/ST this one is for you. There are some issues like unresponsive keys or the too-simple inventory. Why can I open submenus like the map with keyboard but need the mouse to close them? Why can't the party move while there is still a cooldown active? Apart from that the riddles are fun and the graphics is ok. Finished the game in 12h
Ein unterhaltsamer Dungeon-Crawler. Ich glaube, es ist schwierig, neue Ideen für Dungeon-Crawler zu entwickeln und vielfach wird man an Grimmrock gemessen. Hier sind ein paar nette und manchmal auch schwierige Rätsel enthalten, es gibt eine kleine Story drumherum und die Monster sind nicht zu anspruchsvoll. Die Charakter-Erstellung ist nicht zu aufwendig und die Monsterwelt nicht soo vielfältig (kleines Manko). Ansonsten liefert das Spiel solide und gute Unterhaltung. Klare Kauf-Empfehlung!
I'd say this game was good. If you like dungeon crawlers. If you don't like dungeon crawlers, it probably wouldn't be enjoyable. I've read other people's reviews of them having trouble killing the early basic monsters in the game, and that made me laugh. This isn't a button mashing, hack and slash game. You need to figure out alternative solutions for killing monsters and keeping them from trapping you early on, until you get stronger. And you need patience, early monster fights will not be quick. But later in the game you will be able to stand your ground to them. I enjoyed this game. The way I play these games is I take my time and explore carefully. Because, I know this isn't a big game. It is short, and if you rush through the game, it will be over in no time.
I'm really enjoying this game, it reminds me of a very old game series, Eye of the Beholder. I'm only on the 4th floor, but can't wait to see what is in store for me.
Great game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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