
Can you commit the perfect murder? Outside a brothel in 1930s Paris, a man recognises one of the orderlies who had cruelly abused him while he was in a mental asylum. Some deeds cannot be forgiven ...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 10.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有意思的小游戏
支援手掣
говно за 200 рублей. нихера не понятно зато спидранить зашибись. 1 часть прошёл на 100 процентов она была лучше
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yep
The Deed II, developed and published by GrabTheGames, is a narrative-focused point-and-click adventure that places players at the center of a dark and morally complex story. Released in 2020, the game is set in the atmospheric streets of 1930s Paris, where players assume the role of a man intent on seeking vengeance against a former orderly who abused him during his time in a mental asylum. The game combines investigative gameplay with strategic decision-making, inviting players to carefully plan each move in their pursuit of revenge while navigating a world filled with suspicion and ethical dilemmas. Gameplay in The Deed II emphasizes exploration, observation, and the careful gathering of information. Players interact with a variety of characters, analyze their surroundings, and manipulate circumstances to achieve their objectives. A key gameplay mechanic, the “Suspicion Meter,” tracks the likelihood of the protagonist being discovered, introducing tension and requiring players to weigh each choice carefully. Dialogue options, item usage, and timing all influence the meter, making every decision critical to the success of the player’s plan. This system encourages strategic thinking and rewards patience and careful observation. The game’s visual presentation complements its narrative, with a stylized 2D art style that captures the noir-inspired aesthetic of 1930s Paris. Detailed environments and character designs bring the city and its inhabitants to life, creating a sense of immersion that draws players into the story. The soundtrack, composed of haunting and atmospheric melodies, underscores the tension and emotional weight of the protagonist’s journey. While the game relies on written dialogue rather than voice acting, the text is carefully crafted to convey the personalities, motives, and emotions of each character, enhancing the story’s depth. At its core, The Deed II is a study in morality and consequence. The narrative explores themes of revenge, justice, guilt, and the complexity of human behavior. Players are confronted with difficult choices that challenge their ethical perspectives, from manipulating unsuspecting individuals to orchestrating elaborate schemes of retribution. The game does not shy away from depicting the darker aspects of human nature, providing a thought-provoking experience that encourages reflection on the consequences of one’s actions. Multiple branching paths and endings further emphasize the impact of player decisions, rewarding exploration of alternative strategies and moral choices. Upon release, The Deed II was met with positive reception, praised for its engaging story, well-crafted characters, and intricate decision-making mechanics. The game’s multiple endings and the nuanced influence of player choices contributed to its replayability, offering different experiences with each playthrough. While some may find the deliberate pacing and text-heavy interactions challenging, they also allow for a more immersive and contemplative approach to storytelling, setting the game apart from more action-focused adventure titles. In summary, The Deed II is a compelling and immersive point-and-click adventure that excels in narrative depth, strategic gameplay, and moral complexity. Its atmospheric depiction of 1930s Paris, combined with the tension of the Suspicion Meter and the consequences of player choices, creates a rich interactive experience. For fans of narrative-driven games that explore the darker side of human emotion and the intricate dynamics of revenge and justice, The Deed II offers a memorable and thought-provoking journey that rewards careful thought, observation, and ethical consideration. Rating: 8/10
El mejor deed hasta la fecha, como los anteriores tienes diferentes formas de acometer el asesinato y hacer que arresten a otro
The Deed ll vs. The Deed Pros: - Lots of endings for every possible outcome. - You can now deposit items. - I was afraid for the time limit first, but it didn´t made the game too hard at all. Netural: - The first games atmosphere felt more horroristic somehow, but The Deed ll has also a very nicely done visual. Cons: A bit complex this one, but... - In short: I miss a better alibi system. The game is way too easy after you have found the main formula for the gameplay. In the first game even having a coat or not while you in the house can make a difference in some cases. Here is not like that. - in a bit long: While in the first game there was a small family where everybody know each other, the second one is the same, expect our main charachter is the only new face in the picture. Why I have a problem with that? Because the detective doesn´t suspect you for murder, as long you don´t lie and have enaugh evidence for hide your crime. I noticed, that if I ask everyone about the person I want to frame ONLY and the spoked person "does" the crime, the detective doesn´t think you strange for that. You can even sneak up the everyman hidden in the kitchen in the basement -who is completely alone and ask only about somebody else. I thought I need alibi for visiting a hidden person, so I asked the madame about how to have more partners and she said visit that man mentioned above. You don´t have option for that, so I asked if he interesed in man, he said no and sent me away. But I had my alibi and crucial info about somebody else. Than I failed at the end. I did everything the same next time, but I was going directly to him, than I did the deed with framing somebody successfully. (I used a guide for that after like 10 failed different attempts, and for that above I made the very same things I´ve done except to try to have an alibi) I know in the first game was almost the same, but it was a family where almost everybody hates each other. Not talking to anyone doesn´t make you suspicous. In a working place like a brothel is a very different story, they have to be nice each other, you need a reallly strong alibi in a place like that. Also, asking for very sensitive infos are not hard, but maybe during old times was really like that, but you can even force somebody to talk about other pople and you are still not suspicious. Conclusion: I personally love that serie. I´am about to play The Deed: Dynasty next time. It is hard to me to think in reverse crime solving, but thats´s the challenge I wanted to test myself with. The Deed 2 is as good as the first one even when it is not perfect. Try them out, but do not overthink!
норм
NOI
The game should also provide some numbers on screen when they are important, such as when making dialogue choices based on my character's stats, it would be helpful if they were shown on Mouse Over said decision to help me evaluate it better. I think playing this game is like sitting in a chair and hitting the ball with a hammer whenever you lose a coin flip.
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Players by region
Where this game's players are, estimated from review languages.
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