
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based movement, and active turn-based combat. Players explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm’s way.
Featuring rich, 3D environments with an old-school, retro feel, this huge adventure pays a modernised homage to classic 80’s and 90’s dungeon crawlers, such as “Dungeon Master” and “Lands Of Lore”.
Rich, 3D environments with high-quality art.
Tough, old-school combat, and traditional character levelling.
Dozens of secrets to discover.
A light-hearted adventure that doesn't take itself too seriously.

A spiritual successor to Labyrinth Of Andokost is in development! A brand new adventure awaits...
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A więc tak. Jest to typowy Dungeon Crawler (dajmy na to kopia Legend of Grimrock, a więc lochy i schodzimy coraz niżej) z wszystkimi zaletami i wadami i mechanikami (płyty naciskowe, ukryte przyciski/dźwignie, zbieranie kluczy i takie tam) I gdyby to tylko była kopia to super. Ale jest sporo minusów, np po każdym ruchu/akcji jest te pół sek jakby cooldownu więc chodzimy skokowo co za tym idzie aby ruszyć się w walce każda postać potrzebuje akcji - więc nie zaatakuje i dlatego odpadają akcje typu z Grimrocka trzymania mobków na dystans czy prób flankowania/backstabowania, a co do mobków to po pierwsze biją zbyt mocno do naszego poziomu życia (taki pierwszy lepszy szczur potrafi sciągnąć maga na hita [bo mag na 1lvl ma 9hp]) oraz mają zbyt dużo HP jak na nasze możliwości ofensywne (ten sam szczur ma ponad 100HP), do tego brak opcji w menu gry (np ściszania muzyki/dzwięków - można tylko on/off).
If you remember the old Dungeon Master back on the Amiga/ST this one is for you. There are some issues like unresponsive keys or the too-simple inventory. Why can I open submenus like the map with keyboard but need the mouse to close them? Why can't the party move while there is still a cooldown active? Apart from that the riddles are fun and the graphics is ok. Finished the game in 12h
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein unterhaltsamer Dungeon-Crawler. Ich glaube, es ist schwierig, neue Ideen für Dungeon-Crawler zu entwickeln und vielfach wird man an Grimmrock gemessen. Hier sind ein paar nette und manchmal auch schwierige Rätsel enthalten, es gibt eine kleine Story drumherum und die Monster sind nicht zu anspruchsvoll. Die Charakter-Erstellung ist nicht zu aufwendig und die Monsterwelt nicht soo vielfältig (kleines Manko). Ansonsten liefert das Spiel solide und gute Unterhaltung. Klare Kauf-Empfehlung!
Nice little crawler with good puzzles and a very addictive "find all secrets and collectibles" side. BUT there are one thing to keep in mind before starting out: Combat is based on littarly backstab, which means you have to stand sideways to the enemy and wait til they move, and then move yourself behind them. You may like this kind of combat or you might not - it does require a bit of patience and sometimes takes the fluidity of the game. I found it kind of relaxing, and -- if you don't like this kind of combat: The game offers a lot of ways to get rid of enemys via the enviroment (like trapdoors and impalers) and it's actually cool and funny to lure your enemy into a trap and then set if off.
*Recommend with reservations, playable/enjoyable only if you cheat* Good, but no Grimrock, nor Fall of The Dungeon Guardians. Logic, as it is a brave effort by 1 programmer. But it´s too difficult by far ! Something fishy, it never allowed me to equip picks to search the rubbles piles. I finished with the highest levels and even so couldn´t equip the medium weapons, forget the best ones. So I believe that you can get a bugged install. Constant running away from enemies (1 rat ! for example) and taking forever to kill them. You eventually find a lot of weapons and armor but mostly the game won´t allow you to use them. *****Glad that I finished the game, and enjoyed it but ONLY, because I used a Cheat Engine table for health, less damage, etc. ***** Otherwise I would have uninstalled it in fustration, never to touch it again. The rings on the walls are just there, don´t bother with them. Cheat table by Marc https://fearlessrevolution.com/viewtopic.php?t=11225 Board index> Cheat Engine Downloads> Tables The Deep Paths Labyrinth Of Andokost (Steam) Use CE 7.0 **NO SETUP** only, as it doesn´t have unwanted "gifts". "CheatEngine7.0_MissingSetup"
I'd say this game was good. If you like dungeon crawlers. If you don't like dungeon crawlers, it probably wouldn't be enjoyable. I've read other people's reviews of them having trouble killing the early basic monsters in the game, and that made me laugh. This isn't a button mashing, hack and slash game. You need to figure out alternative solutions for killing monsters and keeping them from trapping you early on, until you get stronger. And you need patience, early monster fights will not be quick. But later in the game you will be able to stand your ground to them. I enjoyed this game. The way I play these games is I take my time and explore carefully. Because, I know this isn't a big game. It is short, and if you rush through the game, it will be over in no time.
