
Can you commit the perfect murder? Outside a brothel in 1930s Paris, a man recognises one of the orderlies who had cruelly abused him while he was in a mental asylum. Some deeds cannot be forgiven ...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yep
The Deed II, developed and published by GrabTheGames, is a narrative-focused point-and-click adventure that places players at the center of a dark and morally complex story. Released in 2020, the game is set in the atmospheric streets of 1930s Paris, where players assume the role of a man intent on seeking vengeance against a former orderly who abused him during his time in a mental asylum. The game combines investigative gameplay with strategic decision-making, inviting players to carefully plan each move in their pursuit of revenge while navigating a world filled with suspicion and ethical dilemmas. Gameplay in The Deed II emphasizes exploration, observation, and the careful gathering of information. Players interact with a variety of characters, analyze their surroundings, and manipulate circumstances to achieve their objectives. A key gameplay mechanic, the “Suspicion Meter,” tracks the likelihood of the protagonist being discovered, introducing tension and requiring players to weigh each choice carefully. Dialogue options, item usage, and timing all influence the meter, making every decision critical to the success of the player’s plan. This system encourages strategic thinking and rewards patience and careful observation. The game’s visual presentation complements its narrative, with a stylized 2D art style that captures the noir-inspired aesthetic of 1930s Paris. Detailed environments and character designs bring the city and its inhabitants to life, creating a sense of immersion that draws players into the story. The soundtrack, composed of haunting and atmospheric melodies, underscores the tension and emotional weight of the protagonist’s journey. While the game relies on written dialogue rather than voice acting, the text is carefully crafted to convey the personalities, motives, and emotions of each character, enhancing the story’s depth. At its core, The Deed II is a study in morality and consequence. The narrative explores themes of revenge, justice, guilt, and the complexity of human behavior. Players are confronted with difficult choices that challenge their ethical perspectives, from manipulating unsuspecting individuals to orchestrating elaborate schemes of retribution. The game does not shy away from depicting the darker aspects of human nature, providing a thought-provoking experience that encourages reflection on the consequences of one’s actions. Multiple branching paths and endings further emphasize the impact of player decisions, rewarding exploration of alternative strategies and moral choices. Upon release, The Deed II was met with positive reception, praised for its engaging story, well-crafted characters, and intricate decision-making mechanics. The game’s multiple endings and the nuanced influence of player choices contributed to its replayability, offering different experiences with each playthrough. While some may find the deliberate pacing and text-heavy interactions challenging, they also allow for a more immersive and contemplative approach to storytelling, setting the game apart from more action-focused adventure titles. In summary, The Deed II is a compelling and immersive point-and-click adventure that excels in narrative depth, strategic gameplay, and moral complexity. Its atmospheric depiction of 1930s Paris, combined with the tension of the Suspicion Meter and the consequences of player choices, creates a rich interactive experience. For fans of narrative-driven games that explore the darker side of human emotion and the intricate dynamics of revenge and justice, The Deed II offers a memorable and thought-provoking journey that rewards careful thought, observation, and ethical consideration. Rating: 8/10
还行的bgm和剧情 这价格要什么自行车
noice
有意思的小游戏
支援手掣
The latest installment in the Perfect Crime series, The Deed II, is significantly more challenging than The Deed and The Deed: Dynasty. The characters are noticeably more intelligent, and for some unknown reason, the police seem to disregard the presumption of innocence—at least when it comes to Kenneth Miller. Proceed with caution. If you find the game too difficult, I recommend checking the Steam Community for guides that detail how to complete all achievements in The Deed II. As a side note to the developers: it might be interesting to create The Deed III, or perhaps a prologue or epilogue for The Deed II.
К сожалению, "The Deed" меня разочаровала. Игра показалась мне довольно однообразной и скучной — механика быстро приедается, а сюжетные линии совершенно не захватывают. Графика устаревшая, а интерфейс неудобный и непривлекательный. Особенно раздражает отсутствие чётко продуманной системы подсказок, что часто приводит к тупикам и бессмысленному блужданию. В общем, у игры был интересный потенциал, но реализация его явно подкачала. Не думаю, что захочу играть ещё раз или посоветую её кому-то из друзей.
补充更正一下互联网的部分攻略,可能是版本更新后做了微调。 首先,正常的礼刀凶器及对话难以嫁祸给女演员获得The Actress的成就,推荐使用毒药后,将毒药瓶子放在杂物间或者女演员的房间(但她的房间箱子的格子只有2个,在放入小册子不用礼刀的前提下没有好的位置)。猜测理由是因为,女演员处于距离顶楼极其远的地下室,就算持礼刀杀人也没有办法迅速跑回去,而我们在获得女演员关键对话时是必须与其春风一度的,故而我们也拥有了可以接触到礼刀的嫌疑所致。其余部分可参考b站的攻略视频https://www.bilibili.com/video/BV1TQ4y1d7vA?spm_id_from=333.788.videopod.episodes&vd_source=eaa7ff8096e5e32dba84a8332a15256c,或者https://steamcommunity.com/sharedfiles/filedetails/?id=2781775685该内容下的攻略。 其次再提一嘴自杀路线,请务必集齐情书及乐谱两个关键道具,只在他身上放置一个道具无效果。 最后,从整体的剧情上来说,我感觉人物之间的联系感不如前代强,可栽赃的人物、在可栽赃的原因及角度方面也不具有很强的说服力,警探怀疑我总让我觉得是依靠直觉(更别说我只有一点怀疑也不放我走、还会调查到我是精神病了),要想栽赃陷害成功基本全靠上帝视角对整个三层建筑及相关人物的全面了解和极限控时间,所以游戏性角度虽然可能比前作要强,实际我的游玩体验却反而没有前作好。但整体来说,我还是想给个好评,属于是一旦入手就真的有点滋味,可以慢慢玩几个小时的感觉(但重复内容确实也有点多就是了!)
El mejor deed hasta la fecha, como los anteriores tienes diferentes formas de acometer el asesinato y hacer que arresten a otro
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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