The Deep Paths est un bon jeu dans le style de Dungeon Master avec en plus un graphisme de qualité. On y retrouve une équipe de 4 héros évoluant dans un univers de souterrains pleins de pièges, passages secrets, leviers... Contrairement à Dungeon Master, il n'y a pas de notion de nourriture, la magie se limite à l'utilisation de quelques baguettes magiques, le bestiaire est restreint à une dizaine de créatures, l'armement est également limité et il faudra se montrer patient lors du repos du groupe qui pourra prendre jusqu'à 5 mn d'attente. Malgré cela, je recommande aux joueurs aimant ce style de jeu à déplacement case par case de partir à l'aventure de ce dongeon !
I actually completed the game and thought it was pretty good for the price. There are a lot of complaints about unbalanced combat in the reviews, but you need to understand that this game is not really about combat. There aren't that many enemies in the labyrinth, maybe 4-6 per floor on the early floors, and 8-10 on the later floors, so you don't actually do that much fighting. The game is mostly about navigating the labyrinth, solving puzzles, and figuring out how to unlock the access to the next floor. The enemies are more like puzzles that you need to solve in order to get past them, either by getting behind them and backstabbing (which does double damage) or by luring them into traps. If you play slowly and methodically, and be careful not to take on more than one enemy at a time, the game is really not difficult at all. (Also, someone posted annotated maps of the entire labyrinth in the guide section, which is a big help if you get stuck.)
Just over an hour in and I know this is going to be bad and probably won't be finished. Let's just say it's no Legend of Grimrock. My biggest gripe with this game is with the combat: you can only move after all party attacks have cooled down and your back row can receive damage from frontal attacks. Admittedly they can attack with any weapon, not just spells or long range weapons but the back row offers no protection for mages or weaker characters. Party movement outside of combat is slow, with sluggish, unresponsive controls, where one movement action needs to be fully completed before you can hit a key for the next action, including simply turning. Your party shares one inventory, apart from the clothes they wear and weapons they carry but the inventory screen is also slow and not very user friendly, combat also continues while on this screen, which wouldn't be so bad if it was quick and intuitive. I'll edit my review if the game, story or experience suddenly becomes amazing but for now I don't recommend at all, especially if you're not even a fan of the grid based, real time combat genre.
I recommend this game, but only for people who like tough monsters that you can't stand toe to toe with and lots of puzzles/find secrets. That really seems to be what this game is about. Even the first monsters you face will kill you if you just stand there and hit them. And since this is active turn-based, meaning that you can't move until all your attacks have cooled down, it is hard to hit and run. Healing is only achieved through potions and constant slow regeneration. You MUST have a rogue in your party and most of the treasure is arrows. You won't get a lot of treasure and leveling is very slow. I reached level 9 and thought I was doing good, until I got stuck on a puzzle, looked for a hint, and found out that I had missed all sorts of secrets on previous levels. The irritating thing is that the secret buttons aren't really noticeable to the naked eye. At least I can't seem to see them and I am used to playing old games. I have a few party members with high stats to recognize secrets, but apparently not high enough. The game is ok, but not great. I have a lot more games that are more interesting, but I will eventually come back and finish this game. Don't get this game if you don't like puzzles. If you didn't like the puzzles in Grimrock 1/2, then you won't like this game. Especially since you don't get other rewards to keep you interested. Just my two cents. I also wouldn't pay full price for this. Wait until it is severely discounted, then you don't have much to lose.
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Players by region
Where this game's players are, estimated from review languages.
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| $487.9K | 3.4K | 66% | $5.99 | |
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